
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story line of this game is absolutely beautiful, and its overall very enjoyable. I'm now just going through and getting the rest of the achievements, I finished the story line at about 65 hours (i'm also a slow game player lol). Anyway, I really love this game and will probably always cherish it as its also my first "big" game that i've 100% besides Stardew Valley! Much love to the devs and this game <3
スクエニからルーンファクトリーっぽいゲームが出るということで発売日からプレイ経験あり。 今回2週目をクリアしたので感想を。 [h1]ストーリー最高[/h1] メインストーリーは自分の好みにドンピシャだったということもあり、めちゃくちゃ満足度高いです。 [spoiler]中世世界に見えて実は文明が発展しすぎて一度退化してた[/spoiler]系のもの、大好きなんだよな…(世界樹の迷宮しかり) 当方サブクエはあまり進んでやらないタイプだけど、ものによっては涙腺に来たり続きが気になったりするサブクエもあって、やはりストーリー面の作りこみが良いなと思った。 [h1]キャラクター最高[/h1] ブラッカのような一匹狼キャラと、ハイネのようなチャラそうで根はそうでもないキャラが好き侍なので、2人を連れてずっと冒険してました。笑 ブレイクタイム発生条件がよくわからなかったのが悔い…(ブラッカとアリアの1個しか見れなかった)。 各キャラクターストーリーも良かった。 みんな最後は素敵な笑顔を浮かべてて、やってよかった感が強い。 欲を言うなら、ルンファクみたいに部分ボイスでもいいからボイス増やしてほしかった…。 戦闘中にディアンサスの声聞いて「おぬし女人でいらっしゃった!!?」は全ハーヴェステラ民が通る道だと勝手に思ってる笑 [h1]戦闘はあまりおもしろくない[/h1] ルンファクはさくさくスイスイ動けるからシンプルな戦闘でも気にならなかったけど、これはもっさり動く。 動きが鈍いのに戦闘が脳筋しかなくて戦略的な戦闘要素がほぼない。 ボスでブレイク狙うのが唯一かな。 ストーリーがおもしろかったから続けられたけど、戦闘もジャスト回避とかあったらもっと楽しめただろうなって思う。 最終的にジョブはアベンジャー・メイジ・(シュリカのやつ)の3つで遠くからチクチクしてた。 ストーリーとキャラがめちゃくちゃいいので、RPG好きには推したい。 牧場物語のようなスローライフが好きな人はちょっと違うかも? でも、これを機にスクエニ風のJRPGストーリーを体験してみるのも良さそう。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely loved this game and wish more games like this would come out. Great characters, good story, and fun gameplay. It's a sort of hybrid of Harvest Moon and Final Fantasy, so if you're looking for a pure farming game or a pure epic RPG, this may not be for you. The only negative from me is the lack of full voice acting and unskippable cutscenes, but neither is a dealbreaker.
ストーリーをクリアするところまでプレイ。 スクエニ版ルーンファクトリー。 ルーンファクトリーが農業生活メインで、サブにRPG要素があるゲームだとすれば、このゲームはRPGメインの農業生活がサブという感じ。 生活を楽しむというよりは、ストーリーを楽しむゲーム。 ルーンファクトリーのようなガッツリとした農業生活シミュレーションを期待すると、物足りないかもしれない。 ストーリーは良くも悪くもスクエニのゲームだなといった感じ。 私は波長が合ったのか、楽しむことができた。 戦闘はアクションRPGだが、正直アクション要素には期待しないほうが良い。 地面に赤く攻撃範囲が表示される攻撃は回避できるが、そうでない攻撃は基本的に回避できない。 アクションが上手ければノーダメージで敵を撃破できる、というようなゲームではない。 アクション要素は赤い攻撃範囲に入らないようにする程度のもの。 基本的には回復アイテムをがぶ飲みしながらの殴り合いになる。 アクションRPGではあるが、プレイフィールはコマンド選択式RPGに近いように感じた。少しFF14っぽさがある。 また、難易度は低め。 普通にプレイしていれば、特に壁に当たることなく最後まで行けるくらいの難易度。 全体的にサクサクとテンポ良くプレイできるため、プレイしていてストレスはあまり感じなかった。 スクエニらしいストーリーをのんびりと味わいたい人にはおすすめ。
A very nice and cozy game that delivers a decent experience in all the genres it touches on. 7/10 What to expect : Pros: -Story Can't go wrong with square enix and story writing. Very well written and executed with one of the most intuitive dilemmas I have encountered in gaming . -Visuals Cute anime styled visuals with nice detailed environments for immersion. -Soundtracks Just gosh , Japanese people did it again . Cons : - Not a AAA game , the budget are for a AA game at best so adjust expectations . - No voice acting ! apart from some greetings and combat quotes all dialogues are read only ( this is what broke the game for me ) -Fighting The fighting is simple tank and spank with not much in terms of tactics besides the final optional content . -Crafting Very rich crafting system but feels very obsolete , with more than 150 cooking recipes and I only ever used like 10 in the entire game , it is so detailed but to no end , there is no incentive to bother with food bonuses. -Pacing The day night cycles may make some people feel time stressed , although there is no time limit in the game ( I personally finished just before the 3rd year mark) it can feel rushy as every night you gotta be home by 12:00 or so . Things I found neither good nor bad Exploring : There is surely enough to explore but not so much as "off the beaten path "content , there definitely is but not that much . Characters : Could get much more development , could also be worse Farming : Simple and enjoyable , I liked it , but others more into the genre can find it lacking In general it is a AA game with a smaller budget that in my opinion did miracles with what it had to work with. Would definitely recommend
只有2星的游戏(如果满分是5星),表现实在差劲。 我是看其他人评价里说剧情怎么怎么优秀……说哪怕画面是15年前的水平,说哪怕全程没配音,说哪怕种植模块一般,冒险部分一般,但是剧情和音乐好啊!我…就信了OTL。 事实证明,我还是太天真了。 剧情不说平平无奇吧,也只能说乏善可陈。 原来是真的——画面稀烂、没配音、种植制作单调枯燥、冒险打怪无聊重复。音乐也只是像音乐系学生勉强凑合之作,别说和那些有震撼人心添彩加分的游戏配乐比,就是和网络游戏比也差了一大截。剧情是老套至极的主角拯救世界的冒险故事,连最后的剧情反转,都透露着敷衍。 整部作品就是在有限预算下,一群工作人员勉强自己例行完成老板任务的敷衍作品。 我是很认真的花了很多时间通关了这个游戏后,给的评测。
4/10 got about an hour of gameplay on steam deck crashed my steam deck this is MADNESS and no way to change it in game, and its for everything. https://steamcommunity.com/sharedfiles/filedetails/?id=3694406477\ can hardley change any settings at all also no way to turn down the bloom its ok... went with rune factory guardians of azuma instead may pick it up if its ever on deep sale again
仅推荐5折或更低价格购买
我天,本来看评论以为这作游戏性烂到什么地步了,结果实际游玩下来体验很不错,而支线任务基本都有头有尾,剧情相互联通,设计的很有意思,主线剧情在JRPG里算第一档的存在了,美术受限于模型质量不算特别惊艳,但真不算差,音乐更是SE的招牌,这真是好游戏啊!
TLDR It's a good game for people who enjoy Farming RPGs, but I wouldn't recommend it to everyone. As a whole, the game has a lot of potential, but feels very unpolished in many aspects. Buy on sale if you're interested in it. If they ever make a sequel, I'd get it with the hopes of seeing this cleaned up more. Gameplay is distinctly split between its two genres: Farming and ARPG and neither feels very cohesive with the other. Both genres are oversimplified to the point where I can't say I had a lot of fun. It felt rewarding in the sense of accomplishment and I enjoyed learning about the story/world, yes, but it wasn't fun. Farming has crafting and unlockables but I found myself waiting for the next season to come around just to unlock stuff because they fueled my weapon upgrade expenses. In any one season, there's maybe 10 crops total to choose from across 3 biomes. Processing any produce is very limited and is only to sell or cook with. Money is then primarily used for buying more seeds or upgrades. The cooking is mainly to keep your hunger/stamina levels up besides one brand of sidequest. Speaking of hunger, I understand the need for food in this kind of game, but it does become a nuisance when just running around large maps and battling require you to eat every minute or so. As for battling, it's clunky. There is a dodge on melee classes that seems more useful for mobility than dodging. You eventually unlock 4 abilities per job class, each with their own cooldown, but other than that, it's spam attack and heal as necessary (tip: use juice, it consumes instantly and doesn't fill up hunger). Battles are relatively balanced without grinding excessively (minus the postgame final boss, but that's a challenge you're looking for if you find it). You can pick 3 of up to 12 jobs at save points to switch between in combat with 8 different damage types, and monsters share 3-4 weaknesses in the same general area so you can stack your party to exploit them relatively easily once you know what they are. Also the daily time constraint of being in bed by midnight or pass out does put pressure on you to find the next save/fast travel point or create a shortcut before then. They're mostly scattered so you do get satisfaction progressing with a new one or two every day you explore these mostly linear dungeons. The writing is pretty typical for Square. I enjoy it and find it really interesting, but the main plot does come down to [spoiler]fighting a god with the power of friendship[/spoiler] so take that as you will. Character development is superb for your companions. However, the gameplay really detracts from it because they try to pace companion events across 10 days each so there are several times where they will have an urgent request that needs to be taken care ASAP, but your companion will then turn around and say "Let's prepare for now. I'll write to you tomorrow when I'm ready," thus breaking the immersion. For main/side quests, there'll be breaks in dialogue scenes, just for you to regain control so you can walk to the other side of the door and continue the scene again. Seems like they could have streamlined this. There's also a lack of some QoL stuff like auto-play, fast forward, or skip dialogue (failed boss fight intros can be skipped but that's it). Music is phenomenal, but quickly becomes repetitive as it isn't varied all that much. You'll know what to expect in any emotional cutscene solely based on the music. This would be fine for the thematic development across the game except here, the songs get used without considering the degree of emotion e.g. the same sad song gets plays whether it's a "I want to play with the other kids too" kind of scene or [spoiler]"I am now the last of my species"[/spoiler] scene and it undercuts the feeling once you realize. Maybe I'm just getting greedy and want more... Now for misc. stuff. I noticed dropped frames pretty frequently so I wonder how optimized this game is for PC. Visuals have never been what I look for in a game but I'll say that it is stylized to its advantage. There are some unique creatures, bosses, and environments in this world. Character models however don't show much emotion and their bodies move pretty rigidly for a 2022 game. Voice lines are minimal and usually along the lines of a personalized "Good morning!" or whatever line the character says. I'd really like to have more voice acting as what lines they do have add quite a bit of flavor but is somewhat grating when they repeat it every time. The world map is somewhat small, but it works for this game, especially lore-wise. The environments and dungeons do feel unique and beautiful, but a lot of NPCs and enemies are recycled. I honestly forgot there was a character customization, but it's bare minimum i.e. body type, eye color
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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