
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 62% | — | $22.7M |
| $39.99 | 3.1Kratings | 62% | #65 | not modelled | |
Updates
Engagement
Reviews
Themes across 2532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"No compatible servers found. Please try again later." Going on three days in a row of getting this message while I see streamers actively playing the game. Cool I guess I just don't get to play this game after spending money on it. Glad I wasted my money and my time of getting through the tutorial and then tweaking and fine tuning all the settings in an attempt to get it to run without looking like complete ♥♥♥♥ (i.e. flickering ground textures, snowy pixelated puddle textures, etc.) only to then be told that I can't connect to the servers. Tried looking up fixes and only found fixes for the previous game. Tried all of those and none of it worked. EDIT: This issue is because cross play was turned off. So basically if you don't want to play with console players then you don't get to play at all
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.6Kratings |
| 60% |
| Top 100 |
| not modelled |
| $39.99 | — | — | #7 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't shoot through twig fencing? wtf.
verschissenes drecks server system, das game an sich ist gut aber wie dumm kann man den join-prozess bitte gestalten? rafft euch mal ihr nerds und fixt das
I'll start off by stating that I have been waiting for this to come out. I've played plenty of games like HLL, Post Scriptum, Squad, ArmA, etc. I've been wanting a great looking jungle combat experience in this format again since BF: Vietnam and Vietcong were fresh games. This game sounds pretty good, and level design is stellar. Vegetation looks great and contributes to a very harsh and unforgiving combat with very close contact distance a lot of the time. Movement and audio matters. Audio queues can be improved, but they're pretty decent once you've fine-tuned the audio settings. Everything at 100 as default is wild as the entire audio profile will ring in our ears. I would've loved to see that we were getting closer to 150 or 200 player games, the maps are big enough for it, but it really wasn't expected. Gunplay is fun, but at times can feel a bit clunky, not nearly as much as some people make it seem though. That said, aim assist is definitely a bold move in a game where foliage has such a big impact. But I haven't taken note of console players/controller players having absolute dominance at all. Gameplay coordination in the team is still the determining factor of win or loss. This game could've cooked even more. More immersive elements, weather and time of day variations, NPC movement and backdrop stuff for immersion, and of course, geometry bug fixes, balance, some better ability to sustain your ammo for certain weapon types, and animations could all use improvement. The game is fun, I'm having a blast, and I know it'll get even more refined. For me this is already good enough to warrant a recommended, but it can become far more polished, and I bet it will too. But if you want the game really polished, then waiting for a few patches is likely prudent.
Amazing game!
I am experiencing a lot of crashes, sometimes the game runs fine, sometimes it immidiately crashes. I did not overclock my pc, except EXPO 1. Trying to locate the issue on my end I ran a 12 hour Platinum OCCT Stability test, and I passed. What gives?
This game does nothing but crash, I have tried every fix available.
it has its issues but the game has some good bones. With a little TLC this could an amazing game.
The only issue i have with the game is the AMD crashes...
Giving it a thumbs up because nobody else is and I don't follow the crowd.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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