
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring, could tell i was in a game.
Lovely game. But amount of running around locations is merciless. I love backtracking but sometimes it feels a bit too much - especially for reporting good deeds and time loops. Puzzles are nice. What furstrated me a lot - I ruined couple of quests having all of the items needed and having all the necessary NPCs discovered - just didn't realize what to give to whom. But overall - a descent 1-timer. Vibes-focused experience with a comfortable fighting (quite easy - but not lacking a few challenges during the game). Music works just right, some locations are quite epic and work perfectly. Wepons, runes and relics are quite shallow - but they give just enough flexibility to experiment with your build. If you enjoy atmospheric horror-like adventures in the setting of an ongoing civil war with secret societies sniffing around - the game is for you. What you should not expect: Devil May Cry, Elden Ring What you should expect: Resident Evil with swords. 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 13.3K | 73% | $29.99 | |
| $7.2M | 14.3K | 96% | $12.99 | |
| $7.2M | 12.3K | 97% | $24.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $7.2M | 8.1K | 94% | $29.99 | |
| $7.2M | 6.2K | 86% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.2K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $6.9K | 199 | 64% | $1.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah I liked it and I enjoyed my time in this little world. The game is definitely worth the price even when it's not on sale. Combat is good but not very dynamic over time, it doesn't feel like it expands very much throughout the game. In general I had a good time, I don't think there's much re-playability for me here. I picked the weapons I liked and didn't really feel a good reason to play again or change it up. In general I am a fan and would play a sequel if they ever decided to build upon this. I'll definitely keep an eye out for whatever the studio does next.
Somewhat mid game, great art/level design but overall, some extremely weird game design choices were made. For example, you can't jump or vault over stuff but your character vaults over some stuff in the end-game cinematic. Ridiculous. Or, another gripe I have with the developers is the mixing of sci-fi stuff while all you'll be using for the entire game are medieval weapons like swords & longswords, dual axes, polearms. You literally find a box of "special" bullets that you can only use for "research". Why would you show me bullets when there are no projectile weapons in the game? All in all, recommended for fans of the Soulslike genre.
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不错
Made me sympathize with a blonde curly haired sociopath. pretty cool
故事劇情很棒,能明白為了讓玩家探索地圖,所以把道具密碼鑰匙四散在各處,還好我不是收集控,戰鬥對我來說挑戰剛剛好,手感很順,對我比較困難的是對話內容錯過了或忘記,就會容易在取得關鍵道具上卡關,期待續作劇情發展
Ótimo Jogo, bem gratificante ir resolvendo os enigmas e descobrindo camaras secretas
Great game, with a really deep lore and word-building. The combat is maybe too easy but it's okay. I hope it gets a sequel in the future!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.