
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏最后的流程是谁想出来的,真厉害,我真的佩服,能把如此优秀的游戏直接打入烂游戏行列,厉害。游戏除了结尾各个方面都是一流水平。最后发生了什么呢?大家想一想,当你玩游戏的时候,通过不断练习,逐渐变强,操作逐渐熟练,并且带入到剧情当中,真切的感受到游戏的氛围,感觉这个游戏堪称完美。突然你来到了最后一战,你心里想着我要堂堂正正的打败最终boss,来一场酣畅淋漓的战斗,你想着最终的boss会是技艺精湛的剑圣一心,还是千变万化的大圣残躯,还是传奇亚当重锤呢,你想着最后一战即使一次次败北,也会是一场痛快的决战,你想着我经历了真么多,最后一战一定要漂亮。都没有,来的是一群英雄联盟的小兵,然后你就在小兵的围殴下憋屈的寄了,窝囊、委屈、愤怒、不值,最后化成大笑,不知道是哪个天才想出来的最后一战让一群小兵出场,然后毁掉整个游戏。制作组哪怕最后设计一个简单、套路化的boss,你哪怕换皮呢!!!建议大家不要浪费钱,游戏前95%会让你觉得这真是一款3A大作,直到最后整出来这么一坨,游戏结束你唯一想的就是我要退钱。
以游戏的方式从另一角度让人了解到了精神病这一特殊群体非常特别的尝试伟大的作品游戏史上浓墨重彩的一笔
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Знаете, есть такие игры, когда садишься вечером поиграть на пару часов, а потом внезапно обнаруживаешь, что уже наступило утро. Так вот, эта игра точно не из таких. Я провел в ней 8 часов, но по ощущениям это длилось целую вечность. Вечность, которую я был вынужден провести вместе с неприятной пучеглазой тёткой с дредами. [strike](И да, судя по всему, ещё и феминисткой. Терпеть не могу феминисток.)[/strike] Не спорю, игра поднимает серьезные темы психических расстройств, но, боже, насколько же все это скучно и бездарно реализовано. Убогая боевая система, три вида врагов (со щитом, с мечом и гигачад), которые выглядят так, будто их взяли из бесплатной библиотеки ассетов и расставили по карте по принципу Ctrl+C → Ctrl+V, головоломки для детей дошкольного возраста и коридорные локации, прямые, как единственная извилина в мозгу дизайнера, который все это придумывал. Чем дольше я играл, тем сильнее росло раздражение. На протяжении всего прохождения меня не покидала лишь одна мысль: «Когда это уже закончится?» К тому же вместе с обычной версией игры в библиотеку Steam навсегда добавляется еще и VR-версия, которая нахрен никому не нужна, но теперь будет вечно засорять мою коллекцию без возможности её удалить. Резюмируя все вышесказанное - это худшая трата 37 гривень в моей жизни. Не рекомендую!
I'm not usually a horror fan, but this game had been sitting in my backlog for years. For some reason, I kept ignoring it. Today I was bored and finally decided to give it a shot... and Oh boy, how in the hell did I sleep on this game for so long? It's an absolute masterpiece. The world is incredible, the graphics look amazing, the music, VFX, and voice acting are all top-notch, and the story kept me hooked from start to finish. The atmosphere is easily one of the game's biggest strengths. My only real criticism is that the combat felt a bit weaker compared to everything else, but it's still fun and never took away from the experience. Definitely an 8/10 for me. If you're into horror games, I could easily see this being a 9/10.
⚔️ SENUA'S SACRIFICE: UMA JORNADA INSANA E INESQUECÍVEL O que é real e o que não é? Essa é a pergunta que vai te perseguir do início ao fim de Hellblade. No papel de Senua, uma guerreira celta que sofre de psicose, somos jogados em uma viagem brutal rumo ao submundo nórdico. É uma das retratações mais realistas, artísticas e respeitosas sobre saúde mental já feitas na história dos jogos. Abaixo, deixo minha análise detalhada: 🎨 GRAFICOS E DIREÇÃO DE ARTE ☐ Masterpiece (Parece a vida real) ☑ Lindo (Cenários e expressões faciais incríveis) ☐ Bom ☐ Aceitável ☐ Ruim 🔊 ÁUDIO E IMERSÃO (USE FONES DE OUVIDO!) ☑ Obra-prima (As vozes na cabeça de Senua te deixam paranoico) ☐ Muito bom ☐ Bom ☐ Aceitável ☐ Ruim ⚔️ JOGABILIDADE E COMBATE ☐ Muito complexa ☐ Boa e variada ☑ Fluida e direta (Combate satisfatório, sem HUD, bem focado na esquiva e contra-ataque) ☐ Repetitiva ☐ Ruim 📖 HISTÓRIA E MITOLOGIA NÓRDICA ☑ Fantástica (Rica em detalhes, contada através de monumentos pelo cenário) ☐ Boa ☐ É ok ☐ Ruim ☐ Não tem história ⌛ DURAÇÃO E REPLAY ☐ Infinito (Multiplayer / Sandbox) ☐ Longo (Mais de 50h) ☐ Médio (15h a 30h) ☑ Curto (6h a 10h - Dá para zerar e platinar rápido) ☐ Extremamente curto (Menos de 3h) 🏆 CONQUISTAS E PLATINA (1/10 de Dificuldade) ☑ Muito fácil (Praticamente tudo vem na campanha, só precisa focar nos coletáveis) ☐ Fácil ☐ Médio ☐ Difícil ☐ Extremamente cansativo 🟢 PONTOS POSITIVOS A atmosfera: A dublagem binaural (3D) faz as vozes sussurrarem no seu ouvido de forma assustadora e genial. A história: A fusão de mitologia nórdica com os delírios da mente de Senua é impecável. Combate: Fluido, responsivo e muito divertido (dá para jogar no Difícil tranquilamente). Platina justa: Sem conquistas bobas ou irritantes. 🔴 PONTOS NEGATIVOS Duração: Para quem busca jogos longos, ele pode parecer curto demais (dá para platinar em menos de 10 horas). 📝 VEREDITO FINAL: 9.0 / 10 Hellblade é mais do que um jogo, é uma experiência sensorial e psicológica. Se você gosta de narrativas profundas, mitologia nórdica e quer um jogo que te faça questionar a própria realidade, a compra é obrigatória.
2/3 Tech Demo, 1/3 Game The audio and visual presentation are excellent. As a game, it feels surprisingly shallow. You mostly walk through a beautiful world, solving a handful of simple, occasionally odd puzzles. That's about it. Reviewers who praise the game design never played a game before, obviously. The combat: It's so bad that it almost deserves to be experienced firsthand. I played on the easiest difficulty and still died repeatedly—not because it was challenging, but because the character often felt unresponsive. At times, it seemed like my inputs barely mattered. Turn off your monitor and unplug your controller, and you might not perform much worse. I uninstalled it. For me, it was a waste of time, money, and disk space. Ironically, the best part of this "game" is its trailer. Removed Hellblade 2 from my wishlist.
9 таблеток від психозу з 10. Гра переплітається з кіно, сюжет затягує, тримає в напрузі. Візуал просто шедевральний, на останній місії особливо(навіть попри те, що та місія чомусь в мене видавала тільки 30 фпс це надало кіношності). Бойовка дуже зайшла хоч і дещо простенька. Можливо іноді надто затягнуті кат сцени, але терпимо. Взагальному бомба!
You’re going to have mixed feelings about this game and even more so if you bring up the sequel in the wrong company, but taken on its own terms Hellblade: Senua’s Sacrifice is a remarkable experience that stuck with me after I finished the game. Ninja Theory did a phenomenal job creating a game that plays closer to a film and leaned into that completely rather than apologizing for it. The walking simulator label is fair, the puzzles repeat their own logic more than they should, and the combat while satisfying in its own right never reaches the depth that dedicated action games offer. However I believe none of that stopped it from being one of the more affecting titles I’ve played in recent memory. The reason is simply because of the phenomenal performance from Melina Juergens. A woman who was a video editor at Ninja Theory with no prior acting experience and was originally cast as a placeholder. She ended up delivering a performance that won a BAFTA and frankly earned it. Senua’s psychosis is rendered through binaural audio that the game instructs you to experience through headphones, voices that whisper and argue and warn from every direction, and Juergens carries the emotional weight of that across the entire runtime without it ever feeling performative. It’s genuinely extraordinary work. The studio did extensive research with neuroscientists and people with lived experience of psychosis to get the portrayal right, and that care shows. The game won multiple awards including that BAFTA for Juergens specifically, which for a relatively small independent project going up against major studio productions says everything about how seriously Ninja Theory took the material. Visually it remains stunning. The art direction and facial capture work set a standard that games with ten times the budget haven’t consistently cleared since. Runs great on Steam Deck on lower settings, one particularly brutal rain soaked level aside. Worth the battery drain either way.
Игра для шизоидов
I can't really think of anything that you could improve about this game. It's a dense 8 hour experience with a fantastic story, well-designed gameplay, gorgeous visuals, and haunting music. Also a huge leap forward for the industry in sound design. Hellblade is a perfect game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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