
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 646 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
劇情耐人尋味,但遊戲的流暢度不如預期,多處卡點,導致要一直重讀進度,玩得有點心累
Ich musste das Spiel leider deinstallieren: Atmosphäre, Story und Präsentation sind stark. Technisch war das Spiel bei mir jedoch nicht zuverlässig spielbar. Im Valravn-Abschnitt wurde ein Rätselzustand nach dem Laden offenbar nicht korrekt wiederhergestellt, ein notwendiger Weg war blockiert und ich musste das Kapitel neu starten. Nach dem Bosskampf landete ich wieder in der Kapitelauswahl, während „Fortsetzen“ einen älteren Zustand lud. Später konnte sich Senua an einem Baum überhaupt nicht mehr bewegen. Mehrere Fehler haben meinen Fortschritt direkt beeinträchtigt und mich zu Wiederholungen gezwungen. Eine starke Geschichte reicht für mich nicht aus, wenn das Spiel technisch so unzuverlässig läuft. Deshalb keine Empfehlung.
👍
This game has been in my Steam library for ages and I'm not sure what prompted me to pick it up now, but I'm so glad I did. Hellblade blends an interesting story with an often confronting portrayal of psychosis, as well as a solid 3rd person melee combat system (though I wish you could unlock the camera when fighting multiple enemies). The only disappointing aspect to the game is the design of [spoiler]Gramr[/spoiler], which was a bit to gaudy and was way less cool than [spoiler]Senua's first sword[/spoiler]. I really enjoyed Hellblade but through a cruel twist of fate I started this game a day after the Steam summer sale ended, during which the sequel was heavily discounted (75% off). Now I'll have to wait until the end of the year. While this game's slower pace isn't for everyone, I recommend this game for anyone who likes psychological horror games and people interested in Norse mythology (some interpretations of certain gods are truly briliant). The game is quite short, but I think it's the perfect length for the story and combat system, and there's some replayability if you missed any collectibles.
不是游戏,精神病模拟器
Ich habs nur ein paar Stunden gespielt, aber wenn es immer so weiter geht, immer wieder die selben Symbole oder wege zu einem bestimmten Punkt finden ist es ziemlich langweilige Kacke aber verdammt gut verpackt.
que jogo perfeito, 10/10, um dos melhores jogos que já joguei na vida
meio mehhh
door unlocking game with little fights and story in it. 90% of the time you either unlocking doors by solving pattern puzzles or walk further only to face more gates/doors. 10% of the time there will be fights, fights are very good, attack animation, parry, difficulty level all are 10/10 no complains, but only and biggest negative of the game is unnecessary complex door unlocking puzzle tasks. Finally i would say don't by this game you'll be frustrated while playing instead of enjoying, just watch it in yt. if combat was difficult that would be fine, but door unlocking thing is frustrating and time wasting, several minutes gone only to unlock doors, no story progression
一款体验独特的小品级解谜动作游戏。游戏整体以电影化的体验为主,整体游戏性的内容不是丰富。游戏的场景和过场动画设计的都很不错,很好地支撑起了游戏整体黑暗残酷的氛围。特别的游戏音效中ASMR的部分很有趣也很好的起到了提示和叙事的作用。游戏的动作是一大亮点,虽然游戏的敌人种类和动作种类并不多,但打磨的非常出色,动作的发力和打击感特别的真实。解谜部分是游戏很大的一环,但是部分尤其是初期的几个谜题无论是形式还是引导都过于隐晦,“我是答案但问题是什么”感明显,相反后期谜题反而会更加清晰解谜体验相对提升。游戏叙事主要讲的是关于精神疾病的故事,但很不幸对于我来说并没有体会到这一点。主要是游戏的背景和叙事中的大部分都是北欧神话相关的,神话类的故事本身就有些神神叨叨的且游戏的场景风格是高度统一的黑深残神话风,给人更多的是一个玄幻故事世界而非现实中精神疾病病人世界的感觉。让我觉得游戏中各种行为,声音和画面很顺理成章,缺乏让人觉得不对劲的反差感。唯一能感觉到的是前期解迷让我觉得什么神经病谜题。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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