
Delve into Wonderland with Liddell in this Dungeon Crawler Roguelike based on Alice's Adventures in Wonderland. Defeat great adversaries in this daunting fable and evade foes with a graceful twirl.
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About

Once upon a time, in a world not quite like our own, Liddell tumbled down the rabbit hole and found herself in a vivid and wondrous land where nothing was quite as it seems. There she encounters a mysterious pink cat named C.C. who accompanies her into the flowery White Willow. Adventure awaits her in the Labyrinth, and the Queen of Hearts anticipates her arrival.
Evade attacks with a graceful Twirl and obtain new abilities from Treasure Chests in order to reach the depths of the Labyrinths. No two Labyrinths are the same when the terrain and treasures shift with each venture. Great adversaries dwell in this tale inspired by Alice in Wonderland.
Casual Mode offers an easygoing experience where Labyrinths can be retried upon defeat whereas one misstep in Wanderlust Mode can send Liddell back to the very beginning of her journey. Wanderlust+ offers fixed layouts for a traditional dungeon crawler experience.

Z: Confirm / Attack
X: Cancel / Use Item
C: Twirl
A: Item Menu
S: Left Swap
D: Right Swap
Enter: Pause
(Control bindings can be remapped in game for both keyboard and controller.)

Twirl (C by default): Liddell performs a spinning pirouette that is able to evade attacks from enemies. This move can be used during Liddell's own attacks.
Sprint (Keep C held down after a Twirl): Liddell enters a run state that is faster than her usual walk speed.
Power Cut (Keep Z held down after an attack): Strength is concentrated into a single attack with more range and damage. Charge is lost upon getting hit.
Use Item (X by default): Magic Points (MP) are used to perform a special attack with Liddell's current item. Use Left Swap and Right Swap (S and D by default) to switch between collected items.
Guard Crush: Using a Power Cut or an Item against a shielded enemy will dispel their protection and leave them vulnerable to melee Attacks.

Each Treasure Chest in the Labyrinth offers 3 random items to choose between. These items offer unique abilities such as passive effects from Mementos and ranged special attacks from Suit Cards. Each Suit Card comes in a pack of 5 and they expend 1 bar of MP upon use. MP can be replenished by dealing melee damage to enemies.
Desserts and Royalty Cards provide valuable healing that can be used at any moment. Exploration items such as the map and compass unveil the Labyrinth so that more Treasure Chests can be found.
Some of Liddell's inventory is lost upon defeat on Casual Mode, as well as half of the Gold she carries. Liddell can reclaim her lost Gold in any playthrough by reaching the floor which she was previously at. Certain Mementos can be repurchased from the Dream Journal once they are found for the first time.
Progression elements are light and limited to the Dream Journal as well as the ability to reroll items. Little is kept between playthroughs beyond familiarity with the Labyrinth and the Soulslike challenge posed by bosses.

Within the Settings Menu of the main menu is a unique feature that applies a palette of 4 colors onto the game to freshen up each playthrough. Choose between 19 different color palettes, including 4 retro palettes that are inspired by the familiar Game Boy. Along with this is an alternative 8-bit soundtrack to complement the pixel aesthetic.
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Languages: English
Reviews
"Extra thanks and kisses for the lock of hair. I have kissed it several times - for want of having you to kiss, you know, even hair is better than nothing" -Lewis Carroll Kissing Alice on the lips! Kissing Alice on the the cheek! Kissing Alice on the nose! Kissing Alice on the tummy! Kissing Alice on the shoulder! Kissing Alice on the neck! Kissing Alice on the...!!!
[h1]Concise Game Reviews: Wonder of Blue[/h1] [i](Scroll down for the longer version)[/i] [table] [tr] [th][b]Game Value:[/b][/th] [td]✅ [b]Highly recommended for fans of pixel-art roguelikes and Alice in Wonderland adventures with tight, timing-based melee combat.[/b] Set in a twisted Wonderland, you play as Liddell — tumbling down the rabbit hole into ever-shifting labyrinths guarded by bizarre foes. Accompanied by the mysterious pink cat C.C., master graceful Twirls to evade attacks, collect randomized items from treasure chests, and battle toward the Queen of Hearts. [i]Will you conquer the depths in forgiving Casual Mode—or risk it all in permadeath Wanderlust?[/i] [/td] [/tr] [tr] [td][b]Adult Content Tags:[/b][/td] [td]✔Combat Violence ✔Roguelike Permadeath ✔Procedural Generation ✔Pixel Art Fantasy ✔Boss Battles ✔Item Collection ✔Multiple Difficulties ✔Replayable Runs ✔Action Combat ✔Wonderland Theme[/td] [/tr] [tr] [td][b]Genre:[/b][/td] [td]Roguelike Dungeon Crawler × Action Adventure × Alice in Wonderland[/td] [/tr] [tr] [td][b]Censorship:[/b][/td] [td]None—all content included. Family-friendly with cartoonish violence.[/td] [/tr] [tr] [td][b]Game Length:[/b][/td] [td]10–20 hours for multiple runs and mastery; 1–3 hours per deep Wanderlust attempt.[/td] [/tr] [tr] [td][b]Challenge Level:[/b][/td] [td]High in Wanderlust Mode (permadeath roguelike); Moderate in Casual (retry floors). Timing-based Twirl dodges and Power Cuts demand precision.[/td] [/tr] [tr] [td][b]Graphics:[/b][/td] [td]Charming pixel art with Game Boy Color vibes. 19 customizable color palettes (including retro) refresh every playthrough.[/td] [/tr] [tr] [td][b]Music & Voice Acting:[/b][/td] [td]Catchy original soundtrack with optional 8-bit retro audio. No voice acting—purely atmospheric and whimsical.[/td] [/tr] [tr] [td][b]Technical Stability:[/b][/td] [td]Polished and smooth; responsive controls for keyboard/controller. No major bugs reported.[/td] [/tr] [tr] [td][b]Replay Value:[/b][/td] [td]Excellent—procedural labyrinths, randomized items/builds, dual modes, and palette swaps ensure fresh runs.[/td] [/tr] [/table] [h1]Detailed Review:[/h1] [table] [tr] [th]🔑[b]Key Features:[/b][/th] [td] ⚔️ [b]Graceful Twirl Combat:[/b] Spin to dodge attacks, chain into sprints or Power Cuts for charged melee strikes. 🐱 [b]Cat Companion Specials:[/b] Hurl C.C. or unleash MP-powered item attacks; Guard Crush breaks shields. 🎁 [b]Treasure Chest Choices:[/b] Pick 1 of 3 random items—Mementos for passives, Suit Cards for ranged blasts, healing desserts. 🗺️ [b]Procedural Labyrinths:[/b] Shifting floors across themed worlds; reclaim lost gold on retry. 🎨 [b]Customization:[/b] 19 color palettes and 8-bit soundtrack for endless visual/audio variety. [/td] [/tr] [/table] [table] [tr] [th]🌟[b]Overview:[/b][/th] [/tr] [tr] [td] Wonder of Blue is a delightful roguelike dungeon crawler channeling Alice in Wonderland. As Liddell, you navigate randomized labyrinths filled with quirky enemies and bosses, building unique loadouts to reach the Queen of Hearts. Dual modes cater to casual explorers and hardcore challengers, blending precise action with addictive progression. [/td] [/tr] [/table] [table] [tr] [th]🎮[b]Gameplay:[/b][/th] [/tr] [tr] [td] 🕓 [b]Exploration:[/b] Map reveals as you delve themed worlds; find chests for items, use compass for secrets. 🩸 [b]Combat Mechanics:[/b] Twirl (C) evades/dashes through foes; Z attacks, hold for Power Cut; X items with MP regen via hits. 🧠 [b]Item Builds:[/b] Suit synergies boost cards; limited inventory encourages smart swaps/sells. 💀 [b]Death & Progression:[/b] Casual retains items/gold (reclaimable); Wanderlust full reset. Lure enemies at doorways for cheese. 📜 [b]Collectibles:[/b] Mementos persist via Dream Journal; gold chests persist for recovery. [/td] [/tr] [/table] [table] [tr] [th]📖[b]Story and Depth:[/b][/th] [/tr] [tr] [td] A light, whimsical tale true to Alice's spirit: tumble into Wonderland, meet C.C., conquer labyrinths. No heavy lore—focus is pure gameplay loop with charming visuals and enemy variety. Predictable patterns reward mastery, bosses test timing. [/td] [/tr] [/table] [table] [tr] [th]🏆[b]Verdict:[/b][/th] [/tr] [tr] [td] Wonder of Blue is a polished pixel roguelike gem, capturing Game Boy charm in a Wonderland wrapper. Tight combat, clever item choices, and procedural twists deliver rewarding runs. Modes ensure accessibility, while palettes keep it fresh. Challenging yet fair, it's ideal for roguelike fans craving quick, skillful sessions. [b]Wonder of Blue[/b] shines as a modern classic for action-roguelike enthusiasts. [/td] [/tr] [/table] [table] [tr] [th]✅[b]Good:[/b][/th] [/tr] [tr] [td] 👍 Tight, responsive Twirl-based combat 👍 Randomized items and suit synergies for build variety 👍 Procedural labyrinths with gold reclamation 👍 19 color palettes and 8-bit mode for replay freshness 👍 Dual modes: Casual forgiving, Wanderlust hardcore 👍 Charming Alice theme and pixel polish [/td] [/tr] [/table] [table] [tr] [th]🛠️[b]Could Be Better:[/b][/th] [/tr] [tr] [td] 👎 Liddell's hitbox feels oversized 👎 Enemy HP can drag fights 👎 Steep learning curve for timing/combat 👎 Minimal story depth beyond premise 👎 Tight inventory pressures quick decisions 👎 Boss patterns leave little counterplay room [/td] [/tr] [/table] [code] [b][h2]Enjoyed the review? An upvote or award really helps![/h2] For further insights, join my [url=https://steamcommunity.com/groups/EdenGenesis]Steam group[/url], follow my [url=https://steamcommunity.com/groups/MaverickGameVault/curation]curator page[/url], or connect with me on [url=https://x.com/EdenGenesisSC]X[/url].[/b] [/code]
Challenging roguelite where you go through random stages, battle enemies and bosses, and start from scratch when you die. The setup is easy to grasp because it mirrors the classic Alice in Wonderland tale. There is no deep mystery or hidden lore here, and the game does not go out of its way to flesh out the story. Everything you need to know is on its Steam page. The premise is simple: you fall into a sprawling labyrinth and must push through a chain of stages to eventually face the Queen of Hearts. Before entering the maze, you choose a difficulty level that determines how dangerous the journey will be. At the same time, you select how the game will treat death. One approach is punishing, erasing all progress when you fall. The other is more forgiving, allowing you to retry instantly. Even with these choices, the labyrinth shifts with each new attempt. The alterations, however, are relatively small. Most rooms look similar, with changes appearing mainly in the number of exits, the placement of enemies, and the location of treasure chests. The control scheme is minimal, giving you exactly what you need and nothing more. You can move in any direction, perform a twirl that doubles as a dash and allows you to pass through foes and incoming projectiles, execute a standard attack, and unleash a special move where you send your cat hurtling into enemies. The special move is limited by energy, but you can refill it by collecting flowers or striking enemies. There are no new abilities to learn as you progress. Instead, improvements come in the form of items you find while exploring. The maze is divided into themed worlds, each containing a series of smaller stages. Within each stage, your task is to locate a chest that holds the key to the exit. Sometime the path doesn’t require the key and the exit is already open. Stage areas are not sprawling or difficult to navigate. As you move through them, a map gradually reveals itself, marking any rooms that contain something worth investigating. Enemies can be troublesome at first, but most follow predictable patterns. They tend to move toward you, attack, and then pause before repeating the cycle. Because they will often corner you if given the chance, it is wise to twirl out of danger rather than stand your ground. The environment can also work to your advantage, as certain obstacles will block enemy movement while allowing your attacks to pass through. There is another trick for dealing with enemies. They only start moving when you step fully into a room. If you step in and then immediately step back, you can lure them to the doorway and strike at them without any retaliation. They will not cross the threshold or react, even as you hit them. This is not foolproof, however. Step too far inside, and the doors will lock until all enemies are defeated. Stationary foes and bosses cannot be avoided in this way, and projectiles remain a threat even if the enemy is inactive. Some projectiles can travel between rooms, meaning you are not necessarily safe even after retreating. Bosses in particular can be frustrating because they soak up large amounts of damage and attack in patterns that leave little room to counter. Items are found in chests, some placed openly and others appearing only after you clear a room of enemies. When you open a chest, you are presented with a selection of three randomly chosen items. These fall into distinct categories. Some are consumables that restore health or replenish the energy used for special moves. Others are special attacks that replace the cat throw, offering unique effects but with limited uses before they disappear. Finally, there are perks that enhance certain abilities, such as footwear that improves your twirl or a pillow that reduces damage when you are at full health. Special attacks share the same energy pool as the cat, so using them recklessly can leave you without either option. The cat can be used endlessly, but special attack items vanish when their limited charges are gone. Certain items appear as playing cards, and these are divided into four suits. If you collect items tied to the same suit, their effects grow stronger. While there are perks that can restore charges under certain conditions, most of the time you will use up an item before this becomes relevant. Given the limited inventory space, this can be a blessing in disguise. You can sell any item immediately to free space for something better. Money is earned from defeating enemies, but it is all lost upon death. Even so, there is a chance to reclaim it. When you die, a chest containing your lost currency will appear in the first room of the current world. If you were defeated early, it is quick to retrieve. If you died deeper in, you must work your way through earlier stages first. Unclaimed money never disappears, remaining there even after multiple deaths or a change in difficulty.
A Green Automata Lady recommended this game to me, so I decided to give it a try. I don’t usually play action based games because I’m not good at them. And this one was quite difficult for me as expected. The combat and timing definitely take me some time to practice. I’m planning to return to it on easy mode another day and give it another chance. I really want to experience more of what it has to offer at a pace that suits me better.
Very cute alice game! If I could change something I'd just change Liddell's hitbox to not be her entire body and maybe lower the enemy hp?
Its a really cute game, i thought it would be a lighthearted, chill, cute, and comfy take on a deep dungeon style game with classic zelda type mechanics and a classic gameboy alice in wonderland aesthetic. It is almost this experience, but it is ruined by its difficulty. Even on its easy mode, its just way too unfair and unforgiving. Nothing like classic zelda. The difficulty kind of reminds me of poorly tuned classic NES games like Kick Master for example, where a really great aesthetic is ruined by difficulty that is not so much challenging and fun as it feels untuned and insulting to my intelligence. The controls are kind of wonky as well. Its so close to being something I would love and spend a lot of time on, but it just completely misses the mark for me in a big way unfortunately.
been playing for a few hours on hard wanderlust, the game is definitely challenging but also very rewarding, the pickups seem interesting so far and the enemies are varied enough
casual easy mode got me sweating, it's fun
got the trailer reccomended to me on YT and thought it could be really fun, and it was! It's quite hard on either game mode, it takes some time to get used to the controls A small list of things I think would definitely help this game improve for newer players though - A short tutorial to learn the controls, I jumped into a run and got and item and it was listing C.C. and Power Cut and I had no idea what any of that meant, it took a few runs to even realize I can charge my attack! Take notes from The Binding of Isaac, The controls are engraved in the floor on the first one, very unintrusive, but a big help! - All the Healing or Health Items say they increase your health by a set number, but the health is not really measured in numbers, It's just a bar. Its quite hard to gauge how much something will actually heal you. Simply putting a number in the health bar showing you health value would be a big game changer for me, personally and I'm sure im not the only one! - It does feel like the players hitbox is a bit too big? I've had a few deaths from attacks that were, not exactly near me or touching. I'm sure you can learn it more as you play more but it still seems a bit big to me. [b]tbh the Health thing is my only real gripe, it's a really small but would be a nice Quality of Life feature![/b] but nonetheless I really liked this game, I think its simple, fun, very cute! If you're lookin' for a simple roguelike to kill some time with, this is a good choice!
Buen juego! me sorprende que se vea tan simple y sea tan desafiante
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