
Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is decently fun in a group but is perhaps the most miserable solo experience of all time. The fact that the enemies are all faster than your walking speed and just barely slower than your sprinting speed, and with almost no exceptions you cannot sprint while shooting, trying to shoot your gun at any point solo is just a death sentence. Solo gameplay is literally just kiting mobs while you wait for your grenade cooldown forever, since mobs spawn relentlessly. Map objectives are almost impossible, especially the ones that ask you to stand still and interact with something for an extended period of time (pulling levers, targeting railgun, etc). Unless you have a group of people to play this game with, I CANNOT recommend it as it is actually just torturing yourself. Of course a lot of this doesn't apply if you do not plan to go beyond difficulty 3 (out of 7), but theres barely any point to playing those difficulties as they cannot drop saxtonite, a pretty important resource for both unlocking the secret weapons and for rolling new upgrades.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ビルドが完成してからは面白いが、そこに至るまでの道筋が少々歪な作品。 宇宙船から謎の敵性生物だらけの惑星に降下し、ミッションをこなして銃のアップグレードを集めるゲーム。アップグレードの相乗効果を見極めてビルドを組むのが楽しい。ただ、アップグレードが集まっていない初期状態の銃だと火力が出ず、脅威度2や3でも敵生物にもみくちゃにされてしまい、あまり楽しくない。 そのため、序盤はとにかく「ウロボロスモード」というローグライト形式のミッションを進めるのがおすすめ。アップグレードの持ち込みはできないが、道中で拾ったアップグレードのうち、いくつかをプレイごとに持ち帰ることができる。このシステムを使って、徐々に欲しいアップグレードを見極めながら集めていくのが、序盤の進行を助けてくれる。 なお、ウロボロスモードには通常モードとブリッツの2種類がある。通常モードは28ウェーブの長丁場で、アップグレードをはめ込むためのグリッドに制約がある。一方、ブリッツは13ウェーブでグリッドの制約もなく、気軽に遊べるモードとなっている。 最初はブリッツでプレイに慣れるのがよいが、高レアリティのアップグレードを集めるなら通常モードの方が向いている。そのため、慣れてくると脅威度2程度でウロボロスの通常モードを周回するのがよいだろう。 ある程度アップグレードが集まり、強い銃のビルドを組めるようになってくると、脅威度4や5にも挑戦できるようになってくるはずだ。ここまで来ると通常ミッションが楽しくなってくる。快適な操作感と、大量の敵を派手に殲滅する爽快感を味わえるのもこの辺りから。 プレイが軌道に乗ってくるとアップグレード集めも楽しくなってくるが、ミッションの報酬はなかなか渋い。アップグレードがじゃらじゃら出てくれるわけではないので、地道に集めていこう。 操作感が良く、銃ごとのビルド構築も楽しい一方で、ゲームの導線や進行には、よく設計された作品とは言い難い部分もある。まだ早期アクセスなので、今後の改善に期待したい。
This game is a underrated gem! It's influenced by so many great games Borderlands, Destiny, Helldivers etc... It doesn't care to look the flashiest. Pigeons at Play truly put the gameplay above all else, a philosophy i wish was more common in todays UE5 Slopfest most games seems to be now. It was worth the $15 when i bought it over a year ago. The game is so much more refined and needs more players! A must buy if you love Looting and shooting. This game deserves to be bigger than any of the titles i mentioned above. Keep up the good work PaP!
アプデのたびにパッド操作の利便性が下がる。 おそらく開発は誰もゲームパッドを所持していないだろう。
yes, yes, yes please release ost
helldivers, borderlands, deep rock galactic and risk of rain 2 mashed into one game Art style, humor, weapons are so much fun, discovering weapons and trying to fit the DAM ♥♥♥♥♥♥♥ PATTERNS is so much fun (the most unique mechanic I've ever witnessed for a videogame, i LOVE IT), spending time synergizing, mixing things makes the game so much fun, gameplay loop isn't boring, the more you discover the more things you realize you can do and improve for your builds. Also the easter eggs are fantastic, there is so many hidden things in the game, i hope they add more, its just SO MANY, rare modifiers which only interact with certain weapons, hidden missions to improve your odds on getting better things, whole ass easter egg quests to find and unlock weapons, Sincerely to all the people behind this game, congratulations, even with big games like the previous i mentioned, you still managed a new refreshing approach, weapons are cool, upgrade possibilities feel endless, i have almost 100 hours, only tried 4 different guns, and man the amount of things to still discover make this games loop entertaining, fun and really awakens curiosity. so many things to discover, even after 100 hours high difficulty feels challenging, specially on ouroboros, game forcing me to invite friends to progress more. You can feel the passion behind this project and im here for it. May Roachard remain an ♥♥♥♥♥♥♥ and lonely (love the little fella) Please give me a machine gun <3 and cryo weapons (i know cryo is coming)
Straight up horrible if you plan to play it solo.
I like this game and I don't like you if you don't like it.
The game has a great art style and amusing dialogue. I'm not a fan of how much grinding is required to get the game to "feel good." When you start out the game you're just shooting these little spider guys and finding your first few mods feels awesome. Hours later you'll keep finding the same mods over and over with the occasional rare mod that spices up gameplay. The problem is that you need A LOT of mods working together to actually have fun in higher difficulties. The mods that change how you move around the world are genuinely amazing. However your movement grinds to a snail's pace whenever you try to shoot, which just sucks. You'll spend a lot of time moving then stop to shoot then back to moving again. I just wish you could move really fast and shoot at the same time that would've been so much more fun. The enemies are uniquely designed where it can have different modules to have different attacks. Sometimes it feels great to shoot them, most of the times it doesn't. Certain unfun boss modules like the leg instantly damage you with no telegraphed animation or windup. I really like what this game is going for but the grind for mods and momentum slowdown while shooting really kill it for me.
woah woah woah this game needed be recognize more,there like so many things you can do basically this game combine as helldivers x bolderlands the enemies is so satisfying to kill but im not really happy with the remodel enemy i miss the blob spider fungus :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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