
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
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About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não deu 3 horas de jogo ainda, mas não tem como não vir aqui e dizer que é um jogo muito bom, baseado em um evento da história do nosso Brasil e que foi muito bem feito, tanto a jogabilidade quanto a arte do jogo. Esta de parabéns! Recomendo e muito!
It's alright. - The game has a unique visual style that (combined with some odd UI choices) causes legibility issues sometimes, but is otherwise striking and capable of setting an oppressive tone. - The items / passives you choose for your build feel impactful, but narrow in their scope and interactions, so once you pick "Build X" your subsequent choices are basically made for you and all else falls to the wayside. - Outside of "beeline" upgrades like increased meta-currency rates or inventory space, a majority of your upgrades feel boring, unimpactful, or uninspired (like 5% resistance to a specific element). There are multiple meta-progression systems that feel incongruous with each other, tonally and / or mechanically, but do offer a feeling of progression between multiple playthroughs if you so choose. - The titular hellclock doesn't add much to the experience. Sometimes you feel frustrated that you've run out of time (possibly due to bad luck with +30 second item drops) and have to end a run prematurely, but oftentimes I'd forget it existed, with runs either ending from boss encounters or narrative stops. On paper, it's a clever idea for preventing overpowered runs from going further than intended, and it hypothetically keeps you engaged and focused on efficiency, but in practice it's either annoying or forgettable. - The narrative focus on Brazil's Massacre of Canudos is novel, if not a bit dark, but the game kinda drops you into the story without much explanation, and by the end I felt like I only had the bullet points to work from. There are times when characters, enemies, or settings will be introduced that will lack impact without the background knowledge of Canudos - which Hellclock does not always provide. - The campaign is decent and enjoyably short. Your mileage may vary depending on your skill level though, as the levels all contain the same exact layouts and content, so if you get "stuck" in your progression, the repetition can become intense. This also means that any "new game+" / "Ascension" runs you do will become increasingly dire, which is at odds with how desperately the game wants you to play through multiple subsequent runs. I don't think Hellclock is good enough to warrant the 200 hours of repeated playthroughs it wants from you, but I do think it's worth playing through the 8-ish hour campaign once, for those already curious.
All the pomp and circumstance without the speed or finesse of better games.
diablo gun .v
O jogo é divertido e muito bom, principalmente se você é um fã de diablo 3. Eu particularmente não curto roguelike mas a maneira que esse funciona é ótima, você não reinicia o jogo sempre do início, além de fortificar o seu personagem e poder fazer builds insanas. Minha principal crítica é outra, eu sou totalmente contra o pensamento de que jogos Brasileiros obrigatóriamente tem que ser um churrasco de referências a cultura brasileira, porém esse jogo se propõe a retratar de forma fantasiosa um acontecimento muito lembrado do nordeste brasileiro, e aí vai a minha principal crítica, o bioma do ato 2 é pra representar a caatinga, porém acabou apenas sendo uma espécie de deserto genérico, além dos inimigos serem bem genéricos nessa parte, onde basicamente tem uns lagartões, cactos vivos e algumas outras variações. Eu honestamente penso que o design dessa parte poderia ser melhor representado, a caatinga nem ao menos um deserto é, ela é um tipo de bioma exclusivo do Brasil, e os mobs desse bioma podriam muito bem serem inspirados em animais da pŕopria fauna, como grupos de pessoas onças pardas, ou uma espécie de tribo de monstros de tamanduás, tendo o lider como um tamanduá bandeira bem grande. Até agora só estou no ato 2, em breve venho para acrescentar algo a minha resenha quando chegar no ato 3.
Banana
Gostei muito do game, zerei ele em live, mobilidade, historia, falas, gameplay e jogabilidade tudo para mim ótimos. Recomendo! https://www.twitch.tv/wall_lima
Hell Clock is a Diablo-like ARPG that takes influence from rogue-lites†. It feels very tightly designed, with every mechanic going towards one unified goal: recreating the experience of playing Path of Exile in a much much shorter amount of time. The feeling of playing PoE is the important part here. Hell Clock has a timer which encourages going fast and optimizing movement, much like high-level farming in PoE. The crafting system is similarly based on singular items that change an item slightly, and has a lot of room for god crafts. The itemization is very good, with affixes/prefixes and unique abilities that you would expect. However, it doesn't include some pain points from PoE, like inventory management and the sheer complexity. The inventory is entirely irrelevant while in a run, only mattering when constructing a build; the game is still deep but a lot easier to understand from the get go. One downside I would say is that the game can be really repetitive and grindy early on IF your build sucks. Being exponentially scaling like any other Diablo-like, you can hit some walls. Often, if you are doing run after run for incremental improvements early-on, your build sucks. Reconsider it. The repetition and grindiness comes back late-game but that's basically what defines the genre, as the game becomes more and more difficult and you need to squeeze every single percentage point out of your build. If you've bounced off of games like PoE due to complexity and grind, but like the gameplay itself, play this game. If you've played a simpler game like Diablo, this game should feel like a simplified and streamlined alternative. †Diablo invented roguelites, so this is redundant. But not everyone is as enlightened as me, the roguelike knower. Fight me.
Alter.... ich hatte tatsächlich mega Spaß an dem Spiel... ABER WARUM soll ich bitte DEN GLEICHEN PREIS "NOCHMAL" bezahlen?? Für eine Erweiterung sollte man nicht Doppelt zahlen müssen!! Ich finde es absolut okay für einen "DLC" in einem "Indie-Game" 3-5 Euro zu zahlen, aber ganz sicherlich nicht nochmals den gleichen Preis, den ich zuvor schon für das "eigentliche Spiel" ausgegeben habe! Hiermit macht man sein eigenes Game kaputt und noch viel schlimmer: man verliert hierdurch seine Playerbase, die wirklich verdammt BOCK auf dieses Spiel hat und ein Faktor sein könnten andere Spieler auf das Game aufmerksam zu machen. Ich bin wahnsinnig enttäuscht von den Entwicklern und kann daher leider KEINEN Kauf empfehlen!
A realy great game, I've played alot of arpg and this one deliver great. The brasilian historic setup is a so original it got me teared up. If you like arpgs dont hesitate you are in for a great time
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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