
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is somewhat slow paced and takes an hour or two to really get into. Combat is not really varied, which I personally enjoy, because I prefer to explore the environment more than fighting enemies all the time. The combat difficulty level can also be adjusted for players who prefer easier combat and more exploration, balanced combat experience, or a higher difficulty for more action. After getting killed 3 times I set it to the lowest difficulty, so that I can focus more on exploring and solving the mysteries. The game world is beautiful and really enjoyable to explore. Encountering characters and picking up collectibles from different parts of the game world to tie together mysteries and story lines is also quite enjoyable and satisfying when you make progress. Having to pay attention to the details in the environment and remember all kinds of things from previous encounters and collectibles you've obtained is also enjoyable and makes the game more challenging. One downside is the lack of vehicular transport when exploring environments. You're forced to explore everything on foot, and can only use the APC to travel between entirely different areas within the game world. This slows you down and can be annoying sometimes. However, it is possible to sprint without stamina loss when exploring the world outside of a battle. Highly recommended if you like to explore beautiful game worlds to admire the art, solve mysteries and riddles that require you to put some thought into it, remember details from previously encountered parts of the world and story, and pay attention to the details in your environment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Hell is us[/b] is what [b]Forever winter[/b] promised but failed to deliver: a gut-wrenching, thought-provoking and terrifically real image of war from the perspective of civilians caught in the crossfire. It's not a labor of love, but of a burning hatred against the very concept of war. It is also a masterclass in worldbuilding and environmental storytelling. Nothing in the game is random: every single piece of junk, husk of a vehicle or corpse has a story to tell if you are willing to slow down and pay attention. You [i]can[/i] choose to just run past them on your way to the next objective, but playing this way will feel repetitive and boring. This is not a game for people who let ChatGPT do their homework. You will need to think and write stuff down if you want to complete it yourself. And as most negative reviews show, this might be too high of a bar nowadays. The only genuine downside of the game is performance: it demands AAA level compute without offering AAA level graphics in return.
Great game, the combat is tough but not punishing, and the exploration is amazing (no markers, no map, just finding clues and deducing for yourself). The healing mechanic is also good, pushing you to be agressive but also mindful, engaging you into the core mechanics of the combat. The story is really good; I always admire writers who can conjure up whole nations, histories, religions, etc. There are various themes such as religion, war, sin, humanity, etc. and the central conflict reminds me of many real-life conflicts past and present. I recommend the game, but be wary of one thing. The performance is abysmal on PC no matter your setup. Luckily, the most downloaded mod on NexusMods for this game (Ultimate Engine Tweaks) fixes this so be sure to install it as it fixed all issues for me (which should be done by the developer, not modders). With that in mind, if you're interested, grab on sale for a price you're comfortable with, as there's a really good game here!
Zum Zeitpunkt der Review grade am See angekommen; Dinge die mich stören an diesem Spiel, das kranke Backtracking und der große Fokus auf Rätsel, sehr viele Konversationen mit NPCs , viel hin und her gerenne für nichts. Das nervt alles schon sehr wenn man sich auf nen Soulslike gefreut hat. Es gibt kein klassisches Skill System, aka gar keins, was auch enttäuscjend ist. Positives Feature dass du die Waffen beim Nutzen levelst. Das Kampfsystem ist gut aber halt auch viel zu wenig bis dato eingebunden. Das ganze Game fühlt sich wie nen TombRaider Anklatsch an. Auch irgendwie dumm, du kannst im Sumpf nen Verlies öffnen wo du maximal OP drin wirst. Vorher hatte ich Waffenschaden von 100 pro Hit, da drin liegen Waffen wie das Großschwert was mal eben 700 pro Hit macht, die normalen Gegner sind one Hit und die Specials 2 Hit... auch das wirkt nicht so gut gemacht Klar ist das Game schon seit 2 Jahren draußen, aber wer es noch nicjt gespielt hat sollte sich wirklich überlegen, ob der Fokus auf Story und Rätsel einem wichtiger sind als Kämpfen unf skillen
This one surprised me. To me, this feels like a modern-day take on 90s point-'n-click games. If titles like Discworld, Secret of Monkey Island, and Beneath a Steel Sky are your thing, you may want to give this a shot. (This one has a more serious tone/setting, though.) The combat is arguably my least favorite aspect of the game -- while it attempts some interesting gimmicks, it overall just doesn't really land for me -- the mystery-solving this title presents you with, more than makes up for that: lots of gathering keys, codes and information, and applying them elsewhere in the map, or even in an entirely different zone. There is no mini-map to speak of, fast travel is extremely limited, and it is up to you to remember where you found that locked chest or puzzle site, to which you find the necessary key perhaps 10 hours later. It's perhaps a tricky game, as it certainly drops some modern day conventions, but for a few people this will certainly scratch a particular itch.
Hell is Us is a game with an amazing atmosphere and fun combat. The focus of the gameplay is definitely combat and puzzle solving, but everywhere you go you are submerged in the oppressive and grim atmosphere of a country torn apart by civil war further tormented by the arrival of cryptic monstrosities manifesting randomly across the country and slaughtering any who engage them. The mystery behind the arrival of these creatures and what they actually are is key to the story, and I've been pretty satisfied with how this intersects with the world building they've laid out. As it stands, I'm on the second Act seeking out a number of key items to progress the story, and I've been learning an astonishing amount about the world despite mostly just focusing on ripping and tearing through the monsters. I have literally one gripe about the game, and its the puzzles. I can definitely see how the puzzles make sense, and I understand that not every item you need in an area will ORIGINATE in that area, but backtracking hours of progress just to deliver a pair of shoes, or solve a door puzzle, or some other crazy task just isn't the greatest feeling in the world, so I highly recommend playing this with your browser handy; its just not worth your time to wait on the Knowledge Vault codes, or to try to remember to come back to random safes that can be scattered around areas. Do yourself a favor and just save time with Google. Other than that, its been a 10/10 game for me so far and I'm legitimately surprised I hadn't heard more about this game at its launch.
Overall, excellent game. Very interesting main story that ties into a very lore heavy world. It does a good job balancing those large amounts of lore with an actual story and progression. The world, art, enemy sound effects and music give such a haunting and uncomfortable feeling when playing that perfectly sets the tone. I originally thought this game was a souls like, which is kind of is but with a larger focus on horror and instilling a feeling of dread and discomfort in the player. The combat is decent and feels good but it doesn't grow in complexity as the game goes on and really more serves to keep things interesting between puzzles and POIs. The puzzles are cool but not too difficult, and a lot of the time just require having found a book or audio log to solve.
Amazing game! The music is incredible and the world feels incredibly unique with its own distinct style. It is a beautiful game with interesting lore, cool riddles and great puzzles. My only complaint is the amount of backtracking, but overall, it is not a big deal. Highly recommended!
Le jeu est sorti à peu près en même temps que Hollow Knight : Silksong, ce qui l’a un peu mis de côté, mais malgré ça j’ai trouvé l’expérience tout simplement incroyable. J’ai tellement adoré le découvrir que j’aimerais l'oublier pour le refaire. Il n’y a pas énormément d’ennemis ni d’armes, et pourtant je n’ai pas été gêné par ça. Au contraire : les développeurs se sont clairement concentrés sur l’histoire, l’ambiance et la cohérence du monde. On sent que chaque élément est pensé pour servir l’expérience. D’ailleurs, j’ai lu tous les bouts de papier, emails et autres documents disséminés un peu partout. La musique est aussi remarquable, et participe fortement à l’atmosphère. Le personnage principal est intéressant dès le début : il paraît froid et insensible, mais son développement fonctionne vraiment bien. J’ai une remarque concernant la VF : je l’ai trouvée un peu décevante. Du coup, je l’ai fait avec les voix anglaises, et là les doubleurs s’en sortent vraiment bien. Toutes les quêtes sont intéressantes, et certaines sont vraiment poignantes. On ressent particulièrement l’horreur et la dureté de la guerre, ce qui rend l’ensemble plus marquant. Côté combat, les ennemis sont peu variés, mais ils sont utilisés et placés intelligemment. Résultat : on s’amuse, et les combats ne deviennent pas “automatiques”. J’ai utilisé et upgrader tous les types d’armes à fond, et je les ai trouvées toues sympa à l'exception de l'épée simple. Les améliorations sont elles aussi intéressantes, même si le système aurait mérité un peu plus de profondeur. Au final, c’est un jeu que je recommande vivement, et j’ai vraiment hâte d’y retourner pour une nouvelle partie.
Не могу сказать, что я жалею о потраченных на эту игру 50 часах жизни, в ней определенно есть свой шарм, и хотя перепроходить ее я, конечно, никогда не буду, признаюсь, что она меня увлекла, и временами от нее даже было сложно оторваться. Среди главных достоинств отмечу красивые локации, увлекательный эксплоринг и необычный сеттинг, а также весьма глубокий загадочный и печальный лор, который, правда, раскрывается во всей полноте только в самом конце игры, после того, как соберешь все коллекционные предметы, и игра вознаградит тебя исчерпывающими и подробными объяснениями о том, что происходит в этом странном мире. Собственно, только после этого игра по-настоящему оставила отпечаток в моем сердце, т.к. все локации и образы собрались в одну цельную связную картинку, и она тут крайне грустная и трагическая. А до этого понять, что тут творится, почему все друг друга режут, откуда взялись монстры, и с какого боку к этому всему подлезает наш герой Реми, сложновато, просто бегаешь по горам и долам, режешь монстров, читаешь записки и решаешь задачки. Что же до недостатков, то о них сказано немало в других отзывах. Это и странноватые геймплейные механики (некоторые решения разрабов откровенно вызывают вопросы), и крайнее однообразие врагов (при всем их впечатляющем поначалу дизайне). Некоторые загадки совершенно невозможно разгадать без гайда, а количество бэктрекинга местами переходит все границы разумного. Ну и сочувствовать герою, роль которого в происходящем неясна почти до самого конца, лично мне было иногда сложновато; не всегда было очевидно, зачем лично ему вообще заниматься всей этой беготней, ездить кругами по болотам, разгадывать загадки, убивать не особо агрессивных монстров и спасать местных работяг, которые жаждут во что бы то ни стало повырезать друг друга. По итогу я оставляю положительный отзыв. Я совершенно точно не могу рекомендовать эту игру всем и каждому, она специфична, не все решения в ней хороши и будут понятны среднестатистическому игроку. Но все же история этого мира меня тронула, а прогулки по нему хоть и не были безоблачными, доставили немало приятных минут.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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