
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So many annoyances in this one, mostly unskippable cutscenes. The story is surprisingly good, if you can make it far enough.
Man, this game is so much deeper than I thought! It is undoubtedly a JRPG first and foremost with some interesting and easy to use farming elements. As someone who enjoys JRPGs and Stardew Valley, I thought this might scratch those itches, which it did nicely. Where it really has exceeded my expectations is with the story and characters. I still can't believe I haven't heard more people talking about these pieces! The story takes a bit to get going, but really takes off after 5 or 6 hours in. There are some generic characters (the token always grump guy is in this cast) but there are also some really cool and deep character moments dealing with darker themes like death and grief. Again, this was so far beyond what I expected when I saw bits and pieces of this game in advance and blew my mind. After putting in 115 hours (and still playing to get everything possible), I can say that this is without a doubt worth the money to purchase if you are into JRPGs and aren't turned off by farming mechanics in your games. I hope more people give this game a shot because it was truly extraordinary.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经费和工期给够能秒杀牛郎之旅和马桶王,傻逼SE
这游戏纯披着种田外皮的老式RPG,随便拣点什么小垃圾就能救急,安稳惬意慢节奏种田在这游戏里是不存在的。很多重要的道具(并非重要道具)的蓝图是被剧情进度卡死的,闷头搞生产死路一条。被各路测评吹捧的剧情也是稀烂,固定老套路被玩了无数遍用烂了的继续用,部分主要人物动机天真幼稚无法理喻,还有爆典“为了生存而残杀生命这是非常痛苦的”,逻辑完全不和现实沾一点边,梦到啥写啥毫无代入感。游戏内角色疏离感极重,部分角色极其喜欢嘴碎和阴阳怪气,让人叼都不想叼这群货。就算是有极强弥赛亚情节的人,恐怕也不能圣母到愿意去拯救这帮蛆。 以下是对其中一个能印问我证观点的支线任务的描述: 路过村里头上有个感叹号的大妈,与其对话询问开启支线 大妈:你是之前来村里的那个“外人”吧?(剧情推进到这主角来村里定居的时间也不短了,给村子带来麻烦的秋之季石异动能够解决主角出了很大一部分力,而且大部分村名都该知道主角的名字)村里有条路通往废弃的房子你知道吗? 我:我没去过。 大妈:毕竟你是“外人”嘛,不知道也很正常。那栋房子最近传出了令人在意的动静。 我:是闹老鼠了吧。 大妈:一定是闹鬼了。 我:与其说是闹鬼,闹老鼠反而更实际一点吧。 大妈:你不知道这个房子的前主人是个佣兵,已经很久没有回来了。 我:说不定现在房子里的响动正是人家回来了呢。 大妈:哎呦,他是干佣兵的耶,这么久没回来肯定是死了吧。(这嘴子是真的臭)我很害怕幽灵,能请你去调查以下吗? 我找到了废弃的房子并进入其中,发现有打扫过的痕迹,这时一个女人也进入了房子里。 女人:你是之前来村里的那个”外人“,你是来偷东西的吧! 我:我听说这个房子里闹鬼所以前来调查。 女人:你一定是来偷东西的。 我:这房子是你打扫的吗?/你是这栋房子的主人吗? 女人:别人的事情你少打听。 将主角赶出屋外 女人:你别再来了,这里不欢迎你。 回去找大妈汇报结果 大妈:原来是她吗,我和她认识但不式朋友。没想到我在村里说房子闹鬼的事情对她造成了影响啊。
Very chill game, story kinda strange, but for me was ok, since I don't care about it.
[h1]体験版以上のワクワクが生まれない、各方面に煮詰めが足りない残念な作品。特にルンファクプレイヤーは回避推奨。[/h1] このゲームをレビューするのに箇条書きで触れると、[b]誤解を招く。[/b] ゲーム自体を説明するのに、どんな要素があるか念のため列挙するが、[b]そのどれもが煮詰まっていないのが最大の問題。[/b] ◯ スクエニらしい影を背負った絵面のいいキャラクター郡 ◯ 美しいBGM × (中途半端に)自宅で出来る四季に応じた農業 × (過去の自社作の面白さを否定する)ジョブチェンジによるキャラクターカスタムと、そのジョブを象徴するキャラクター達 △ (農業要素や牧歌的な生活を全否定する)壮大なSFストーリー(多少ネタバレかもしれないが、期待を裏切られる可能性もあるので) これらの要素が揃っているゲームは他にもあるのだが、このゲームが初見だと評価が上がる傾向にある様子(レビューなどから) つまり、[u]ルーンファクトリーや10年前のMMOに慣れていると、肩透かしを食らう可能性が非常に高い。そういう方は一旦購入非推奨、ネタバレ覚悟で各要素をチェックしたほうがいい。今作は買うには安いゲームではない。[/u] さらに詳しく知りたい人向けに、それぞれの要素について、以下に記載。 [u]◯ キャラクター及びBGM[/u] この点はさすがスクエニ、といったところ。歴代同社ゲームを上回るほど優れているかというとそこまでないが、不安はなくすっと受け入れられる印象。 ただし、ルンファク等別ゲームにある、結婚要素等はない。同居もクリア後のオマケ程度である。 逆に、各キャラクター別のストーリーは同時進行でき、こちらは楽しめる。それも個別エンドとまでは言えないが…(レビュー主は本編より面白かった。) [u]× 農業[/u] [b]牧場物語など、この要素を築き上げてきた他ゲームを否定している。[/b] 種から育てた作物を売り払っても金額は誤差レベルでしか回収できず、種単価自体も高い。[b]料理に加工しても、販売額は素材合計額と同額[/b]なのでただ売り払うのと同価値、[b]むしろ作るだけ手間。[/b] では回復アイテムとしての価値はというと、フィールドに毎日必ず生えてくる薬草・キノコを炒めればクリア可能で、最も手軽かつ金策にも優れると、農業の価値がほぼ否定されている。 一応、初回納品時のみシステム拡張に寄与する部分があるためその価値はあるのだが、[b]季節素材を要求されたらゲーム内で1年待ち[/b]であるため、ひたすらストレス。 [u]× ジョブチェンジと戦闘[/u] 比較的、魅力的と言える仲間たちだが、[b]基本的に最後まで通常攻撃しかしない。回復すらも行わない。[/b]一応終盤で、能動的に発動できる連携必殺技のようなものがあるが、結局単発技なので主人公の必殺技と同視される。どうしてあれだけ過去作があってこうなるのか疑問。 結局のところ、[b]主人公が全部こなすことになるので、ジョブチェンジは単に必須要素であり自由要素ではない。[/b]旧FFシリーズほどアビリティが多いわけでもないし、カスタムできるのは主人公のみとあって、どうにも窮屈かつ単調。 [u]△ ストーリー[/u] ネタバレを避けながら説明するのが難しいが、とにかく噛み合わない。初期村が割と牧歌的で、自宅では農業と言う割に、話はやたら無駄に壮大になっていく。 [u]× 体験版詐欺[/u] [b]私はここで敗北した。[/b]体験版だけだと各要素とも少しずつしか表現されないため、いかにもこれから色々出来そうに見える形で終わった。 オチとしては、[u]体験版で7~8割の要素が見えいていて、そこから深まる要素がほぼない[/u]ゲームである。 物語を追う程度だろうか。 [u]× 細かなストレス[/u] 果物からジャムを作る機械は、[b]ジャムしか作れない。しかも1枠しか作れず、それも同時9個が限界。それでいて、熟成にゲーム内日数を要する。この機械は「畑1枠を専有する。」[/b] 類似ゲームをプレイしているプレイヤーからすれば信じられない仕様だろう。畑は機械だらけになり、肝心(ですらないが)の作物の領域は大幅に減らされる。 もっとも[b]ジャムは値段が上がるだけで別に料理用ですらない[/b]のだが。 [b]結局何がしたかったんだろう。[/b] [u]最後に[/u] 類似ゲームを一切プレイしていないプレイヤーならば楽しめる要素がある点は否定しないが、[b]正直なところあえてこれをやる必要がない。[/b] 見た目こそ違えど、中身の面白さが段違いのゲームが、steamには山程ある。(ルーンファクトリー4SP、グレイブヤードキーパー、スターデューバレー等) [b]どう見ても価格に見合わないゲーム。出来れば騙されず、過去の良ゲーに触れていただきたい。[/b] ※スイッチ版を買ってしまった友人に代わっての投稿です。 ちなみに私は曲だけはいいと思いましたが、プレイ中はゲームに脳細胞を〇されていたので後からサントラ聞いて気づきました。
Looks mid on desktop, but it looks and plays beautifully on Steam Deck. I'm about an hour in and its as good as any Square Enix game.
A differenza di quanto appare, non è un farming game con meccaniche RPG stile Rune Factory, ma è il contrario, un jRPG con meccaniche di farming. Bella storia, ottimo cast di personaggi, belle ambientazioni ed una bellissima colonna sonora composta da uno dei migliori compositori in circolazione, Go Shiina, la stessa persona che ha lavorato per Tales of Zestiria, Code Vein e simili, oltre ad aver fatto le traccie più memorabili del anime di Demon Slayer. Purtroppo il gameplay è carente, le classi sono sbilanciatissime fra loro ed i boss hanno attacchi che sono impossibili da evitare. Come se non bastasse se capita di morire contro un boss non ricarichi dal check point ma passa un giorno, torni a casa e perdi soldi, tutte le pozioni che hai usato e se torni dal boss non puoi saltare le sue cutscenes, ritrovandoti le dita slogate a furia di premere A. Di conseguenza se accade conviene sempre uscire dal gioco e andare su "loading" per andare dal salvataggio manuale, tanto le cutscene prima del boss le dovrai vedere in ogni caso. Inoltre consiglio vivamente di mettervi da parte un sacco di succhi in quanto curano senza aumentare l'appetito. Il gioco lo consiglio, ma se non siete abituati a meccaniche vecchie tipiche di certi action jrpg per PS2 provate qualcos'altro.
Well, I really wanted to enjoy this game but as of now, this feels like a complete rip off of a game, theres not that much to do so far. Idk if the game is just really slow or if I am dopamine hungry but I dont understand the combat of the game and I am have died twice already in chapter 2. I am going to give this game a 6/10 because the combat and the simplicity of the game so far hasn't really left a lasting impression. Anyway thanks for reading.
建模就很垃,但是剧情很ok,种田时间相对于一般,有出乎意料的剧情,给推荐位
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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