
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
que jogo lindo, muita depressão e esquizofrenia, 10/10!
какая же ужасно скучная игра. единственные плюсы игры - головоломки и очень легкие достижения. у гг шиза, от бега импакта ноль, боёвка ужасная. если бы не гифт и не легкие достижения, никогда бы в это не играл. но положительный отзыв всё же оставлю, так как головоломки здесь реально интересные, хоть она одна на всю игру 3 шиз из 10
Одна з моїх улюблених ігор...Бо дівчина яка піде за коханим навіть у пекло то про мене. Мені сподобалось все: сама сторі, подання сюжету, бої, загадки, графіка, музика (я обожнюю вікінгів, саунд із Cуртром то кайф!). А ще шепотіння отих голосів у вухах створює відчуття якогось драматизму та реального занурення у гру. У локації із лісом рук було моторошно але дуже епічно, я не зустрічала такого епіку в жодній грі. Моя оцінка 10/10. П.С. Навряд чи я буду грати у другу частину бо як на мене сторі цілком завершена саме тут.
Психоз передан впечатляюще! Голоса, тьма и надежда. https://steamcommunity.com/sharedfiles/filedetails/?id=3144279009
一款把引导几乎全都塞进了语音的奇妙游戏。 女主为了寻回爱人踏上了艰苦的旅途,然而她真正面临的其实是自己的内心的恐惧——混乱的耳语声从未停歇,眼前的幻觉也纷杂不堪。地面正对你眨着眼、火光淌满视野,而阴影中似乎总有着潜伏的敌人…数种幻觉与立体声的耳语共同让玩家身临其境地体会到主角的痛苦与折磨。 且这些耳语不只是故事的一部分,也巧妙地成为了游戏引导的一部分。在你发现前路被挡住时,有声音会说“一定还有别的路…”,在与敌人苦战时,时不时会听到耳边传来“小心你的背后!”的惊呼。 这些声音也会争吵:在主角遇到困境时,一些声音说“她什么也做不到。”“没用的。”“她不可能成功。”但也有声音会反对:“不,一定还有别的办法!”“你做得到!”主角纠结的内心就这样被生动地表现了出来。 游戏的无ui化设计也增强了沉浸感,配合优秀的弹反破盾手感,让玩家能全情投入故事中。对北欧神话元素感兴趣的话也值得一玩。
游戏最后的流程是谁想出来的,真厉害,我真的佩服,能把如此优秀的游戏直接打入烂游戏行列,厉害。游戏除了结尾各个方面都是一流水平。最后发生了什么呢?大家想一想,当你玩游戏的时候,通过不断练习,逐渐变强,操作逐渐熟练,并且带入到剧情当中,真切的感受到游戏的氛围,感觉这个游戏堪称完美。突然你来到了最后一战,你心里想着我要堂堂正正的打败最终boss,来一场酣畅淋漓的战斗,你想着最终的boss会是技艺精湛的剑圣一心,还是千变万化的大圣残躯,还是传奇亚当重锤呢,你想着最后一战即使一次次败北,也会是一场痛快的决战,你想着我经历了真么多,最后一战一定要漂亮。都没有,来的是一群英雄联盟的小兵,然后你就在小兵的围殴下憋屈的寄了,窝囊、委屈、愤怒、不值,最后化成大笑,不知道是哪个天才想出来的最后一战让一群小兵出场,然后毁掉整个游戏。制作组哪怕最后设计一个简单、套路化的boss,你哪怕换皮呢!!!建议大家不要浪费钱,游戏前95%会让你觉得这真是一款3A大作,直到最后整出来这么一坨,游戏结束你唯一想的就是我要退钱。
YES
The MOST insufferable, pretentious experience you could ever torture yourself with. [That's the TLDR] I get it, I get the art, I get the message, I get the illness she has, I get the poetic blah blah blah but there is a right way to do it and this AINT it! If you are the type of person who is easily moved (looking at you walking sim lovers) then go for it but you will need to be at least a little good at 3rd person combat (adjust difficulty to your liking). The combat is the best part and even that is bare bones; not good enough to hold up the other drivel. The voices in her/your head are British.....you could've at least had Scottish actors FFS. The way they talk in this is like Chinese water torture. Senua's actress can't act for balls, she is a dime-a-dozen theater kid (who turns up expression to 11) and that is only good for local theater because the average consumer of that doesn't have that high of a quality judgement ceiling. On top of all that, half the game is "put the circle in the circle hole, put the square in the square hole, now put the star in the star hole." Get a lobotomy and this game will hit just right, or just play it long enough and it'll give you one itself.
痛苦表达的效果太棒了,也太压抑了。好几次突然的碎碎念,让我下意识回头,我真的以为有人拍着我的肩膀对我突然说了一句话。开头云里雾里,有点生理不适,但还是硬着头皮坚持了下来。到了游戏中间要表达的想法大概才明晰。最后能明显的体味到碎碎念的语气变得非常温柔,我自己的紧张感也一下子缓和好多。他不是一款好玩的动作解密游戏,却是极其罕见的,高度完整的心理艺术作品
narration, audio, visuals, presentation are all good but I sadly ran into SO many glitches throughout my playthrough, I simply can't recommend it Senua frequently ran in place instead of moving forward until I restarted the checkpoint or got hardstuck on obstacles, fell through the map etc. to the point where it probably added like an hour of playtime and due to a gamebreaking bug of me not being able to walk across a beam in [spoiler] Hela's Sanctum [/spoiler] that you need to cross in order to get to the final stretch I wasn't even able to finish it :( very unsatisfying way to abandon my playthrough and very surprising to me to encounter this many bugs in a game that's been out for this long, hope the sequel is more polished because I can definitely see the potential
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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