
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, so while I do recommend this game, I don't like every aspect of it. Positives: - Story Content - Am a big fan of the story itself. There is a lot of character depth that builds over time. - Farming - Fishing Negatives - Story Progression / Pace - The story is written in a way to make it feel like you need to rush to the next objective as quickly as possible. - Post release development - nothing was done or will be done to fix any of the bugs in this game. Nothing will be expanded on. No end game content will be added. The story is what it is and that's the end of it. - Post Game Content - There is none.
A very nice and cozy game that delivers a decent experience in all the genres it touches on. 7/10 What to expect : Pros: -Story Can't go wrong with square enix and story writing. Very well written and executed with one of the most intuitive dilemmas I have encountered in gaming . -Visuals Cute anime styled visuals with nice detailed environments for immersion. -Soundtracks Just gosh , Japanese people did it again . Cons : - Not a AAA game , the budget are for a AA game at best so adjust expectations . - No voice acting ! apart from some greetings and combat quotes all dialogues are read only ( this is what broke the game for me ) -Fighting The fighting is simple tank and spank with not much in terms of tactics besides the final optional content . -Crafting Very rich crafting system but feels very obsolete , with more than 150 cooking recipes and I only ever used like 10 in the entire game , it is so detailed but to no end , there is no incentive to bother with food bonuses. -Pacing The day night cycles may make some people feel time stressed , although there is no time limit in the game ( I personally finished just before the 3rd year mark) it can feel rushy as every night you gotta be home by 12:00 or so . Things I found neither good nor bad Exploring : There is surely enough to explore but not so much as "off the beaten path "content , there definitely is but not that much . Characters : Could get much more development , could also be worse Farming : Simple and enjoyable , I liked it , but others more into the genre can find it lacking In general it is a AA game with a smaller budget that in my opinion did miracles with what it had to work with. Would definitely recommend
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most pretentious, over-rated and insulting experience ever to come out of an AAA studio. This turd disrespects your time and intelligence with half baked & tedious mechanics, un-skippable long cutscenes and a caveman design meant for deficient children playing their first video game. Not enough disdain to spare for this one. Stay far away from this slop.
スクエニからルーンファクトリーっぽいゲームが出るということで発売日からプレイ経験あり。 今回2週目をクリアしたので感想を。 [h1]ストーリー最高[/h1] メインストーリーは自分の好みにドンピシャだったということもあり、めちゃくちゃ満足度高いです。 [spoiler]中世世界に見えて実は文明が発展しすぎて一度退化してた[/spoiler]系のもの、大好きなんだよな…(世界樹の迷宮しかり) 当方サブクエはあまり進んでやらないタイプだけど、ものによっては涙腺に来たり続きが気になったりするサブクエもあって、やはりストーリー面の作りこみが良いなと思った。 [h1]キャラクター最高[/h1] ブラッカのような一匹狼キャラと、ハイネのようなチャラそうで根はそうでもないキャラが好き侍なので、2人を連れてずっと冒険してました。笑 ブレイクタイム発生条件がよくわからなかったのが悔い…(ブラッカとアリアの1個しか見れなかった)。 各キャラクターストーリーも良かった。 みんな最後は素敵な笑顔を浮かべてて、やってよかった感が強い。 欲を言うなら、ルンファクみたいに部分ボイスでもいいからボイス増やしてほしかった…。 戦闘中にディアンサスの声聞いて「おぬし女人でいらっしゃった!!?」は全ハーヴェステラ民が通る道だと勝手に思ってる笑 [h1]戦闘はあまりおもしろくない[/h1] ルンファクはさくさくスイスイ動けるからシンプルな戦闘でも気にならなかったけど、これはもっさり動く。 動きが鈍いのに戦闘が脳筋しかなくて戦略的な戦闘要素がほぼない。 ボスでブレイク狙うのが唯一かな。 ストーリーがおもしろかったから続けられたけど、戦闘もジャスト回避とかあったらもっと楽しめただろうなって思う。 最終的にジョブはアベンジャー・メイジ・(シュリカのやつ)の3つで遠くからチクチクしてた。 ストーリーとキャラがめちゃくちゃいいので、RPG好きには推したい。 牧場物語のようなスローライフが好きな人はちょっと違うかも? でも、これを機にスクエニ風のJRPGストーリーを体験してみるのも良さそう。
The beginning jumps all over the place and has crappy dialogue. The choices of response dialogue are pretty dumb. Here's two options that are effectively the same thing(most of the time). Why bother having options? Pacing and flow feels so incredibly weird and off putting. Writing is horrid. Customization to your character when you're starting out is laughable. Seems like they made the female character and then made the male character the same but with no breasts and slightly bigger build. Same clothing and everything. Enjoy your thigh highs, dudes! If you can't even put in the effort there, then there is no point giving this a longer shot past the refund point.
As a person who loves Final Fantasy and Octopath Traveller, I was surprised I hadn't heard of the release of this game. But I was also shocked to see that it combined farming and other cozy gamer topics. It was really nice to see some of my favorite gameplay styles combined! I can understand that people who only like farming sims or only like RPGs might have been dissappointed, but for those of us who love both, it is a perfect match. I hope there will be more games like Harvestella in the future.
只有2星的游戏(如果满分是5星),表现实在差劲。 我是看其他人评价里说剧情怎么怎么优秀……说哪怕画面是15年前的水平,说哪怕全程没配音,说哪怕种植模块一般,冒险部分一般,但是剧情和音乐好啊!我…就信了OTL。 事实证明,我还是太天真了。 剧情不说平平无奇吧,也只能说乏善可陈。 原来是真的——画面稀烂、没配音、种植制作单调枯燥、冒险打怪无聊重复。音乐也只是像音乐系学生勉强凑合之作,别说和那些有震撼人心添彩加分的游戏配乐比,就是和网络游戏比也差了一大截。剧情是老套至极的主角拯救世界的冒险故事,连最后的剧情反转,都透露着敷衍。 整部作品就是在有限预算下,一群工作人员勉强自己例行完成老板任务的敷衍作品。 我是很认真的花了很多时间通关了这个游戏后,给的评测。
Farming is ok, nothing too incredible but not bad either. Combat could be better (got really tiresome by the third act), ties in well with farming but it just gets boring from clicking and healing, there is no way to dodge or block. Story is surprisingly pretty interesting, didn't expect anything from some goofy farming game. Overall, 4/5 (Pretty good)
I want another one, gimmie gimmie Square enix
初レビューです、プレイ時間109時間で実績全解除しました。 結論から言うとこのゲームは傑作です。非常に良く練られたストーリーや世界観、嫌味が無く馴染みやすいキャラ、ステージや戦闘に合う音楽とすべてが高水準です。ストーリーに関しては別ゲーになりますがゼノギアスやクロノクロス、ゼノブレイドシリーズが好きな人には間違いなく合うと断言出来ます。このゲームのシナリオライターさんもXを見るとこれらのソフトが好きなようで、キャラクターの台詞回しが似ていると思います。 戦闘システムには否定的な意見が多いですが自分的にはこのぐらい単純な方が分かりやすくササッと進められて良いと思います。マップ上には強敵モンスターも居ますがレベルを上げて食事を取りながら戦えばプレイ技術などは要求されずに勝利出来るなど自分のような下手でも楽しいです。それが単純で面白くないという人がいるのも分かりますが… マイナス点としてはキャラボイスが少ないこと、重要な場面だけでもボイスがあると良かったかなと思います。 総評としては癖は強いですが刺さる人にはとことん刺さるゲームだと思います、とにかく上記に挙げたゲーム群が好きな人には100%お勧め出来ます。自分はクリア後Switch版も買いました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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