
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 83% | — | $1.7M |
| $14.99 | 267ratings | 63% | — | $212.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juegazo, recomendable 100%, la historia es bueno guay y eel contenido mola la verdad
Great game! Well Done and really fun! Deep Brazilian history and great design!!
[h2]刷的到,組的出,休閒解壓,割草無雙--輕量型ARPG爽遊《地獄喪鐘 Hell Clock》個人簡評[/h2] 這款《地獄喪鐘 Hell Clock》,筆者目前的遊玩時長是12.5小時。遊戲本體體量不大,約7-8小時就能打通故事模式,進入終局的刷刷刷階段。遊戲本體總共是3幕(可以視為3個地下城)。每幕各有3個BOSS,一次性打敗這同一幕裡的3個BOSS,或者被BOSS擊殺,又或是時鐘的時間用盡,都會使我們操控的角色退出地下城,進行結算。 本遊戲在傳統ARPG不斷獲取新裝備,提升角色/技能等級,從而變得更強的基礎之上,還融合了近年來流行的輕度肉鴿系統:每次進入地城角色都會從等級1開始,每次升級是會獲得“好禮三選一”BUFF來進一步提升角色強度,加上打怪會掉落的地城內才會獲得的臨時數值提升系統--護符,從而“左腳踩右腳”--飛躍式的提升,達成“割草無雙”般的爽快遊戲體驗。 局外方面(城鎮內):可以挑選心儀的技能(強烈建議建立存檔時就勾選“打開所有技能”),點選重要的局外的成長天賦(隨時可以洗點),以及挑選大量攜帶後能引起技能質變的遺物,更有參考了《Grim Dawn恐怖黎明》的“星域”系統進一步提升了遊戲的遊玩體驗。 所以《地獄喪鐘》的總體體驗是一款輕度的,追求爽快感的ARPG。上手門檻低,基本上不用花太大力氣,就能組出1+1>2,且屬於你自己的戰鬥風格,唯一的疑慮可能就是技能太多,讓人挑花了眼吧。 但,《地獄喪鐘》也是有自己的不足之處的: ①遊戲只有簡中,雖然不影響遊玩,但翻譯質量略有疏失。其中最嚴重的問題應該是就是物品/天賦篩選輸入那邊,打中文只會顯示“口口口”了,雖然並不影響篩選功能。 ②畢竟技能數量,和技能質變相關的特殊遺物都是固定的(詞條固定,數值會有變動)。所以後期裝備/遺物打的七七八八,無法獲取到全新戰利品時,就會出現作業感和疲倦感。但這個其實是ARPG類的通病,無可避免。 ③星域系統導致的肝度上升。《Grim Dawn恐怖黎明》裡的這個系統,獲取點數的“神龕”都是固定分佈在各大地圖裡的。但《地獄喪鐘》由於採用的是下地城的設定,加之遊戲還有隨機性,這直接導致了這個給予“星域點數”的“神龕”分佈並不固定,獲取來源並不穩定--可能當前樓層有,但下一層就沒有。這就造成了如果想要獲取到足夠的星域點數,從而點到那些好用的星域,就不可避免的要多刷地城,增加了作業感。 ④有數值門檻,雖然沒到崩壞的程度,卻也依舊切實的影響到了遊戲體驗。筆者在遊玩期間就很明顯的感受到每幕裡,前後三個BOSS的數值提升程度的誇張。舉例來說就是,你可能7層的BOSS可以很輕鬆的秒殺它,但15層BOSS就開始吃力,21層的BOSS直接開始“刮痧”--打不動了。加上學習了“前輩”《POE(流亡黯道)》/《Grim Dawn恐怖黎明》的抗性機制--只要你角色抗性沒拉滿,精英怪/BOSS的傷害就有可能秒殺你。具體可以參見筆者隨手錄的一局遊玩視頻:https://youtu.be/BwlUy9iylUo 好在,製作組有意識到這些問題,他們在發售後仍在做持續的優化更新(如今故事模式打完,進終局後刷到的裝備和遺物都會保留,且不再強制開啟“飛升”模式,而是變成了額外新存檔的可選模式,以供玩家後續挑戰自我),而且頗有成效--從把遊戲從當初剛發售時的“褒貶不一”扭轉成了如今的近期“特別好評”就不難明白他們的付出。加上遊戲價格並不貴(史低6折,NT¥196),還進過慈善包(Humble包)--有心的話更能夠收到低價的Key,性價比會更高。 綜上所述,筆者自己對這款《地獄喪鐘Hell Clock》是頗為喜歡的:一局遊玩時間不長,而且無論成敗,結算時都收穫滿滿。想要放空大腦時,打開遊戲進入一次地城,不失為一種解壓放鬆的好選擇。正因如此,筆者在此將這款《地獄喪鐘Hell Clock》推薦給喜歡ARPG,又或是想嘗試看看這個品類的諸位,願你們也能在這款“割草無雙”的爽遊中體會到多巴胺分泌的快樂。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 533 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.7M | 2.7K | 95% | $17.59 |
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