
The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.
Modeled estimate, not a reported figure. How we estimate →
About

Key features:
Meet a vibrant cast of fully-voiced characters
Enjoy a magical soundtrack by Lena Raine
Make your choices by seeing their future outcomes
Unravel a mysterious and emotional story, and discover multiple endings
Play as Polly/Harmony, an Oracle of two colorful and rich worlds

In the very near future... When Polly returns home after a few years abroad, to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth. In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.
The fate of humanity is at stake. To which destiny do you aspire?

As Polly, or Harmony, each action you take will affect both worlds and send you down sprawling narrative paths. See into the future and explore the consequences of possible choices in the Augural, a game board and visual representation of Polly's gift of foresight. In pursuing whichever destiny you desire, you’ll also bond with and obtain crystals from the Aspirations. These will unlock different paths at important crossroads that will change how the thread of the story unravels, and ultimately the fate of humanity.

Whichever Aspiration comes to lead Reverie, with Harmony’s help, will also become the heart of humanity. Their personality and style of rule will change Reverie while also giving the people of our world a new direction too: when the link between worlds is stronger, Reverie has a bigger influence on the state of our world.
Glory, Bliss, Power, Chaos, Bond, and Truth are all wildly different entities with their own distinct personalities, goals, and opinions on how to make things better. You’ll get to know each of them as visit Reverie in your dreams as Harmony, but only you know best – as Polly – what your world needs.

As you play, revel in artistic direction that is bright, vibrant, and futuristic. Immerse yourself in the daily life of a Mediterranean city and get to know its people, with a cast of characters who are fully voiced and animated. Enjoy an enchanting soundtrack by award-winning composer, Lena Raine.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Remember how "Detroit: Become Human" begins by saying "this isn,'t just a story, it's our future". Well, Harmony: The Fall of Reverie is a story about fighting against a company that has grown so big they can ensalve God himself (kinda literally), oppress people at their will and just do whatever they want with no consequences because unchecked capitalism creates heartless monsters and eternal growth is a cancer. One of the best VNs I've played, and definitely want to play again to see other routes.
For a Dont Nod game, I think the fact that it has sub 500 reviews should be enough to say that it Harmony is hardly a smash hit. In truth, a lot of these reviews argue about the story or the writing, but beyond that is the poor pacing and quality of life features that any modern game (especially visual novels and Dont Nod themselves) were solved a long time ago. At the time of writing this review, the game is only 2 years old but feels far older. Pros: - Some of the character designs are cool - Early choices siding with certain characters has interesting consequences Cons: - The artwork is horrible - The music is a single soundtrack that sounds like they bought it off some free website. It never matches the tone of whats going on at all - They pull you in and out of scenes to drag you back to the big choice map even though some of the scenes are literally 3 sentences long - It overstays its welcome - You are often forced into specific paths whether you like it or not - Story is cliche and generic - No fast forward button - No skip previously seen scenes button - No save slots, it's all autosaved - The main core mechanic of the game, the Augural (aka plot map) actually ruins and takes you out of the game itself. It's like really bad meta gaming that mostly feels awkward - Nothing is titled or conveyed well so you have no idea what kind of choices you are making - Most of the characters motivations make no sense - Queer characters are shoe-horned into it
Úžasná hra s nádherným vizuálem a vcelku dost hezkou hudbou. Možnosti mají význam což málo kdy u hry stane. Až na jednu kapitolu kterou jsou vždycky musel vcelku rychle proklikat je to vážně skvělá hra. Ohledně konce o kterém tu jsou většinou debaty ...... měli byste si trošku nad tím popřemýšlet a pak vám to začne dávat smysl. Je to hra která si zaslouží víckrát abyste jí dohráli k tomu aby jste jí pochopili . 9/10 - ta jedna kapitola + hudba +vizuál + story + možnosti + 8/9 konců mají hlavu a patu a ten 9 je trošku moc filozofický.
好可惜的游戏。我非常喜欢它面对“Lost someone”的处理,[spoiler]我们对丢下某人擅自不可抑制地前进而感觉到痛苦和愧疚,我们罪责自己对待幸福的理所应当和曾经的疏忽大意,难以承载的愤怒让我们迁怒所有人。可是一切依然在无法制止地继续,我们只会被缰绳拖拽着离过去越来越远。长期的悲痛使人麻木,但它其实从来都没有减轻过,它只是蛰伏着,无从预料地骤起,每一次回忆都加深着自责,每一次怀念都愈发痛苦,因为一切都不可能再回到从前。特别喜欢在中间穿插的轻松日常,好像只要不去想起来,已经失去的人就还在遥远的地方一样。[/spoiler]。喜欢aspirations之间的互动,以及它们在polly身边的搭茬和打岔[spoiler]bliss:I wish I had a family!→truth:you do,us→bliss:but you never made me a cup of tea!→truth:you never asked→bliss:alright,make me a cup of tea→truth:no→bliss:see?[/spoiler]。也有那么一点点喜欢polly在心底那犹如[b]莎士比亚转世般 :)[/b]的碎碎念。它的文本也给了我很大的启发,[spoiler]我第一次意识到可以这样去认识各种作品里的chaos:All they saw was chaos. Unrest, freedom, and unlimited possibility.[/spoiler]。其他优点比如美术、配音就不说了。但是缺点实在实在太大了,像是在有趣的大纲里塞入五倍多的无聊内容来以次充好。 在harmony里的剧情选择被做成了“节点”的选择。但是这一形式中看不中用,难以对照走向自己想要的结局,经常走到节点前才发现因为之前的某个选项遗漏导致的理想选择被锁定,而这个时候就只能返回到同act的同scene从头开始 :)。而大部分的时候其实是直接把节点锁了隐藏文本不让你看,那还不如别给预览,至少看不到就没有那么烦人。反馈不明确、选择不可控、发展不可观,这样一看其实还挺贴近现实的。剧情让我怀疑我是不是真的看得懂英文,不然这个剧情怎么可以写得这么跳,有的地方特别有意思,有的地方特别无聊,有的地方又像在听天书。主线和支线之间跳跃度也很大,前一秒还在[spoiler]和yana卿卿我我或者拒绝yana[/spoiler],后一秒就跑去责问所有aspirations,不儿我记得好像前面bliss和trurh向你道歉和保证的时候你都听到了而且让它过去了的啊?我哪里看漏了??我不识字???(倒吸一口凉气)不对难道真的是我看岔了[b]每一个[/b]单词,到底怎么写成这个鬼样子的...而且游戏内的确存在一些大的选择点,但是大部分(在某种程度上)并影响不了游戏的进展,反而是结局里小的选择疯狂开枝散叶,想走特定的节点需要格外注意。 [b]剩下的全是牢骚:[/b]你知道你有关aspirations的那部分写得多——有——意思吗dont nod?你到底为什么要塞一堆乱七八糟的无聊东西进去啊?变成了真“先知”给预测了未来又不给细看,回到现实一边要没钱吃饭了一边还要兢兢业业地推翻mk,那我之前那么纠结[spoiler]要不要收MK的钱[/spoiler]做什么啊!都超自然了都预知未来了你不可以嘣啪唰啦地解决mk吗(至少你快一点吧?),然后求你了回去好好写你擅长的人际关系和互动好不好。而且与此同时这个背景音乐还在不断叮叮叮叮叮的不知道在燃什么,燃咱们没钱了要勒紧裤腰带?[spoiler]我不是收了MK的钱吗?啊?[/spoiler]燃咱们在网上掀起舆论(但现实饿的要去乞讨)?act5scene2结局的情绪本来做得那么好,你不继续推上去就算了为什么要插入这么无聊的内容。
Una completa obra maestra, me ha atrapado de principio a fin, ojalá conviertan este juego en una saga. Muy original e innovador.
Una novela visual con mucho detalle y mimo en los dibujos y diálogos. Solo por eso vale la pena.
I enjoyed the story of this game. At times I did feel like the number of choices I was making didn’t truly matter; like I was forced to go one way with no other option anyway. Overall I’d give this game a 8/10.
Excellent writing. The art speaks volumes, and the characters really have distinct, rich personalities. I recommend it.
Took a while to get going, but the story's good overall. I loved the voice acting.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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