
Hell Bug is a simple roguelite shooter where you build a swarm of chaos from the remains of your enemies. Designed as a basic arcade style experience, you focus on crushing mutant bugs and unlocking defeated bosses' children, as powerful new allies. Each bug has a story, some shouldn't be told.
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Hell Bug is a fast-paced action roguelike game, with lots of fun and unique guns AND abilities, fight with insects as insects. Choose your character, AFTER defeating the bosses for the first time, you will unlock new characters that has the bosses' abilities in a smaller scale but the fun stays the same!
Some normal bugs tried to survive in their nests, one of them was our brave ant soldier,he did everything he could to keep his family and nest alive. But he needs equal power to fight with the evil Hell Bugs, so collect eggs from the bosses that you defeat and raise your little Hell Bug army and fight with characters that each have unique abilities!
With precedural systems like rooms that were hand-crafted and embedded in random system, also with lots of different weaponry, you can expect to encounter ANYTHING, therefore the fun never ends! You don't die permanently in this universe because of your mutational powers, so don't be sad when you "die", grab your gun and start again to explore the world of bugs from Hell Bug's perspective!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
CEHENNEM HAŞERELERİ
I really enjoyed the gun mechanics, variety, and the humor in their descriptions. The pixel art looks absolutely gorgeous. The enemy variety is also fantastic. Even though I only managed to reach the Desert biome with the scorpion and the Lab biome once, the red bug that uses a minigun is definitely my favorite so far. Hopefully I'll make it to the final biome as well. With some UI polishing and a few minor bug fixes, I truly believe this game can become something amazing. Highly recommended. Great job to the developers!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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