
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
スクエニからルーンファクトリーっぽいゲームが出るということで発売日からプレイ経験あり。 今回2週目をクリアしたので感想を。 [h1]ストーリー最高[/h1] メインストーリーは自分の好みにドンピシャだったということもあり、めちゃくちゃ満足度高いです。 [spoiler]中世世界に見えて実は文明が発展しすぎて一度退化してた[/spoiler]系のもの、大好きなんだよな…(世界樹の迷宮しかり) 当方サブクエはあまり進んでやらないタイプだけど、ものによっては涙腺に来たり続きが気になったりするサブクエもあって、やはりストーリー面の作りこみが良いなと思った。 [h1]キャラクター最高[/h1] ブラッカのような一匹狼キャラと、ハイネのようなチャラそうで根はそうでもないキャラが好き侍なので、2人を連れてずっと冒険してました。笑 ブレイクタイム発生条件がよくわからなかったのが悔い…(ブラッカとアリアの1個しか見れなかった)。 各キャラクターストーリーも良かった。 みんな最後は素敵な笑顔を浮かべてて、やってよかった感が強い。 欲を言うなら、ルンファクみたいに部分ボイスでもいいからボイス増やしてほしかった…。 戦闘中にディアンサスの声聞いて「おぬし女人でいらっしゃった!!?」は全ハーヴェステラ民が通る道だと勝手に思ってる笑 [h1]戦闘はあまりおもしろくない[/h1] ルンファクはさくさくスイスイ動けるからシンプルな戦闘でも気にならなかったけど、これはもっさり動く。 動きが鈍いのに戦闘が脳筋しかなくて戦略的な戦闘要素がほぼない。 ボスでブレイク狙うのが唯一かな。 ストーリーがおもしろかったから続けられたけど、戦闘もジャスト回避とかあったらもっと楽しめただろうなって思う。 最終的にジョブはアベンジャー・メイジ・(シュリカのやつ)の3つで遠くからチクチクしてた。 ストーリーとキャラがめちゃくちゃいいので、RPG好きには推したい。 牧場物語のようなスローライフが好きな人はちょっと違うかも? でも、これを機にスクエニ風のJRPGストーリーを体験してみるのも良さそう。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Nier:Automata and Stardew/Farming sims, you'll like this game. It's got a decently good storyline, pretty art, and the special Square Enix brand of existential crises and JRPG-isms. Overall, I had fun. You level pretty quickly and I had the storyline beat by the end of year 1, so the rest is just farming and relaxing up until 100%. I wouldn't say it was my favorite of all time, but it's a good intro to the genre IMO.
4/10 got about an hour of gameplay on steam deck crashed my steam deck this is MADNESS and no way to change it in game, and its for everything. https://steamcommunity.com/sharedfiles/filedetails/?id=3694406477\ can hardley change any settings at all also no way to turn down the bloom its ok... went with rune factory guardians of azuma instead may pick it up if its ever on deep sale again
Recommended, with caveats. Much like the original Nier, Harvestella is a hard game to nail down, and is definitely more than the sum of it's parts. +Good mix of gameplay types +Strong story and characters +Excellent soundtrack +Well designed and diverse locations +/-Next to no voice acting (this didn't bother me) -Nothing about the gameplay stands out as particularly good -Battles in particular are clunky, and in the end game become a chore -Some unfortunate grindy elements that intertwine for unlocking certain things; problematic in that the unlockable items/crafts/foods will serve no use at that point in the game. If you're into the more experimental types of games Square/Enix used to put out before they got huge, give Harvestella a try.
A very nice and cozy game that delivers a decent experience in all the genres it touches on. 7/10 What to expect : Pros: -Story Can't go wrong with square enix and story writing. Very well written and executed with one of the most intuitive dilemmas I have encountered in gaming . -Visuals Cute anime styled visuals with nice detailed environments for immersion. -Soundtracks Just gosh , Japanese people did it again . Cons : - Not a AAA game , the budget are for a AA game at best so adjust expectations . - No voice acting ! apart from some greetings and combat quotes all dialogues are read only ( this is what broke the game for me ) -Fighting The fighting is simple tank and spank with not much in terms of tactics besides the final optional content . -Crafting Very rich crafting system but feels very obsolete , with more than 150 cooking recipes and I only ever used like 10 in the entire game , it is so detailed but to no end , there is no incentive to bother with food bonuses. -Pacing The day night cycles may make some people feel time stressed , although there is no time limit in the game ( I personally finished just before the 3rd year mark) it can feel rushy as every night you gotta be home by 12:00 or so . Things I found neither good nor bad Exploring : There is surely enough to explore but not so much as "off the beaten path "content , there definitely is but not that much . Characters : Could get much more development , could also be worse Farming : Simple and enjoyable , I liked it , but others more into the genre can find it lacking In general it is a AA game with a smaller budget that in my opinion did miracles with what it had to work with. Would definitely recommend
150个小时才达成的全成就,其实剧情只占30小时不到一点。好久没见过故事打磨地这么精致,完整,且感人的JRPG了,难得碰上这种隐藏的剧情向佳作,想着一定要记录一下现在的所思所想。 主线剧情在第五六章的时候就已经接触到了世界的真相,这个推进过程和世界观铺垫展开节奏都把握的很好,每次以为故事讲完了大结局了,结果更精彩的还在后面,让人全程都保持足够的新鲜感。 不止是主线任务,支线和角色的羁绊任务都让人感受到剧本家的认真程度。每个支线都是一个独立的小故事,其中不乏重逢的温馨和离别的悲伤等等各种各样丰富的感情,每个都很能打动人(特别是那个叫「樱花的恶作剧」系列的任务,当时看完真的哭了半天)。角色的羁绊系列任务除了加深背景刻画外,最让我喜欢的还是其围绕着很多话题进行了很有意思且新颖的讨论,每个角色故事都有一个很明确的主题,这里简单列举一下,信仰&心灵寄托(休莉卡),背负过去的重量&身份认同感(伊斯缇娜),记忆继承&人格同一性(艾吉尔&缇艾拉),梦想的继承&希望&人类的可能性(海涅),一族的悲愿&牺牲&思念(艾摩),复仇的末路&负面的连锁(布拉卡),个体意识&集体思想 + 灵魂&生命(狄安赛斯),虚假的记忆和存在本身&随之形成的意识的真实性(独角兽),初代人类和后化人类的生命权利的抉择&父母的遗志的达成(艾丽亚)。现在这样系统性的回顾一下更加感慨这个剧本家思想的深邃。他没有给出标准答案,但是他让每个角色都给出了自己独特的答案,虽然文本量巨大,但是看的时候真的一点都不会有不耐烦,只有时不时停下来确认自己对这些平时根本没有机会去思考的问题的看法和属于自己的答案。这些支线&角色任务和主线相辅相成,补全了世界观这点要特别表扬一下。 最后的最后,让整个游戏升华的credits真的得给椎名豪,他的作曲真的没有哪一首让人失望过,对各种场景的感情调动真的把握到极致了,其中有一首旋律有几个小节真的和无限列车里大哥牺牲时的bgm非常相似。每次碰见有放这个bgm的场景或者剧情都会放慢节奏多沉浸一会,事后翻出来听的时候每次都能被这首渲染的悲伤氛围吸进去无法自拔。 在这个快餐时代,为什么日本人写的故事能让我如此痴迷,果然还是那所谓的匠人精神吧。在剧情完整度和深度和其他各方面都能看的出其近乎偏执般的执着。当然不否认还有日语蕴含的细腻、含蓄、注重氛围和细节的美感带来的情感调动的加成,对内心感受的微妙捕捉这个特性,使得其特别适合被用来写一些能引人思考的故事。 其实打完这个游戏已经是好几天前的事儿了,但是一直回味到今天还是忘不掉那几个令人记忆深刻的场景,特别是遗忘的乐园那一章的地图,真的颇有尼尔的味儿了,充满了人类灭亡后末世的荒凉感,这也是另一个令我特别喜欢的点。 mark了这作的剧本「古屋海斗」,希望以后也能看到他的作品。
As a person who loves Final Fantasy and Octopath Traveller, I was surprised I hadn't heard of the release of this game. But I was also shocked to see that it combined farming and other cozy gamer topics. It was really nice to see some of my favorite gameplay styles combined! I can understand that people who only like farming sims or only like RPGs might have been dissappointed, but for those of us who love both, it is a perfect match. I hope there will be more games like Harvestella in the future.
只有2星的游戏(如果满分是5星),表现实在差劲。 我是看其他人评价里说剧情怎么怎么优秀……说哪怕画面是15年前的水平,说哪怕全程没配音,说哪怕种植模块一般,冒险部分一般,但是剧情和音乐好啊!我…就信了OTL。 事实证明,我还是太天真了。 剧情不说平平无奇吧,也只能说乏善可陈。 原来是真的——画面稀烂、没配音、种植制作单调枯燥、冒险打怪无聊重复。音乐也只是像音乐系学生勉强凑合之作,别说和那些有震撼人心添彩加分的游戏配乐比,就是和网络游戏比也差了一大截。剧情是老套至极的主角拯救世界的冒险故事,连最后的剧情反转,都透露着敷衍。 整部作品就是在有限预算下,一群工作人员勉强自己例行完成老板任务的敷衍作品。 我是很认真的花了很多时间通关了这个游戏后,给的评测。
Ok, so while I do recommend this game, I don't like every aspect of it. Positives: - Story Content - Am a big fan of the story itself. There is a lot of character depth that builds over time. - Farming - Fishing Negatives - Story Progression / Pace - The story is written in a way to make it feel like you need to rush to the next objective as quickly as possible. - Post release development - nothing was done or will be done to fix any of the bugs in this game. Nothing will be expanded on. No end game content will be added. The story is what it is and that's the end of it. - Post Game Content - There is none.
初レビューです、プレイ時間109時間で実績全解除しました。 結論から言うとこのゲームは傑作です。非常に良く練られたストーリーや世界観、嫌味が無く馴染みやすいキャラ、ステージや戦闘に合う音楽とすべてが高水準です。ストーリーに関しては別ゲーになりますがゼノギアスやクロノクロス、ゼノブレイドシリーズが好きな人には間違いなく合うと断言出来ます。このゲームのシナリオライターさんもXを見るとこれらのソフトが好きなようで、キャラクターの台詞回しが似ていると思います。 戦闘システムには否定的な意見が多いですが自分的にはこのぐらい単純な方が分かりやすくササッと進められて良いと思います。マップ上には強敵モンスターも居ますがレベルを上げて食事を取りながら戦えばプレイ技術などは要求されずに勝利出来るなど自分のような下手でも楽しいです。それが単純で面白くないという人がいるのも分かりますが… マイナス点としてはキャラボイスが少ないこと、重要な場面だけでもボイスがあると良かったかなと思います。 総評としては癖は強いですが刺さる人にはとことん刺さるゲームだと思います、とにかく上記に挙げたゲーム群が好きな人には100%お勧め出来ます。自分はクリア後Switch版も買いました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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