
Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical 1984 conflict between NATO and the USSR. Play as both sides and command helicopters, tanks, and infantry across 20 campaign missions and rewrite the outcome of modern history.
Modeled estimate, not a reported figure. How we estimate →
About
Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical conflict between NATO and the USSR in 1984. Commanders can play as either side across two plot-driven campaigns and a variety of skirmish missions. Build your force, assign heroes, level up units, and use powerful Headquarters skills to outsmart the enemy and change the course of modern history.
The combat system follows the easy to learn, hard to master philosophy, offering depth and realism with every decision:
Units feature detailed armor (front, side, back, top) where positioning is critical.
Terrain and obstacles provide directional cover and shape the battlefield.
Destroyed vehicles and buildings create new tactical opportunities.
High ground and destructible environments add verticality and unpredictability.
See both sides of the story
Two full campaigns with 10 missions each, for a total of 20 story-driven operations.
Six Skirmish maps designed for replayability and tactical variety.
58 highly detailed unit models and a wide range of 3D environment assets.
Immersing atmosphere with 12 original music tracks, with high quality sound effects that heighten immersion.
Play unique Unit classes: Utility and Attack helicopters. Take command of the first airborne units in the series, capable of transporting infantry, delivering pinpoint strikes, and dominating the battlefield with unmatched mobility.
New HQ skills: adding devastating new abilities such as Resupply, MLRS, Air Strike, and even a Tactical Nuke.
All-new Officer skill trees, offering powerful abilities like Close Quarters Battle, Field Interrogation, Camo Net, Modular Armor Panels, Enhanced Radar Systems, and more to customize your strategy.
Rebalanced Cold War-era gameplay, with increased movement and attack ranges that reflect modern technology while keeping the tactical depth you expect.
The in-game Map Editor lets you design custom skirmish and multiplayer maps from the ground up. Shape the terrain, place objectives, and craft unique tactical scenarios to challenge yourself and others
Between battles, upgrade and customize your units. Assign heroes with unique skills, level up troops, and adapt your force composition to overcome every scenario.
Every unit has a crew, and each member matters. Lose a gunner and firepower drops; lose a driver and mobility suffers. Protect your crews if you want to maintain combat effectiveness.
Play through two campaigns (NATO and USSR) with 10 missions each, test your tactics in Skirmish battles against improved AI, or challenge friends in online multiplayer with up to 4 players. Cooperative 2v2 battles are supported, along with asynchronous play through Slitherine’s CombatHQ system.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not a hard core cold war game. it is a Fast-paced turned base game that all units from both side are mirrored but different stats (and Mi-24 can carry troops but AH-64 can't), and with solid system like stealth, recon, overwatch, reaction time, hero etc. it is able to sit back and watch the move/kill cam or to skip it. the models are good, all units can be customize (camo and decal). and full voicing.
Allo stato attuale sembra un gioco in Early Acess piuttosto che un gioco completo. La visuale libera (quella che si attiva con la rotella del mouse) si bloccava praticamente sempre costringendomi a riavviare dall'ultimo salvataggio. Le animazioni durante la partita, oltre ad essere pressoché ininfluenti e abbastanza fastidiose nella loro ripetitività (come nel gioco ambientato nella Seconda Guerra Mondiale) molte volte non partivano nemmeno costringendomi a cliccare più volte per far eseguire l'ordine. Anche soprassedendo su questi difetti tecnici a livello di gameplay sembra un semplice reskin dell'altro gioco (molti effetti sonori sono gli stessi o molto simili) proposto ad un prezzo troppo alto per quello che viene offerto.
The most frustrating part of this game is that it should not be in the state its in on release considering how far Headquarters WW2 came and this being a reskin of that. The AI is more A than I where they sit idle for almost every round. The constant crashes are horrible to deal with. Even the limited unit options are frustrating to deal with. By the end of the WW2 campaign there was a huge and varied list of units for each faction to choose from and at the unit list at the end of this campaign doesn't hold a candle to that. The bugs get worked out, things get polished there is a good game at the end of the tunnel with challenging gameplay, really nice graphics and an interesting story. But hey at least we got janky helicopters and a reason to use anti air now.
Good Turn based strategy that rewards positioning, terrain and unit facing. Also has support for controllers which makes it easy to play on handheld. I have played for 10 hours on the ROG Ally. Controller support worked well, but UI text was quite small. I am still learning how to play, but helicopters seem very strong. Anti-air units are the only units that can hit them, and they often do do enough damage or miss. Once all AA units are killed, helicopters are untouchable except by airstrike. It would be nice if some vehicles with HMGs could target helicopters at short range, or if there was a MANPAD upgrade for infantry.
感觉就是纯换皮,不过并不影响这是继承指挥部二战的优秀作品。一刻没有为一个重装甲排将百万盟军赶下海的雅利安超人感到哀悼,现在立刻赶到战场的是吃了士力架的超雄苏维埃队长! 在本作中你可以看到,美军依旧发挥又聋又瞎的优良传统,坦克碾过步兵依然看不见点不亮。被RPG击中后拔剑四顾心茫然。好不容易攒出一个艾布拉姆斯,冰雹:小飞棍来喽! 苏军说着塑料味拉满的俄式英语真是让人忍俊不禁,在苏军战役里如果没有字幕,我一度怀疑旁白说的真的是英语吗?还有都已经冷战了,大家都拿的M16和AK47,近距离交战的时候还是点射,开个全自动会要你命是吧,我严重怀疑是制作组偷懒直接把前作的数据拿来用。冷战里面那么多装备,但是相比与上一代班组重武器少了很多。老美的M40和苏联的SPG9这么经典的装备被你吃了是吧。 总之,和前作一样,玩法的内核和画面依旧优秀,但是目前为止地图池太浅了。更重要的是,WE NEED CHINESE!!!
It's like an old school RTS almost, good graphics straight forward game!
Good Tactical Game like its cousin HQ:WW2
It's just unappealing on a couple different levels
Really like the game. More challenging than the earlier titles. However the developers need to sort out the helicopters. At this point only bespoke AA can bring them down (please let me know if I'm missing something here) and as such they are all powerful. Surely they can factor in Stingers or SAM 7 and heavy MG's to at least have a prospect of evening the odds?
Добротна, в міру казуальна, стратегія. Приємна графіка, помірне навантаження на комп'ютер, хороші сценарії. Історична точність принесена в жертву бажанню зробити протиборчі фракції дзеркальними (наприклад, у радянських танках екіпажі стали з п'яти осіб), але це сприймається як ігрова умовність. Грається без надмірної напруги. Рекомендую.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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