Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Couldn't get into it at all. Shame considering it's made by Telltales. Rather play The walking dead or The wolf among us instead.
The game was obviously done over time, with each subsequent episode new ideas were tried out, and fleshed out. So the quality of the episodes is inconsistent. This is my review, episode by episode. Ep 1: A cute little adventure games. Okay-ish humor. Roughly 1.5-2 hours to finish. An 6/10 adventure game. On the plus side - I can mention the hinting system, which provides much-needed hints to explain what to do next. This saves you the trouble of leaving the game to find an online walkthrough. And has it's own unique charm (the walkthrough is not just presented. Instead you have a progressing series of hints you can follow) The full game costs $15, but historical low is $1.5 (90% off) And usually goes on sale for $3.75 (75% off) Ep 2: Much better planned/executed adventure game than Episode 1 Much less of the game is scripted, and more are are actions you perform with your character. Overall feels much longer than part 1. Has betted/smarter puzzles to solves. And much better humor & pop culture references. You also have 2 different characters you can swap between (part of the game). Overall, much better than Episode 1. Ep 3: Similar to Ep 2. Longer. Better. And with more cutscenes. Episode 3 contains all we've come to expect from previous episodes. It also contains numerous location changes, which makes it feel that much longer. On the minus side - In this chapter it's less clear where to go and what needs to be done next, than the previous chapters.
Unfunny comedy game.
Tactical Weapons And Tactics
[h1][b] Reseña de Hector: Badge of Carnage - Full Series[/b][/h1] [h2]Resumen del Juego[/h2] Hector: Badge of Carnage - Full Series es una aventura [i]apuntar y clic[/i] con alma de caricatura malcriada: eres un “detective” (entre comillas del tamaño de un camión) que resuelve casos a base de sarcasmo, decisiones cuestionables y un humor negro que se ríe de todo… empezando por ti. Es casual en el sentido de que el juego no pretende que sudes reflejos, sino que pienses (a ratos) y aguantes el chiste (casi siempre). La primera impresión es clara: esto no es un “policía heroico”, es una sátira con gore y violencia en versión comedia, como si alguien hubiera dicho: “¿Y si hacemos un noir… pero con un protagonista que debería estar suspendido por Recursos Humanos desde el tutorial?”. Si te gustan los rompecabezas de lógica aventurera y el humor incómodo, aquí hay carnita. Eso sí: vienes por la “buena trama” y te quedas por el caos. O te vas por el caos. Depende de tu tolerancia a lo controversial. [h2]Lo Bueno y lo No Tan bueno (como lo diría Hector: “brillante” vs “qué demonios acabo de hacer”)[/h2] Lo Bueno: Comedia negra con personalidad: el juego tiene colmillo y no pide perdón. Vibra detectivesca caricaturesca: un noir deformado que funciona sorprendentemente bien. Rompecabezas de aventura clásicos: el “apuntar y clic” está al centro, como debe ser. Gore/violencia en clave de chiste: exagerado, ridículo y coherente con su tono. Lo No Tan Bueno: Solo un jugador: si querías compartir el desastre con alguien, te toca narrarlo como podcast. 0 logros: cero zanahorias para el cerebro completista; aquí juegas por amor al caos o no juegas. Comunidad fantasma (0 jugadores actuales): básicamente eres arqueólogo digital. Humor controversial: si te molestan los chistes pasados de rosca, esto te va a raspar. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Apuntar y clic sólido, sin reinventar la rueda.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más de lógica aventurera que de “IA”; reto moderado.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Serie completa: buena dosis de capítulos y situaciones.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Caricaturesco cumplidor; más estilo que músculo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Detectives + sátira: funciona y engancha si compras el tono.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Ciudad mugrosa y humor ácido: identidad clara.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectos simples, suficientes para el tipo de juego.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Clave para vender el chiste y el cinismo del protagonista.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Más enfocado en la sátira que en variedad de enfoques.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Ligero y estable: no debería darte guerra.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una vez visto el misterio y los gags, baja el incentivo.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Una aventura con humor filoso: cumple, incomoda y entretiene.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Hector: Badge of Carnage - Full Series es como ese detective que no debería portar placa… y por eso mismo es divertido. Es una aventura casual de apuntar y clic con rompecabezas decentes, una historia que se sostiene y un tono que se mete en problemas a propósito. No es elegante, no es “para toda la familia”, y claramente no quiere serlo. Ahora, hablemos del elefante en la comisaría: 0 jugadores actuales. Sí, estás entrando a un bar vacío donde el cantinero es un chiste de mal gusto… pero al menos hay 108 recomendaciones que sugieren que, cuando la gente sí lo jugó, algo encontró. Si te gusta lo retro del género y toleras lo controversial, vale la pena rescatarlo del olvido. Si buscas algo “safe”, mejor no te hagas esto. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -80% Veredicto: [i]Bueno: humor negro + aventura clásica, pero con cero extras modernos y una comunidad en coma.[/i] Si te atrae una aventura apuntar y clic con comedia agresiva, detectives y gore caricaturesco, esta serie completa te va a dar exactamente lo que promete (incluyendo el mal gusto). Solo entra sabiendo que vienes por la historia y los gags, no por logros, ni por moda, ni por sentirte acompañado.
很有趣的系列,谜题相对简单,还有完备的游戏内提示,不会卡关。对话很有意思,可惜没有汉化。
Fun Game. Back in the day.
Most positive thing about the third game is that I'm finally done with the series.
Il terzo ed ultimo capitolo che ci poterà dentro a situazioni ancor di più paradossali ed apocalittiche. Forse s'è puntato di più sull'esagerazione e tantissime citazioni sulle vecchie avventure grafiche rispetto agli altri due precedenti capitoli, ma ciò nonostante la trama sa ancora farsi seguire fino alla fine. Al contrario dei precedenti capitoli che offrivano più libertà al giocatore, in questo episodio finale tutti gli enigmi e la progressione nella storia saranno votati alla linearità nel sconfiggere la nostra nemesi. Non cambia molto la sostanza nel gameplay, Per concludere questo episodio finale di Hector si limita ad offrire quanto promesso nell'intero arco della saga, nè più, nè meno. Con qualche piccola limatura avrebbe potuto essere sugli stessi livelli del secondo episodio. Resta comunque un piacevole ritorno e conclusione a questa avventura. EDIT: a quanto pare la pagina dell'episodio 3 è diventata quella della trilogia completa.
Hector: Badge of Carnage – Episode 3: Beyond Reasonable Doom, developed by Straandlooper and published on PC by Telltale Games, serves as the concluding chapter of the Hector trilogy and delivers a finale that fully embraces the series’ signature blend of crude humor, absurd storytelling, and classic point-and-click mechanics. Picking up directly after the cliffhanger of the second episode, the game wastes no time plunging Detective Inspector Hector and his long-suffering partner Lambert into escalating chaos. The narrative doubles down on its outrageous tone, combining over-the-top scenarios with satirical commentary and relentless comedic momentum. The story structure is more ambitious than in the earlier episodes, moving across multiple locations and set pieces that keep the pacing lively. The stakes feel higher this time, as the central conspiracy unravels and pushes the characters into increasingly ridiculous and dangerous situations. Despite the absurdity, the plot maintains a coherent through-line, culminating in a finale that ties together the trilogy’s overarching conflict. The writing thrives on rapid-fire dialogue, exaggerated personalities, and unapologetically bawdy humor. While the comedic style will not appeal to everyone—particularly those who prefer subtlety—the game commits wholeheartedly to its irreverent identity, which becomes one of its defining strengths. Gameplay adheres closely to traditional point-and-click adventure conventions. Players explore hand-drawn environments, interact with objects, collect inventory items, and combine them to solve puzzles that advance the narrative. The puzzle design strikes a balance between accessibility and logic. Most solutions follow clear cause-and-effect reasoning rather than obscure leaps in logic, which helps maintain flow and reduces frustration. A built-in hint system further ensures that players rarely remain stuck for long, preserving narrative momentum. While puzzle complexity does not reach the cerebral heights of some classic adventure games, it aligns well with the episode’s comedic pacing and prevents gameplay from overshadowing storytelling. One welcome variation in this episode is the increased involvement of Lambert as a playable character. Certain segments allow players to control him, providing a fresh perspective and subtle shifts in tone. Lambert’s more restrained personality contrasts effectively with Hector’s brash, reckless demeanor, creating comedic interplay not just in dialogue but in gameplay scenarios. This dual-character structure adds mild mechanical variety without straying from the core formula, reinforcing the partnership dynamic at the heart of the series. Visually, the game maintains its distinctive cartoon aesthetic. Characters are exaggerated and expressive, matching the over-the-top tone of the script. Backgrounds are richly illustrated, filled with visual gags and environmental details that reward attentive players. The art style may not strive for realism, but it achieves consistency and personality. Voice acting remains a standout element, with performances that elevate the humor and ensure that even the most absurd lines land with proper timing and delivery. The combination of expressive animation and confident voice work strengthens immersion despite the intentionally ridiculous subject matter. In terms of length, Episode 3 offers a more substantial experience than its predecessors. The expanded runtime allows for additional narrative beats and puzzle sequences, creating a sense of scale appropriate for a finale. The pacing occasionally slows in transitional sections, but the overall structure maintains forward momentum. The climax delivers both narrative resolution and comedic payoff, closing the trilogy in a manner that feels tonally consistent with everything that came before it. Ultimately, Hector: Episode 3 succeeds as a finale by leaning into what makes the series distinctive: fearless humor, memorable character dynamics, and straightforward adventure gameplay. It may not redefine the genre or deliver groundbreaking mechanical innovation, but it provides a cohesive and entertaining conclusion to Hector’s chaotic journey. For fans of classic point-and-click adventures who appreciate irreverent writing and character-driven comedy, it stands as a satisfying end to one of the more eccentric entries in Telltale’s catalog. Rating: 8/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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