
In this 3D visual novel, follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life. Relive the past, alter the present, and embrace the future, or without your help, Junon’s story might end in a wreck.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 286reviews | 88% | — | $66.6K |
| $7.99−60% | 67ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常推荐,喜欢类似艾迪芬奇叙事的可以闭眼入,且本作探讨的内容比前者更加现实更加沉重也更加细腻 镜头语言很绝,运镜打光都是电影级别的,剧本的水平非常高,全程配音也非常沉浸,但凡不是100%完全沐浴在爱和鼓励下长大的人,或多或少都会对一些场景有所共鸣,属于是有点精准打击我们典型东亚家庭的宝宝们了;而这个游戏很厉害的是,不仅会扒开这些伤口,还会一步步开导你如何走出,如何和解,不知道该如何描述,我往往看到一句话后会思考很多回味很久,据说不到3h可以通关我硬是玩了快6h 游戏中对于亲子,姐妹,夫妻等关系以及自我认识的讨论也非常深入,如果在现实中你也有类似的迷茫或痛苦,或许可以从这个游戏中得到安慰和启发[strike]因人而异也可能会让你更痛苦[/strike]
冲着宣传的“母子情、姐妹情”来玩的,但是玩到53%实在忍不下去了,性缘内容过多! 主角前夫的戏份实在太太太多。主角一直在正面塑造此男、回忆与牠的恋情和生活、说自己有多爱牠。年轻的时候主角被送了本书就爱上了。主角曾跟前夫姓,信任牠,认为牠“眼睛里有善意”、解决问题的方式很令人着迷。牠是“好爸爸”、是主角的支柱,一度认为没有前夫就活不下去。一堆回忆恋爱、发生性关系、试图复合、互相理解体谅开解的剧情。😅 从接到此男电话开始,玩了一个小时了还在说这男的。到底谁爱看这破玩意!简介诈骗啊 玩到一半,角色女男比为9:6。女角色全部服美役,主角还抽烟、嗑药。主角妹妹难得是壮实肌肉女,可惜也服美役,并且有女性缘。中间还有一段主角妈和主角妹抢女朋友的剧情😅 开局屏保图片把一双脚怼到玩家面前,其中一只脚穿高跟鞋、一只脚只穿白袜。很令人不适 有忤女词:靠、妈的、他妈的、我靠 回忆需要长按鼠标把相同的场景过好几遍才能收集齐全,很浪费时间。龙虾那一段花费十五分钟、重复了七遍才进下一段,重复操作多到无聊,话费时间长,信息量还巨少。啰嗦死了 回忆的时候还会用第三人称和名字称呼自己,真受不了,太矫情尴尬。 对话中有多个可探索分支,但是只能选一个详细了解。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $19.99 |
| 20ratings |
| 76% |
| — |
| not modelled |
| $19.99 | 14ratings | 66% | — | not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend on condition that it's not a game really, and you are fully aware of that. It's an interactive visual novel. Visually it's excellent. Characters and emotions are very realistic, feels a lot like a personal story, something that really happened to someone and then was made into this experience. I was little bit disappointed though because I hoped for more game. You know, actually making choices and doing things besides remembering the past. They do say it's a visual novel, so that mistake is on me. They also have choices matter tag, and that one is on them because there's only one choice that actually matters in this game. Not enough to send it into no recommend zone, but had to mention.
Это могла бы быть очень красивая и грустная история на очень тяжелые темы, если бы создатели не свели все к банальнейшей левацкой пропаганде и агитке с оправданием наркотиков и пьянства до беспамятства. Полный набор - лгбт, экошиза, бодипозитив, ненависть к мужчинам ([spoiler] девятилетняя (!!!) девочка в уничижительной форме насмехается над собственным суперзаботливым отцом![/spoiler]) и даже Болсонару умудрились приплести... К сожалению, именно такая подача обесценивает настоящие проблемы настоящих женщин в современном мире и делает слово "феминизм" ругательным
嗯...有绿帽剧情。[spoiler] 女主在前夫有新人的情况下跟前夫发生一夜情,表示做得比以往都要激烈。 [/spoiler]虽然这不是整篇内容的重点,但是让我站在一方的角度去重现这种剧情......还是不了,我是恶心得玩不下去了。[spoiler] 还有一点比较震惊的是主角暗示母亲可能绿了自己的妹妹 [/spoiler]难以想象,但这么一来又觉得合理了,代际传递这种事。
剧情为重的游戏,而剧情的内容就是简介的内容,所见及所得。我觉得喜欢女性主义的妹子都可以来品鉴一下,在我眼里是和what remains of edith finch同一梯队的水平。第九艺术除了一个有趣有意义的剧本作为基础外,更需要拥有一个足够精良的叙事手法来呈现,这点我还是很喜欢的,每个碎片化的回忆都很精美直观,环环相扣。母女,姐妹,性缘,游戏十分细腻地聚焦于女性的个体经验。玩这个游戏的我在很多地方都找到了共情点。略显沉重的叙事,像生活的重压一般从我的骨骼上压了过去,带出了一些岁月沉积下来的陈年瘀伤。但是活血才能化瘀,我觉得这个游戏就有这样的意义。 题外话,这个游戏之前epic送过,于是我在男性用户偏多的社区上查攻略时,看到很多男玩家说这个游戏是足控福利,给我带来了一点吊畜震撼。这时候我才意识到,原来是因为游戏启动界面的视觉中心是一个手绘风格的穿着袜子的脚......一个日常的,克制的,甚至带着一点错位感的表达,在另一种凝视下变成了一种和游戏核心叙事毫不相干的消费符号。。好强的割裂感,这集神了,气笑了,释然地笑了。
Nice mature story, gameplay integration is a bit weak though
[h2] 非常推荐 [/h2] 挺沉重的,但是对各种方面的情感表达的特别好。 断断续续玩的,中途可能有点累,玩不下去了就停下来休息一会儿,到了结尾还是很值得的。 特别是很多地方让我看到了自己的经历,很奇妙地给了我帮助和力量。
The Wreck, developed and published by The Pixel Hunt, is a narrative-focused adventure that places emotional storytelling at the forefront of its design. Rather than building its experience around traditional gameplay systems or branching mechanics, it centers on memory, trauma, and self-examination. The story follows Junon, a 36-year-old screenwriter whose already fragile life is thrown into turmoil when she receives a call informing her that her estranged mother has been hospitalized. What unfolds over the course of a single day becomes a deeply personal exploration of regret, guilt, and the weight of unresolved relationships. The structure of The Wreck is deliberately intimate. Much of the experience takes place within Junon’s perspective, blending present-day hospital scenes with fragmented memories from childhood and early adulthood. The game uses an in-universe writing interface to present Junon’s internal monologue as though it were part of a screenplay. This framing device reinforces her identity as a writer while simultaneously giving players access to her thoughts in real time. It creates a layered narrative voice where dialogue, reflection, and memory coexist fluidly. Interactivity is subtle but meaningful. Rather than offering branching narrative paths that dramatically alter outcomes, The Wreck allows players to guide Junon’s focus. Key words and emotional cues can be selected during conversations and flashbacks, shaping how she processes her experiences. These choices influence tone and emphasis rather than the overall plot trajectory. The result is a story that remains largely linear but feels personalized in how it is emotionally framed. The player does not rewrite events; instead, they participate in how those events are interpreted. The titular “wreck” serves both as a literal event and a metaphorical anchor. Early in the game, a car accident functions as a symbolic rupture that scatters pieces of Junon’s life across fragmented memories. Players revisit these fragments, examining objects and moments that shaped her identity. This mechanic mirrors the psychological process of revisiting trauma—turning events over repeatedly in an attempt to find clarity or closure. The game does not present these moments as puzzles to be solved but as emotional landscapes to be understood. Visually, The Wreck adopts a stylized 3D presentation that blends cinematic framing with understated color palettes. The environments are grounded yet slightly surreal, reflecting the blurred boundary between memory and reality. Character models are expressive rather than hyper-realistic, emphasizing mood over detail. Subtle lighting choices and camera angles contribute to the narrative tone, particularly during introspective sequences. The visual restraint reinforces the story’s emotional weight without distracting from it. Voice acting plays a significant role in shaping the experience. The performances are nuanced and naturalistic, carrying much of the emotional depth. Junon’s voice, in particular, conveys vulnerability, sarcasm, frustration, and tenderness with authenticity. The dialogue feels grounded in real human conflict rather than melodrama. This attention to performance strengthens immersion and makes the relationships at the heart of the story feel tangible. Thematically, The Wreck tackles mature subjects with care. It explores strained family dynamics, the burden of caregiving, unresolved childhood wounds, and the difficulty of forgiveness—both of others and of oneself. It does not sensationalize trauma but instead approaches it with empathy. The pacing is slow and contemplative, giving players space to absorb emotional beats. This deliberate tempo may not appeal to players seeking constant activity, but it aligns with the introspective nature of the narrative. Ultimately, The Wreck is less about gameplay mastery and more about emotional engagement. It invites players to inhabit a character’s internal world and reflect alongside her. While its mechanics are minimal and its progression largely linear, its strength lies in its authenticity and narrative cohesion. For players drawn to story-driven experiences that prioritize character depth and thematic exploration over action, The Wreck offers a powerful and intimate journey through memory, loss, and reconciliation. Rating: 8/10
演出や見せ方、一時停止(メニュー画面)からの復帰の仕方がおしゃれ! ライフイズストレンジやデトロイトのようなムービー系かと思いきや、会話が進むときは、画面やキャラクターが動いてるような動いていないような、不思議な紙芝居のような…シュールな画で独特な雰囲気を感じる。 基本的に、会話やモノローグはどんどんオートで進んでいく。時間経過で消える選択肢もある…?それとも絶対に1回目は押せないようになってるのか、わからなかったけど…ぽやっとしてるとどんどん進んでく。集中してプレイできるときに遊ぶのがおすすめです。 後半に進んでゆくにつれて、ストーリーに引き込まれていきました! マウスのみで完結するので気軽に遊びやすいと思います! ⚠️[spoiler]交通事故[/spoiler]のシーンが本当に繰り返し、何度も何度も流れるので、トラウマがあったりフラッシュバックする可能性のある方はどうかお気をつけて。 英語音声ありがたい!フレンチアクセントかな?(間違ってたら申し訳ない) 英語音声+英語テキストで遊びました。英語中級者ですが、英語の理解は割としやすかった印象。 どこを押したらいいかわからないときは、カーソルをぐるぐる動かしてみると、押せるところがでてきたりする。
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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