
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Barely any budget It's noticable that the devs are kinda inexperienced But man it's such a passion project
[h1]《Harvestella》——唯美致死的精致浪漫[/h1] [b]一首写给末日世界的情书, 写给孤独者的希望, 写给游戏叙事尚未死去的信仰。[/b] [h3]一个从“你是谁”开始,到“你想留下什么”为止的旅程[/h3] [spoiler]主角的真实身份、旧与新世界的冲突、死季的真相、盖斯特的绝望…… 主线剧情就像一层层剥开的洋葱,愈剥愈痛,却愈发真实。[/spoiler] [spoiler]它不追求震撼性的转折,而是用一种“轻描淡写”的方式,带你一步步走进世界的本质—— 当你意识到自己不过是一段旧人类的意识,被植入在一个新人类的身体中, 当你明白你不是拯救者,却因“愿意留下来”而改变一切—— 那一刻,剧情的重量落到了心里。[/spoiler] [h3]细节的深度:哪怕最平凡的NPC,也有属于自己的悲欢[/h3] 《Harvestella》的剧情结构并不是“主线精彩,支线凑数”那一类。 它厉害的地方在于——连支线都写得用心、动人,而且彼此联动。 许多 NPC 的支线任务不仅描绘他们自身的生活,还反过来补足主角同伴的故事, 整体节奏设计合理,主线与支线同步推进时,会获得更加全面的理解和情感共鸣。 比如莱瑟村那三个孩子的支线,从吵架到误会、再到和解,是对“离别与成长”最真实的刻画 它让你相信:这个世界不是为你存在的,而是你恰好走进了他们的生命里。 [h3]音乐的魔力:一段旋律,陪你走过所有高低[/h3] 《Harvestella》的音乐,我愿意给出我个人的最高评价。 游戏的主旋律以“主题动机”(Leitmotif)的方式贯穿始终—— 它反复出现,却不会感到重复。 不同乐器、风格、节奏的组合,让它在每一个重要时刻都带来不同情感: 在村庄,是安宁; 在剧情高潮,是悲怆; 在命运决断之际,是遥远的叹息; 在死季来临时,则化为扭曲破碎的回声。 不是简单的“配乐引导”,而是用情绪本身的回响告诉你: “你已经陪着这些人,走了好远好远。” 真正意义上的音乐叙事。 [h3]美术风格:不是华丽,而是克制而精致[/h3] 《Harvestella》的立绘设计并不追求那种“炫技式的华美”,但却非常用心且风格统一。 每个角色的立绘都体现出独有的气质; 食谱插画就像是一本手绘的幻想料理书; 背包中的每个素材图标也都精致耐看,既辨识度高,又让人有“真实存在”的感觉。 这种“低调中的细致”完美匹配了游戏本身的节奏与世界观。 [h3]玩法节奏:轻度经营,情绪服务叙事[/h3] 从四季更替、农田系统,到副职业成长与战斗系统, 《Harvestella》的玩法并不复杂,但节奏编排得极好,始终服务于情绪推进与剧情层次。 本质上,它是一款套着种地外衣的 JRPG。 [h2]结语:浪漫不在外表,而在一路走来的细节[/h2] 这不是一款靠特效吸引人的游戏, 它也没有浮夸的战斗演出或热门机制。 但它讲了一个真正动人的故事, 用细节刻画人心、用音乐连接情感、 用四季与灾厄交织出一场——唯美、浪漫、至死方休的旅程。 如果你喜欢叙事驱动的 RPG,喜欢慢节奏地走进世界、走进人心,喜欢在音乐和文字中感受共鸣, 那么,我会真心推荐这部作品。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
22年最喜欢的游戏之一
Really fun game so far. The farming is very simple but I think I like it that way. I really like the stories and characters.
This was made by Live Wire. Combat is floaty and has no impact. Farming is basic. Exploration is dull. Story is bland as mildly stale bread. A mile wide, a centimetre deep.
well this game for me feels boring i didnt enjoy it very much first problem is the dialouges i cant skip them and the game feels like a story rather than a game so this is a big issue the developer should make a choice for skipping these boring dialouges and long story second the combat system isnt that good most of the times you cant avoid bieng hit by the monsters even if you are professional and you have to eat and drink all the time to restore your stamina i couldnt enjoy it at all third there is no voice acting which dosnt make you feel into the characters forth the time is limited and goes very fast every time i have to leave the dungeon and go back to sleep things i like are the animation and graphichs and the dungoens look very nice i enjoyed rune factory games alot and was expecting this game to be good but i dont like
I started out not really liking it, but the longer I play, the more I enjoy? A part of me wonders how this happened since it didn't sit well with me at first. It's trying to be an RPG and a farming game and winds up being good at neither. Clunky combat and tedious quests on one side, with limited foraging and social systems on the other, but it's still hard to put down nonetheless and will likely continue playing to see how this story ends. 🌾
要说是纯粹一坨也不至于。主要的问题还是价格过高,打骨折尝个鲜还行的水平,原价买就是纯粹是大怨种了。 半成品无配音,特殊时期出的,导致奇怪的主角模型等就不多说了,游玩体验也属于差劲的。 无论是当种田游戏和当剧情游戏看待,都十分割裂。 强行做成蹩脚的即时制的战斗部分,真不如做成回合制。 前期的战斗部分是蹩脚,后期的战斗部分,是蹩脚又窝火。 当你被剧情调动了情绪,剑在弦上非常想连续往下追看看时,请回去长时间种田筹集资源,就十分的窝火。 为了拖时间,后面的地图,FEAR怪数值也很离谱,还放在主线必经之路上,没法绕开。 想过剧情往里走,直接锁门加挨一下半血,加硬直等负面效果,这么整死很多次让人心态爆炸。 虽然说打掉小怪门能开,但是蹩脚的战斗系统会让你心态爆炸,大多数时候一顿试图操作发现压根没法操作。 只能拼资源硬耗和FEAR怪打起来,然后废半天劲没走两步又是一只FEAR拦路, 消耗太多又回去种田吧,这数值设计,纯粹是没活硬拖玩家时间了。 而种田想好好种又需要主线探索度足够,否则一堆没解锁的配方。 优点是整体剧情不错,主线讲了一个有头有尾的故事,支线也有点意思,音乐不错,画面的观感不错。 只推荐在打骨折时,并且考虑开修改器,达成一气呵成连贯式的打完主线,这个时候回味整体剧情还是蛮有意思。 然后喜欢种田休闲的再慢慢的玩一玩,听一听歌,可能会体验稍微好一点。
The grapgics are ok at best, and really terrible for something that came out in 2022. The animations are disjointed and clunky, the interface is terrible and slow, and the controls are abysmal. I haven't even reached the game proper yet and I'm already fed up. It's terrible. A few control examples: Any menu or text choice cannot be changed with the mouse, there is no cursor. You can use left/right click, but any navigation to the right option only works with the keyboard. There is no consistent way to change orientation without moving enough to run. If you only want to take a step, most of the time your character will side step, but the selection depends on your facing, so you constantly have to run away and back to get your character to face the way you want. Conversations are completely text only, no voice acting, and there is no flow. It's very basic visual novel style, a few words per dispaly, click to forward, accompanied by bad animations. Those animations play disjointed bits one after another as if you triggered them sequentially from a moodboard or something. On the whole this is a joke.
Auf den ersten Blick eine nettes Final Fantasy Universum Farming/Adventure Game. Maue Grafik im guten FF Stil. Gameplay ist sehr banal und einfach und schwerst langweilig.Nach 4 Stunden hat man die Schnauze voll. Langsame Story, elendig lange langweilige Dialoge, reißt einen überhaupt nicht mit. Alles im Game ist völlig überteuert, was massives grindig notwendig macht. Kämpfen ist sehr sehr schlecht geworden. Die Gegner werden immer stärker, der Charakter aber gar nicht. Auch wenn man Punkte investiert und upgradet, wird man immer weiter schwächer. Ganz ganz mieses Gameplay und Design. Wirklich wirklich langweilig und öde. Das Game ist völlig überteuert! 60€ für das was es bietet ist einfach viel zu viel. Da bietet ein Stardew Valley oder Wylde Flowers weit mehr Gameplay für weit weniger Geld - kauft das. Aber dort steht ja auch nicht Square Enix drauf.... Kauft das Game auf keinen Fall!!! Wenn, dann im Sale für unter 10€. Mehr ist es echt nicht wert.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5M | 3.7K | 88% | $59.99 | |
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| $2M | 2.6K | 84% | $24.99 | |
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| $16.3K | 42 | 57% | $11.99 |
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| $1.8M | 5.9K | 87% | $9.99 | |
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| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 4.2K | 80% | $19.99 | |
| $1.8M | 1.6K | 86% | $29.99 |