
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 10.8Kreviews | 62% | — | $21.1M |
| $39.99 | 3.1Kratings | 62% | #65 | not modelled | |
Updates
Engagement
Reviews
Themes across 2497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of issues. BUT. I am having a lot of fun. Terrible launch but things are looking up. Visuals could be better and sound needs some work. They need to drop the price a little bit given the issues.
Gives a new edge for HLL. Still some minor issues but hopefully those will be fixed in upcoming patches.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.6Kratings |
| 60% |
| Top 100 |
| not modelled |
| $39.99 | — | — | #7 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it!
Been having a fun time with this game. I couldn't imagine playing this without being part of a discord with proper coms though. I haven't experienced any jank or issues.
First match I was runover by a teammate, just like my uncle in vietnam 10/10 in realism
Reden, zuhören, gewinnen – oder untergehen. Wer sein Headset nur als Deko auf dem Kopf trägt, hat dieses Spiel vom ersten Moment an nicht verstanden. Ja, vielleicht fliegen hier keine Strohhütten spektakulär in die Luft und es gibt kein Grafik-Blendwerk an jeder Ecke. Aber genau dieser Schnickschnack sorgt in anderen Spielen doch nur dafür, dass Schüsse im Nichts landen und Treffer nicht gezählt werden, weil der Server erst Zerstörung und Animationen berechnen muss. Wer dann noch mit einem instabilen PC Wunderdinge erwartet, sollte den Fehler nicht beim Spiel suchen. Die meisten negativen Bewertungen stammen von der typischen Call of Duty- und Battlefield-Fraktion: Als stummer Solo-Rambo durchs Dickicht sprinten, Kills hinterherjagen, sofort kassieren und am Ende aus reinem Frust dem Team oder dem Spiel die Schuld geben. Das ist Vietnam! Zieht euch vielleicht erst mal eine echte Doku über den Dschungelkampf rein: Die Soldaten haben damals im Dickicht oft absolut gar nichts gesehen, außer einer dichten Wand aus Grün und feindlichem Mündungsfeuer auf fünf Meter Distanz. Wer Teamplay und Kommunikation verweigert, frisst hier eben Dreck. An die Entwickler: Bleibt standhaft und lasst euch von der Arcade-Masse nicht verbiegen. Ein kompromissloser Taktik-Shooter ist wie ein guter Wein – er braucht Zeit zum Reifen, hält sich dafür aber über viele Jahre am Leben, während die kurzlebigen Hype-Spiele längst in der Versenkung verschwunden sind. Eure Vision und harte Arbeit werden sich langfristig auszahlen!
Cant shoot past the see through fence
This game does nothing but crash, I have tried every fix available.
42 hours in the game -- what a disappointment. As someone with 2K+ hours in OG HLL, I knew not to get my hopes up, but you guys really ♥♥♥♥♥♥ this one up. It somehow as all of the same bugs as OG HLL but worse?? And having an AMD card means my screen literally flashes white eternally.
Gameplay is good. Much easier to be a solo know-nothing and contribute. Makes it harder to find matches with a cohesive team and more squads are spread out. While that sounds like a downside, it also means that if you get an uncoordinated team it’s not an immediate loss. Coordination is still rewarded to be clear, especially on the US side. A good supply chopper and a good commander can very easily tip the scales. Maps are well designed to support many angles of attack. Teams are pretty well balanced, choppers vs tunnels each have advantages. My biggest gripe is the lack of progression. There is like 8 hours of gameplay between “unlocking frag grenade” vs “unlocking TWO frag grenades”. Many classes only get one weapon, and progress is “bayonet” or “grenade launcher” with multiple hours of games between. I feel like mixed or positive it’s overall fair for the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 67% | $29.99 | |
| $3.6M | 59.2K | 87% | $2.49 | |
| $851 | 12 | 92% | $2.49 | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $2.3M | 7.5K | 63% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.2M | 22.4K | 77% | $29.99 | |
| $20.9M | 13.6K | 91% | $59.99 |