
Embark on a cosmic odyssey as the director of your own space station in a galaxy full of wonders. Skillful management is vital as you construct and connect station components, oversee resource handling, and guide your space haven to reach new heights amidst the stars.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unplayable - freezes after you complete adding people to manage water cleaning and food dispensing. Have attempted numerous tries to play but they all end the same, game just locks up and no matter what you do, you can't get time to move forward. Shame as the tutorial was interesting but, cannot recommend this for the reason outlined.
Bonjour, je me dois malheureusement de changer mon évaluation de positive à négative. Construire et Gérez une station spatiale. C'est classique, mais tellement addictif. Car ici la gestion est très poussée. Gestion des ressources, des drones de construction, de la protection de la station contre les pluies de météorites, de la gestion de la dissipation thermique si la station est en orbite d'une planète proche du soleil, de la gestion du personnel et des tranches horaires ! Du commerce avec la planètes pour vendre le surplus et acheter le nécessaire, du minage d'astéroïdes pour ensuite transformer les ressources brutes en matériaux utilisables . . .ETC Le jeu a été traduit à l'arrache en français, c'est très mal traduit, et pire cela m'a causé de nombreux bugs car il n'y avait personne pour vérifier, mais ce n'est pas pour cela que je change ma notation. Depuis le début du titre, nombreux comme moi ont toujours pensé que la gestion de l'énergie ne va pas dans le jeu. Nous avons une station très énergivore pour la faire fonctionner, même si ils ont réduits certains paramétrages, mais un panneau solaire en orbite autour de mars ne produit que 155 /h, donc lorsque vous devez lancer un projet de recherche important qui consomme 6 000 /h, vous avez bien fait le calcul il vous faudra 40-50 panneaux solaires. On utilise et stocke dans des Batteries ? oui mais c'est très long à remplir avec 10 panneaux . . . De plus je venais de construire un chassis permettant de recevoir le module de travail pour fabriquer de la nourriture, module que j'avais construit, mais pas encore activé, et sans aucune personne à l'intérieur, et là en vérifiant les flux d'électricité, je vois qu'il y a -2,5k de conso :o avec 3k qui partait dans cette partie de la station ou il n'y avait rien en fonction. Cela dépasse le bug. Mais le plus gros soucis c'est qu'ils ont fait des mauvais choix. Ils vous parlent dans les tutos des moyens de transports par l'extérieurs : câbles électriques, tuyaux pour liquides et gaz et rails pour le transport des marchandises, mais ce n'est qu'après avoir installé des rails sur toutes la station que les devs m'ont annoncé que les modules de station du début n'ont pas d'accès extérieur pour les rails. Seul les modules très avancé du jeu le peuvent ! sérieusement ? Donc pendant tout le développement du début, vous ne pouvez déplacer les ressources nécessaires à la fabrication d'algues, de nourritures, d'eau, d'oxygène, qu'avec les 2 drônes qui doivent aussi faire la construction, la maintenance, les réparations et qui utilisent 6 travailleurs pour que tous les shifts horaires soient complet. et bien je dis NON, il y a trop de problème et d'incohérence pour que j'ai envie de continuer à jouer au titre.
Увлекательная игра, но есть парочка моментов. Первый момент - отсутствие русского языка. Многое нужно читать и понимать, лично я тратил большое количество времени на перевод необходимых предложений, из-за отсутствия которого (перевода), не всегда было понятно - что делать. Второй момент - ускорение времени игры. Лучше не ускоряйте, так как скорость игры полностью (практически) лишает возможности успевать за всем следить.
Tutorial erklärt zu wenig um ins Spiel zu finden! Empfehle eine Demo hier einzufügen, dann erspart ihr einem die Rückerstattung.
STEAM is rife with fake & copy/paste Reviews, the Forums are Toxic & Endorse Censorship [h3]Click Here to See REAL Gameplay, Analysis & Honest Reviews [/h3] https://youtu.be/7Vs-JOUb1ps
I liked playing H6 this far. The graphics are beautiful, the music very atmospheric and the general idea to manage a realistic space station feels fresh and yet familiar. It is very fun to build the space station and watch it grow and flourish. The game mechanics are not complicated but get very complex the longer the game goes. And this is one of the major things that highly need to be addressed by the developers. Not the complexity ist self but how the players are introduced to the systems. There is a text tutorial that helps a A LOT! But if I had to wish one thing it would be a more interactive, more guiding tutorial. But hey ... in the end H6 was released as EA, which means the devs will add and adjust a hole lot in the next weeks and months. As far as I know there will be scenarios in the final game that I can't wait to beat. Lucky me to stumble upon H6 ... the potential for a very good game is more than evident. TLDR: you like city builders and are interested in space travel? give it a shot!
Richtig gut!
Not sure if it is a dead game but the last dev update on Steam was over a year ago. The game had potential but not in it's current state.
Leggi la [url=https://www.tanadelcobra.com/heliopolis-six-prime-impressioni/]recensione completa[/url] su [b]La Tana Del Cobra[/b]! PRIME IMPRESSIONI ... Al momento però il gioco è oggettivamente difficilmente sfruttabile. Pur considerando il fatto che Heliopolis Six è in early access, è innegabile che tutta la parte riguardante l’interfaccia e la gestione della stazione e del suo personale necessiti di una profonda revisione. Il problema non riguarda il tutorial, sicuramente non esaustivo ma tutto sommato passabile, quanto proprio la meccanica relativa alla selezione degli elementi, al trovare le informazioni necessarie, alla gestione delle attività a bordo e via discorrendo. ... Heliopolis Six ha però tutto il tempo per affinarsi, rendersi agevole da giocare e fornire una motivazione per essere giocato: nel suo stato attuale, oltre ai problemi di interfaccia, abbiamo a disposizione solo un sandbox puro che non presenta particolari obiettivi da affrontare. Visita la nostra pagina [url=https://store.steampowered.com/curator/34194534-La-Tana-Del-Cobra/]Curatore di Steam[/url] per scoprire altre recensioni!
As per disclaimer - I received this game for free via Keymailer. However this is an unbiased opinion. TL;DR It's not perfect, and still in the early stage of EA, but if you don't mind that, it's already worth checking out. I've had about 9 hours of playtime and the game is constantly growing on me. The Dev(s) seem to be responsive, and have put out two small updates since the EA launch, with some bug fixes and QoL improvements - additional control options (Like inverted mouse) The game has a tutorial - which if you've watched any videos or read many reviews for, you'll know most players failed. I myself failed the tutorial 3 times, but I /[i] did [/i]/ learn from it. On my 4th attempt, I quit the tutorial immediately, and set to work on all the tasks I knew I'd need to do, being able to plan ahead and anticipate further meant I was able to unlock more components & modules, and get to see more of what the game has to offer. The tutorial definitely needs more work, currently it provides some pretty hefty chunks of text - breaking that down into smaller stages will help. More tool-tips / extra help info on certain parts of the interface would also help. Graphics are pretty good, lacking in some areas (internal detail), but really great in others - lighting is really nice, especially the reflections off solar panels, and the eclipses (Because we're all orbiting the sun!) A lot of the game feels limited, or 'under developed', but exactly as you would expect in early access, there are clear structures and the base parts of a great game. Balancing resource management, risk mitigation and human interactions whilst trying to build a space station could provide a really fun, strategic, challenging yet very satisfying game. Overall, I am happy recommending it in the current state, and look forward to future updates. See YouTube link for a less cohesive impression of the game (1:20 minutes, cut down from approx 2 hours) https://www.youtube.com/watch?v=yrityr0Rv50
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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