
Defend the shores of Gallipoli against landing forces in this WWI FPS game, as the enemy attacks you with troops, armored cars, planes, battleships and more! Use the iconic WWI weapons, prepare your defenses with mines, explosives and bonuses!
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About
Next addition to the Beach Invasion game series, this time bringing the players to defend against the greatest amphibious operation during the First World War.
In this FPS/Tower defense game, players defend the beach fortifications against invading forces who will attack your position with troops, armored cars, biplanes, planes and more! Use a variety of iconic and authentic WWI weapons stretching from machine guns to coastal artillery, and field cannons to anti-air guns.
Beach Invasion 1915-Gallipoli brings modern FPS realism to arcade style on-rail shooter game mechanics. The players can choose to play two scenarios; in the first as a Turkish soldier defending the beaches of Gallipoli, in the second one as a British soldier defending the Suez Canal. Moreover they can play together with friends in online CO-OP gamemode.
During these immense amphibious operations, player's task is to destroy as many of the invading forces as possible in continous waves, utilizing a variety of weapons and bonuses from the supply drops, such as Poison Gas, Armor Piercing, Explosive and Incendiary ammunition.
Compared to previous games in the franchise, players can now determine the precise location of where they want the artillery fire to hit. New enemies include infantry who will charge with their bayonets, armored cars, motorcycles, bi-planes and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having played all three, I have to say, this one is interesting in its concept, but not really that fun when you start getting steamrolled because you can't swap between your weapons fast enough. As quite a few have said, its sorta hard playing solo, unless you specifically choose a small section to hold. Coop would be fun, but a lot of us probably don't have friends who want to play this, they want us to play bigger titles and look down on us for even suggesting this (might just be me and my "friends"). Overall, if the maps were smaller and you had to run between posts, that'd be fine, but fighting at Gallipoli especially over in the left corner, its totally a nightmare sometimes; starter MG gets a really short sightline and you can't engage soldiers coming off the boats unless its from the opposite MG. Now, for those who refuse to read longer texts: Maps too big to be fun, too much running, not enough gunning, and if enough gunning, it difficult.
Very different from the others in the series. You must run around trying to find your weapons without a map. Movement is rough, overall the game play is just not there for me.
this is just not good, would've been good in 2008.
this is by far one of the coolest beach invasions yet, the ability to use a rifle and run around is very cool, im also releived that the devs arent just copypasting there last games with diffrent skins. keep up the good work.
all the running makes it to where you cant effectively defend the area at least in the previous games the AI manned your weapons IF you weren't manning them whereas in this one they say NAH ill keep using my bolt action ;) I'd rather go play BF1 than this game because thats more running around SURE but its more fun than this one lol other 2 games were good really wish the first one had coop
just boring, can we add AI gunners to help with the player?
I like this one, more than previous games. Please devs fix two things: mouse sensitivity doesn't save in settings after we close the game. It is annoying to set it every time, and crucial for the aiming at long range distances. And fix or update sound of Ottoman rifle. It's bad. Airsoft replica can sound better. Big 'W' for adding WSAD movement so you can now play it as a typical first-person game. So you can control your soldiers and move on a map (if you die, u take control of next friendly soldiers). Previous games were static and lacked some depth. But once you can move "freely" on map that's nice part and it brings the idea of this game to another level of production. You can crouch and hide behind cover. throw grenades and shoot with your rifle either Lee Enfield or Ottomans Mauser or a kind of these. I wish they do this in first two games. Two different maps to play now: 1. The Suez Channel, smaller base, you play as British Royal Infantry, different guns, and layout than the 2nd map which is 2. The title Gallipoli, twice or more in size of Suez, a lot complicated layout (trenches, ruins of city, and wide open right flank with cliffs). Difficult to defend in single. Designed for 2 players in Coop mode. I feel rifle damage especially Lee Enfield is random at long range you can one shot enemy, but in close range of 5-10m I did shot enemy three times before kill. Why is that? Probably hit boxes to check or fix. Graphics especially textures are nice here, and optimization is better than in previous game. The ideas that you can bring to the table are plenty, since there is WSAD movement implemented the better possibilities become open. I wish some WWII frontline in future with WSAD would be nice. There's a lot of ideas open now such as: - defense of Tobruk, El-Alamein 1942/1943 * Devs have British assets and desert textures already* - Guadalcanal airfield defence and deep jungle 1942 *US assets from Pacific Beach Invasion are there already* - Ardennes: Hurtgen Forest and Bastogne (defending as Germans and Belgium, Bastogne defending as US *really nice potential to develop there* - Stalingrad, Kursk, Battle of Moscow - another ideas for another great game - Poland 1939, Westerplatte and outskirts of Warsaw 1939 - defending as Polish army in begininig of WW2. They shall not pass!
Wow very poor not even alpha..boring waves and useless bots. Waste of money.
Dunes in Suez add some nice verticality.
this is a GREAT expansion to the series!! i like it better with the movement play, and i hope they will create similar versions of the ww2 set games. I am definitely looking forward to more Gallipoli related maps, as there were numerous beaches with many varied troops, including ANZACS, Indian, and British, vs. Turks, locals, and Ottomans. perhaps building my own set of trenches, weapons placements with randomized ship landings might be fun. ANYHOW< I LOVE THIS GAME!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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