
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
100% don't play when tripping. bad fncking times ahead.
♥♥♥♥ кто шепчет ♥♥♥♥♥
Скучный симулятор ходьбы с шизо голосами в голове, ещё и неоптимизирована, в некоторых сценах с длсс 40 фпс(обычно там где дождь и вода). Единственное что понравилось - это боёвка.
The world is just illusion trying to change you
The game is a metaphor for grief, and uses this as an excuse to hide behind for every single bad choice it makes. The story is very patchy and never fully commits to being a norse myth questline or a grief symbolization. Puzzles are straight up horrible, tiring, and bothersome. Combat is extremely limited and repetitive. Overall it's unbelievably pretentious. Sound and visual design is great tho
The concept is really cool and I have a lot of respect for the studio being very serious about mental health. However, the combat is very very basic, there's only one enemy in the first hour and a half, and this enemy only has one attack. The puzzles are boring as hell, and they're always the same. The atmosphere is pretty cool though, but I found the voices really annoying: they are pretty dumb and say a lot of uninteresting things.
"Bu oyun size Senua'nın hikâyesini anlatmıyor, sizi onun zihninin içine hapsediyor." Hellblade'i sadece bir aksiyon oyunu sanarak başladıysanız büyük ihtimalle aradığınızı bulamayacaksınız. Çünkü Senua'nın yaşadığı psikolojik mücadeleyi size oynatmıyor, adeta yaşatıyor. Atmosferi, ses tasarımı ve müzikleri hâlâ etkileyici. Özellikle kulaklıkla oynamanızı kesinlikle tavsiye ederim. Zihninizde dolaşan fısıltılar zaman zaman gerçekten rahatsız edici hissettiriyor ve oyunun en güçlü taraflarından biri de bu. Dövüş mekanikleri basit ama tatmin edici. Bulmacalar yer yer temponun düşmesine neden olsa da hikâyeye hizmet ediyor. Teknik olarak bugün ikinci oyun kadar göz alıcı olmasa da sanat tasarımı sayesinde hâlâ çok güçlü duruyor. Hellblade, unutulmaz bir atmosfer ve hikâye sunan, cesur bir yapım. Herkese hitap etmeyecektir ama sabır gösterip kendinizi Senua'nın yolculuğuna bırakırsanız uzun süre etkisinden çıkamayacağınız bir deneyim yaşayabilirsiniz. Oyunu Steam Deck üzerinden sorunsuz oynadım. Keyifli oyunlar.
9 таблеток від психозу з 10. Гра переплітається з кіно, сюжет затягує, тримає в напрузі. Візуал просто шедевральний, на останній місії особливо(навіть попри те, що та місія чомусь в мене видавала тільки 30 фпс це надало кіношності). Бойовка дуже зайшла хоч і дещо простенька. Можливо іноді надто затягнуті кат сцени, але терпимо. Взагальному бомба!
每一关都要解谜,角色移动速度慢,解谜要在地图上绕绕圈圈,巨浪费时间,而且解谜花了半小时然后战斗五分钟不到就结束了,剧情还得对电波。
Игра просто е6аnутая... 5 часов реальной шизофрении. 5 часов слушаешь голоса со всех сторон. 5 часов психоделики. Учитывая что игра 2017 года... графон все равно бомба. Анимации персонажа просто нереально сделаны. Сейчас увы мало игр подобного плана. Советую!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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