
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
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About
Welcome to Funnel Runners, where you will have your first on-site deployment with APEX Storm Monitoring Services.
A high-priority F5 tornado is approaching, and we are counting on you (and up to 7 fellow friends) to collect data, scavenge necessary information, and, of course, survive.


The weather is your worst enemy here. Tornados and storms will spawn randomly, grow stronger over time, and tear the whole map apart. Buildings will collapse piece by piece, and items will no longer be found in destroyed areas, so you must adapt quickly. Be careful not to be swept up by the wind; you may not be found again.

In this mission, you can team up with 7 other players or tackle it solo. Share gadgets, split up to cover more ground, collect necessary information and items to fix the van before the situation turns bad.
With realistic graphics and a first-person perspective, the experience brings you close to every gust of wind, distant siren, and falling piece of debris.

Scavenge the collapsing city for scattered vehicle parts, fuel, and tools. These items will allow you to repair your van and help you survive the storm. Each playthrough features randomized environments, weather, items, and problems to solve on your vehicle. No playthrough will be the same.


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Reviews
Themes across 1761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is OK. It definitely needs more time to cook, but right now you've got one map and one objective: fix a van and escape, either with up to seven friends or a group of randoms. I did have a lot of fun dodging acid rain, hail, lightning, fire and tornadoes. The atmosphere is great, and hearing people scream over the radio that a tornado is coming creates some genuinely fun moments. That said, I can see why the game starts to feel repetitive pretty quickly. If you get a really good group any normal difficulty normal or below will be done blazing fast. Instead of having every objective boil down to press E at the right time, it would be great to see more varied interactions, For example, cutting down a tree blocking the road, gathering materials to repair a drawbridge/bunker so the van can cross, or other side/main objectives. Right now, the only real timer in the game is the F5 tornado. Once it arrives, you're basically guaranteed to die within a few minutes unless you've already finished your objectives and escaped. It seems like they listen to the community and take feedback seriously along with the fact that they put ove into this game which you can see on the discord on the forums and in terms of feedback from players which is something I highly support. I'll revisit it now and then, fun to drop in and play a few match and call it a day. It can be played solo or multiplayer but need online connections as of now. Overall, I will keep my copy to support something that can Funnel into something beautiful. I randomly bought this on a whim because I was bored and liked tornado, was realy surprised at how well it is done. Here are some gameplay Diddy might not make it https://www.youtube.com/watch?v=CxNxtfjskzc live gmaeplay https://www.youtube.com/watch?v=AVZSqpyYSYc
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was drawn to Funnel Runners because of the tornado theme, but it's just another generic loot and extract game. The core gameplay loop is incredibly repetitive You basically spawn in an RV, run around looting nearby buildings, repair your vehicle, and extract. That's the entire game. The tornado isn't the main focus at all.. It just acts as a giant match timer pushing you to leave the map. Aside from checking the radar, you have no interaction with the weather conditions, you are just playing a standard looting simulator that happens to have a storm in the background. It gets old very fast. It has very great potential, but right now the tornadoes are just a massive hazard you spend the whole game running from and actively avoiding. Given the game's impressive graphics and dynamics I actually had pretty high expectations but the repetitive gameplay stands in the way like Mount Everest. Honestly I just wonder what it would be like if the game actually involved some real meteorological work or maybe storm-chasing missions?
It's basically a demo in it's current state. After winning the game mode 3-4 times you'll turn to your party leader and say what's next? They'll respond - "The other map says coming soon and that's it" Oh there's a hard mode, but we probably need to play this same thing 20 more times to unlock it. Crazy grind for everything in a game with less than a demo worth of content.
Gets boring fast. Only one objective, to fix the vehicle. Its one map and always feels the same. This feels like a demo, and is not worth the current full price.
Не рекомендую. Полное разочарование и токсичная модерация Купил игру, зашел в Discord сервер, который сами разработчики продвигают. Играйте вместе, находите друзей, весело проводите время. Нашел француза, мы отлично подружились. Дурачились, угорали, просто весело играли. Никого не оскорбляли, не ругались, просто шутили и рисовали в игре всякую фигню как и позволяет сама механика игры. Вдруг в войс заходит какой то модератор и банет нас обоих без предупреждения. Просто потому что мы слишком шумно шутили. Серьезно? Вы создаете игру, делаете Discord для совместной игры, а потом банете людей за то что они реально веселятся и используют возможности игры? Это не модерация, это какая то детсадовская цензура. Рисовать в игре можно все что позволяет механика это же ваша фишка. А в итоге получаешь бан за юмор. Игра сама по себе могла бы быть прикольной, но с таким подходом к сообществу полная трата денег и времени. Сразу после бана удалил игру. 0/10. Не советую если не хотите получить бан просто за то что пытаетесь хорошо провести время с рандомами.
After playing the tutorial it doesnt seem like theres much to the game, got about 15 min played and dont really see the extent in keeping on playing, fun game at the start though, over!
The Good Healing feels satisfying, and the animations are well done. The game looks good visually, especially considering its current state. There are some fun Easter eggs to discover. The story seems interesting, and I'm curious to see where it goes. The Bad Downed power lines have incorrect hitboxes, causing damage outside the visible wire. VoIP frequently breaks, even when players are on the same local network only a few feet apart. The Ugly Tornadoes feel targeted toward players, are overly aggressive, and spawn far too frequently even on lower difficulty settings. F5 tornadoes spawn much too close to players. If this scales with difficulty, the difference isn't noticeable. Getting the truck operational is presented as the main objective, but repeatedly scavenging the same gear every run quickly becomes tedious. The mini-games tied to smaller objectives become repetitive and aren't particularly engaging. Player movement is too slow for the size of the maps. The game feels significantly less enjoyable unless you're under the effects of an energy drink. Dropping every item when knocked down is frustrating, especially when power lines make it nearly impossible to recover your gear. Tornadoes throw the player across the map but leave all of their items behind, making it difficult to recover and continue. After being dropped by a tornado, you're often left at one health with virtually no opportunity to heal before dying. Finding downed teammates is extremely difficult due to randomized map layouts. A death marker or ping system would make revives much more practical. Progression feels unrewarding. There isn't much incentive to keep playing beyond simply surviving another run. Summary My wife and I both agree that Funnel Runners is genuinely addictive. The core gameplay loop is fun, and there's a solid foundation here. Unfortunately, the current balance makes that fun difficult to enjoy consistently. Right now, the game feels punishing regardless of the selected difficulty. Much of that comes from how relentless the tornadoes are and how harsh the recovery mechanics can be. It seems like the game wants to capture the same cooperative, replayable formula that made Phasmophobia successful, but it hasn't quite found the balance between challenge and fun. From what I've seen, many players seem to share similar concerns. The most common complaints revolve around: Tornado frequency and aggression feeling unfair. Progression and leveling lacking meaningful rewards. Runs becoming repetitive because of the constant early-game scavenging. Movement feeling too slow for the map size. Solo and co-op recovery mechanics being overly punishing. Overall, I think the game has a lot of potential. The atmosphere is good, the visuals are solid, and the concept is unique enough to stand out. However, unless the gameplay loop becomes less punishing and progression more rewarding, it risks feeling like another co-op "friend slop" title in an already saturated market instead of reaching the level of games like Phasmophobia.
[i]I really love the concept, as I’m a huge fan of storms and extreme weather, but unfortunately the gameplay becomes way too repetitive after just a few rounds.[/i] You are stuck with your van on one map with three variations, given a list of two to five mechanical parts needed for repairs (like a fuse, tire, or engine oil), and have to search for them in nearby abandoned houses. All of this happens under the time pressure of twisters, acid rain, and lightning which destroy the surrounding houses; while a massive, unavoidable tornado seals the end of a session if you take too long. The major letdown for us wasn't the repetitive gameplay, but several technical issues. Either the server connection would drop, frequent desyncs occurred, or the ingame walkie-talkie voice chat completely stopped working for entire rounds, forcing us to switch back to a standard Discord call. [b]It's a great concept, but clearly falls short when it comes to technical execution and replay value. I get that it's in Early Access, but being able to play several matches without getting disconnected is a basic feature that should work for a multiplayer game, even for an alpha/beta build.[/b]
I thought this game would be about storm chasing, its just repairing your broken down van and surviving tornadoes that happen to cross your path. the difficulties are weird to me, during a round i was on the easiest difficulty, but just trying to search one house there were three different tornadoes that would not leave, it was just annoying at that point. I see the vision of this game, and ill stick around for updates, but right now this game is just like lethal company, and all those other games.
played 2.2 hours already at the time of writing this. ive always been obsessed with severe weather and this game capsulates the feel of being stuck in a severe weather situation X10. the game has minimal bugs from what ive seen with only 1 that I noticed, that being one clipping issue during a tornado. the graphics are great, difficulty is fair and balanced, destruction is great and controls easy. definitely worth playing and a great early access release
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