
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not for everyone, and that's a good thing! The story is good, the graphics are great, the puzzles are the game's strongest point, the combat is decent, and the enemy variety is ok. You'll spend a lot of time exploring. There is no map, no waypoint, and no objective markers. You have to interact with the world and piece everything together by talking to NPCs and finding clues scattered throughout the environment. I really enjoyed it. Having several big titles release around the same time as HELL IS US might have hurt its player count, which is a shame. If you enjoy puzzles, a great atmosphere, Souls-like combat, and a good story, you'll probably enjoy this one. My one and only complaint is the "Legend of the Phol" achievement. Getting 100% completion because of that achievement is incredibly annoying. That's it.
Really nice AA! Excellent atmosphere, environment and sound design. Too bad there aren't that may weapons to choose from.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game scenery and voice acting and animation and even the combat is good and engaging and would normally suck me into the immersion. But... no ability to jump or even vault up[ low walls just makes no sense to me. What's worse, is that there are no maps, mini or otherwise. I HATE maze-like areas in any game, especially if i have no way to map it. I get lost and have no idea where to go. Finally, items... most items have a glow which is easy enough to see, but some items do not glow but barely shimmer, making them easy to overlook, including vital quest items. So... final verdict... a hesitant thumbs down. I want to love this game, i really do... but missing vital staples like jumps and climbs and maps, just kills it for me. This is a no from me.
Bon jeu, mais franchement exigeant. Le titre ne tient absolument pas la main du joueur : pas d'aide sur les soins, pas de marqueur ni d'indication pour les quêtes, il faut tout déduire soi-même. C'est là que le jeu se démarque : la dimension enquête est vraiment réussie et apporte quelque chose de neuf. On avance en recoupant des indices, en lisant l'environnement, et cette sensation de mener sa propre investigation change agréablement de ce qu'on a l'habitude de voir. Dommage que le combat ne suive pas. Le système tourne rapidement en rond et les « boss » ne sont pas plus difficiles que les ennemis classiques, juste bien plus longs à abattre. De simples sacs à PV.
Game is alright. I came into this game with the wrong mindset, while also discovering it's not my cup of tea. I was gifted the game for free by my best friend, and with "Hell is Us" having the tag of souls-like, I was interested enough. The game is much more focused on the aspect of no handholding questing and problem solving than I originally expected. I had no issue with it, but the combat was not all that engaging. I'd say the game is much more interesting for those who like deep-lore, discovering solutions to puzzle and quests all while not being guided through it in anyway. 3/5 for me
Hell is Us — это классический пример того, как амбициозная идея разбивается о бездарную реализацию. Игра, которую позиционируют как «детективную адвенчуру с элементами соулслайка», на деле не тянет ни то, ни другое.
Достойная игрушка! очень атмосферная!
So, Only being 3/4 hours in to this and only on the second location. I already know i am going to have a love hate thing going on with this game. This hands down reminds me of how gaming used to be. No Mini Maps, No quest markers, just you and your little notepad you used to get inside of game cases to write down what you need to know, locations etc. This would have been one of those games when you bought in the store that had its own full walkthrough collectors book. The Combat is fun, though this game is not for those who want amazing combat, this is more about Puzzle solving, exploring and investigating rather than combat. It's a breathe of fresh air, not having 112 quest markers and objectives cluttering everything.
This game is really really good forget all the people complaining about the combat it is fine it is nothing like souls I would say it is easy. The exploration and the puzzles are not for the average player. You have to really think read all the evidence to figure out a puzzle reminds me of when games were hard unlike today.
Great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $43.6M | 106.3K | 57% | $34.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
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| $7.2M | 13.3K | 73% | $29.99 |