
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.8Kreviews | 85% | — | $5.9M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zwischenfazit nach über 13 Stunden, was ich wirklich selten mache, der komplette Eindruck kommt wenn es mal fertig gespielt ist.Aber dies wird noch dauern, es gibt noch soviel zu tun:)! *Hell is Us* ist definitiv kein Spiel für jeden (diese Formulierung habe ich neulich schon für ein Spiel benutzt aber hier ist es definitiv so) – und genau das gefällt mir. Das Spiel nimmt einen praktisch überhaupt nicht an die Hand. Keine klassische Questführung, keine ständigen Marker und keine Karte, die mir sagt, wo ich als Nächstes hinmuss.Stattdessen muss man lesen, beobachten, sich Dinge merken und selbst herausfinden, wie verschiedene Hinweise und Orte zusammenhängen.Vieles ist dabei ausgesprochen kryptisch und man muss teilweise wirklich lange überlegen. Für mich ist das ein großer Pluspunkt.Ich habe schon lange kein Spiel mehr gespielt, das mich so sehr zum eigenen Denken zwingt.Selbst wenn ich einmal nicht weiterkomme, hält mich das Spiel trotzdem bei der Stange, weil ich unbedingt selbst herausfinden möchte, wie es weitergeht. Die Kämpfe sind ebenfalls teilweise richtig schwer.Es gibt eine Ausdauermechanik und Gegner, die einem ordentlich zusetzen können. Trotzdem ist *Hell is Us* für mich kein Soulslike.Es hat einzelne Mechaniken, die man aus Soulslikes kennt, aber das Spiel als Ganzes funktioniert völlig anders. Auch optisch gefällt mir das Spiel sehr sehr gut. Die verschiedenen Gebiete sind schön gestaltet und bieten immer wieder ruhige Stellen, an denen man einfach einmal stehenbleiben und sich die Umgebung ansehen kann. Man merkt an einigen Stellen, dass die Steuerung ursprünglich stark auf Controller ausgelegt wurde.Mit Maus und Tastatur lässt sich das Spiel trotzdem gut spielen, auch wenn manche Aktionen damit etwas umständlicher sind und man sich daran gewöhnen muss.Man merkt es ist im Grunde für Controller gedacht. Nach inzwischen über 13 Stunden habe ich den ersten großen Abschnitt noch nicht einmal abgeschlossen. Ich erkunde viel, lese praktisch alles und versuche, die Zusammenhänge selbst herauszufinden.Deshalb kann ich die häufig genannten Spielzeiten von ungefähr 20 Stunden für mich momentan überhaupt nicht einschätzen. Mein bisheriges Fazit: Ein anspruchsvolles,schwieriges kryptisch und ungewöhnliches Spiel, das mich gerade deshalb nicht loslässt.Für Spieler, die ständig klare Ziele und Wegweiser brauchen, wahrscheinlich eher ungeeignet.Wer dagegen selbst entdecken und nachdenken möchte, sollte sich *Hell is Us* unbedingt einmal ansehen.Es ist auf keinen Fall ein Spiel mit Hinweisen *HIER ENTLANG, DU VOLLIDIOT* 😅. Davon wünsche ich dir mir mehr!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Öncelikle Türkçe dil desteği getirdiği için yapımcıya ve gelmesi için uğraşan türk topluluğuna teşekkürler. Oyuna gelecek olursak ilk başta tereddütle yaklaşmıştım fakat oyuna girdikten sonra beni ekran başında kilitlemeyi başardı düşman yapısı tekrar etsede combatı baymıyor zevk veriyor ve bir yere girdiğinde o keşif hissi mükemmel olmuş bence bi elden ring olmasada onun kadar keyif aldım keşfederken bölüm tasarımlarınıda çok beğendim bir tapınağa yada kuleye girdiğinde başı sonu hepsi birbirine bağlantılı ve keşfetmek ilerlemek oldukça keyifli indirimde 12 dolar gibi bir şeye almıştım bu fiyata kesinlikle deneyebilirsiniz üzmez
Pretty solid game. Loved the exploration and investigation gameplay a lot. Felt very satisfying to figure out a lot of the puzzle connections. The story was serviceable enough for me to stay hooked. The combat is a nothing burger, but it didn't really stop me from enjoying myself with the game. I used the same weapons, relics, and drone attachments all game and didn't feel any need to switch. Would've been nice to have a Weapon Type tied to a Lymbic Sphere (i.e. Rage Twin Axes, Grief Greatsword, etc.), the enemies had a Lymbic weakness, and you could just switch weapons on the fly. Overall, a satisfying experience that I'd recommended getting on a good sale.
Думал поиграю в очередной солс, а получил игру с крутой атмосферой. Эта игра не про бой, а про лор, атмосферу и загадки. Незамеченный изумрудик.
Игра про исследование. Если кто-то ждёт здесь боёв, то вряд ли вам сюда. Играть можно, местами даже интересно, но ближе к концу просто устаёшь играть. Хоть игра и средняя... в целом, рекомендовать к покупке её можно. (сам покупал -50%)
Great game—haunting and sorrowful horror atmosphere, awesome sound design, and an interesting world. Unfortunately, I found the running around the areas even in the newer territories too tedious and repetitive, which is what led me to stop playing. Still, that’s no reason for a bad review, as it’s just my personal take. They put out something new and its a great product.
When it first came out, I didn't have a great pc. barley made it thru the demo, then I got an upgrade, game when on sale, and now here I am! I like there isn't map markers or map aside from physical ones you have to pull out and read. not very far into it atm... but looking forward to playing it again. I am busy so I also apprecaite there is difficulty settings and the game actually pauses when you hit escape. for a souls like, that is nice for me in this stage of life
idk about this. looked cool, but there's a cool cow at the first area that you cant interact with in any way and that pretty much tells me all I need to know
The first 10 hours of this game were truly great. The zones and vistas look so real and the story is so good, it brings a complete new concept to the horrors of war and was the biggest reason to keep playing. The rest of the game feels like half baked ideas thrown into the game. A lot of the puzzles, chests and Good Deeds (small side quests) felt out of place and horrible unlogical. After a while it became so dumb and sad I just looked eveything up on youtube, I did not want to waste an extra minute on bloated puzzles and cringe 'look around simulators' to get to the next part of this amzing story. The combat is also one of those thing that really felt great the first Chapter of the game. But then you realise you have to fight against the same 6 enemy types for the rest of the game and my god boooooring, even the boss fight become an uninspiring drag that is over in 5-10 seconds. When a game makes me feel like I have to slogg through it then I can not recommend it
Amazing game! Went into it with 0 Expectations but got positivly suprised! Graphics are pretty good, World has alot of atmosphere story is above decent and sound and music are all fitting! Creature design is nice Fighting is simple yet a ton of fun. Not alot of diffrent enemies The puzzles (which are 60% of the game) are really fun to figure out! And all the good deeds (sidequests) were also really fun and rewarding! Performance was A+, ran on highest with 144fps without a SINGLE STUTTER... THE WHOLE GAME! I hope for a sequel, will buy it 100%. 9/10 One of the best i play so far this year!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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