
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
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About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
POE Killer
O jogo mistura mecanicas de roguelike com tabuleiro tático, original e com profundidade estratégica. Muito combate e variedade de builds. Viciante e recompensador. É tipo um fast food de dopamina.
muito bom, me torno jogo favorito de 2026
kann die Negativen Bewertungen wegen dem 10€ dlc nicht nachvollziehen, bietet mehr Spielzeit als so manches AAA Spiel. Ich hatte Spaß an dem Mix aus ARPG und Roguelite. Durch die Relikt Mechanik lässt sich so gut wie jeder Skill im Endgame gut Spielen. Als Kleinen Minuspunkt kann ich nur die schlechte Performance mit Ignite Skills nennen, sobald große gruppen zeitgleich anfangen zu brennen entstehen kleine lags
Muy buen ARPG / Roguelike. En un principio te parece simple mientras completas el modo historia pero en la version 2.0 metieron un cambio al endgame y cuando acabas la historia es cuando empieza el juego de verdad, visualmente parece pocas unas 50 skills, pero luego ves que las reliquias modifican su comportamiento e interactuan entre ellas bufandose, ademas luego tenemos constelaciones y arbol. En resumen muy buen juego para el precio que tiene. No es un Path of Exile pero recuerda mucho a un Tochlight 1 y 2 con mezcla de cosas de Grim Dawn pero en formato Roguelike. La expansion la recomiendo pero solo si te gusta el juego base, es decir si te acabas la historia completando los tres primeros actos, y te gusto mucho el juego entonces si te recomiento comprar la expansion.
I like speed, this provides speed, me happily sped
[h1]Ultimate ADHD Experience[/h1] This game seem to take inspiration from many genres into 1 simple blend of fast paced roguelite arpg. I was personally trying to avoid playing ARPG for 1 year, but gave this game a try because I got impression it is casual friendly. For the story campaign, i went with veteran difficulty as i played ARPG before. At first, i didnt understand why i struggled on some floor only to learn that game relied heavily on its meta progression. Specifically relic crafting. It is awesome system that allow you tailor your build to specific skill combinations. After you get stronger, despite you have to start a run from floor, it will be much smoother as you can just breeze them through at rapid pace. The game completely changed once you reached in endgame hub with option either redo campaign in harder difficulty or play in endless nightmare. This was exactly what I wanted for. 21 level dungeon with variety of tileset and option to choose your boon and penalty whenever you go deeper. With meta progression and constellation system, you can do crazy build. Run feel fast, that I could clear in 5 minutes with tons of loots. Sadly each run felt way too repetitive and samey. Since your progression are done in town, run became simple treadmill either you kill fast, you die fast or you lost because your dmg is terrible and boss stack alot of curse on you. Blessing system from survivor-like game seem fun, but not when you get like 40 popup in 5 minutes run. It doesnt give dopamine rush RNGod luck either. Biggest gripe is layout / level design that games is so fond of corridors or small hallways. Which lead to reason why I stopped playing : graphic spam. When you combine incremental with ARPG, you get system that allow you do alot of crazy things, but at cost visual clarity. You wont able to see the enemies' ground AoE or projectiles. Even if you can tank them, curse from boss will surely 1 shot you afterward. Except you cant dodge them because boss can either spawned in tight corridors (nightmare / shrine encounter) or big arena with objects that block your path. As visual impaired person and bored with same playstyle in repetitive run, I really want to love the game but i think i have quit because im not having fun. I easily could really wrote an essay why i dislike the game, but i will leave negative review for now until hopefully dev address couple of issues mentioned on steam forum. Mostly small friction that made this game not enjoyable. I got from humble monthly, and I not willing to spend money to buy the game or DLC at current discounted price. I rather play a proper roguelike, survivorlike or arpg instead of this mismatched genre game.
bao demais
TOP
ต้องบอกว่ามันไม่แพ้เกมส์อื่นในแนวเดียวกันเลย ถ้ามี co op กับเพื่อนได้ อัตราความเมามันพุ่งปรี้ดๆแน่นอน 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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