
The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.
Modeled estimate, not a reported figure. How we estimate →
About

Key features:
Meet a vibrant cast of fully-voiced characters
Enjoy a magical soundtrack by Lena Raine
Make your choices by seeing their future outcomes
Unravel a mysterious and emotional story, and discover multiple endings
Play as Polly/Harmony, an Oracle of two colorful and rich worlds

In the very near future... When Polly returns home after a few years abroad, to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth. In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.
The fate of humanity is at stake. To which destiny do you aspire?

As Polly, or Harmony, each action you take will affect both worlds and send you down sprawling narrative paths. See into the future and explore the consequences of possible choices in the Augural, a game board and visual representation of Polly's gift of foresight. In pursuing whichever destiny you desire, you’ll also bond with and obtain crystals from the Aspirations. These will unlock different paths at important crossroads that will change how the thread of the story unravels, and ultimately the fate of humanity.

Whichever Aspiration comes to lead Reverie, with Harmony’s help, will also become the heart of humanity. Their personality and style of rule will change Reverie while also giving the people of our world a new direction too: when the link between worlds is stronger, Reverie has a bigger influence on the state of our world.
Glory, Bliss, Power, Chaos, Bond, and Truth are all wildly different entities with their own distinct personalities, goals, and opinions on how to make things better. You’ll get to know each of them as visit Reverie in your dreams as Harmony, but only you know best – as Polly – what your world needs.

As you play, revel in artistic direction that is bright, vibrant, and futuristic. Immerse yourself in the daily life of a Mediterranean city and get to know its people, with a cast of characters who are fully voiced and animated. Enjoy an enchanting soundtrack by award-winning composer, Lena Raine.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The voice actors absolutely killed it! The art and the acting make the story all the more impactful. This game absolutely understands grief, and I felt grateful for that. It was also refreshing how this story centered so many women of different ages, has queer and trans characters, and has a hard-hitting and morally complex take on capitalism and colonialism. This game isn't perfect, but it's an incredible choose-your-own-adventure visual novel.
The game is beautifully illustrated/animated, the music is soothing, the voice acting is fantastic. There is a nuanced plot that has a strong message about our modern world and community. It's well-designed and clearly a passion project. I recommend this game with a caveat - if you're struggling with how sh!t the world is currently and are feeling crushed and depressed under the weight of it all (esp. if you're living in the US in 2026), maybe wait to play this. The first half was fun, the second half I dragged myself through because it felt TOO REAL. I play video games to get a little window of escape from the dumpster fire that is our country and corrupt companies/billionaires dragging us towards WWIII, and realizing I was playing a choices-matter video game about that as a microcosm was...not fun. I dragged myself thru the end because I wanted to try for a happy ending in the video game at least, but man, it was emotionally exhausting getting there.
Good art style, sfx and va. Everything else is meh which is kinda disappointing.
Very touching story encompassing more of the world and current goings on than you would expect. Enjoyable and thought provoking
This game is absolutely amazinhg!
Remember how "Detroit: Become Human" begins by saying "this isn,'t just a story, it's our future". Well, Harmony: The Fall of Reverie is a story about fighting against a company that has grown so big they can ensalve God himself (kinda literally), oppress people at their will and just do whatever they want with no consequences because unchecked capitalism creates heartless monsters and eternal growth is a cancer. One of the best VNs I've played, and definitely want to play again to see other routes.
Harmony: The Fall of Reverie is an ambitious narrative experiment that sees DON’T NOD stepping away from their more traditional, exploration-driven storytelling in favor of a dense, choice-centric visual novel structure. Developed and published by the studio, the game places narrative design and thematic intention at the very center of the experience, asking players not only to make decisions, but to actively study, anticipate, and shape the consequences of those decisions. It is a title that feels deeply reflective of DON’T NOD’s long-standing fascination with choice, identity, and social responsibility, while also pushing those ideas into unfamiliar mechanical territory. The story follows Polly, a young woman returning to her hometown of Atina after years abroad, only to find that her mother has vanished and the city she once knew is on the brink of societal collapse. Political unrest, corporate overreach, and public distrust form the backdrop of her personal search, grounding the narrative in contemporary anxieties. Polly’s journey quickly expands beyond the mundane when she discovers a mystical amulet that allows her to access Reverie, a parallel realm inhabited by personifications of human ideals known as Aspirations. Through this connection, Polly becomes Harmony, an oracle capable of glimpsing possible futures and influencing the fate of both worlds. The Aspirations—entities representing concepts such as Power, Glory, Truth, Bliss, Bond, and Chaos—are central to the game’s thematic weight. Each one advocates a different vision for the future, and aligning with them is not framed as a simple moral choice. Instead, the game consistently challenges players to consider the trade-offs inherent in every ideology. Supporting one Aspiration may bring stability at the cost of freedom, or innovation at the expense of compassion. These tensions are mirrored in the real-world narrative threads, where personal relationships, political movements, and corporate interests intersect in messy, often uncomfortable ways. Gameplay in Harmony revolves almost entirely around dialogue and decision-making, but it introduces a distinctive system called the Augural, which visualizes branching futures before choices are locked in. Rather than hiding consequences until much later, the game allows players to preview potential paths several steps ahead, turning narrative choice into a form of strategic planning. This system fundamentally changes how decisions are approached, encouraging experimentation and foresight rather than emotional impulse. For some players, this transparency feels empowering, making agency more concrete and intentional. For others, it can reduce narrative tension, as the mystery of “what will happen next” is partially replaced by calculated optimization. Structurally, the game is dense and deliberately paced. Long stretches of dialogue, internal monologue, and philosophical discussion are common, and the story frequently shifts between intimate personal moments and high-concept metaphysical debates. While this breadth allows Harmony to tackle large ideas about governance, identity, and destiny, it can also lead to uneven pacing. Certain sections feel richly layered and emotionally resonant, while others risk overwhelming the player with exposition or abstract concepts. The experience rewards patience and attention, but it does not always accommodate players looking for a tightly streamlined narrative flow. Visually, Harmony adopts a polished, illustrated aesthetic well-suited to its visual novel format. Character designs are expressive, with subtle animation and framing that emphasize emotional nuance over spectacle. The contrast between the grounded environments of Atina and the surreal, symbolic landscapes of Reverie helps reinforce the duality at the heart of the story. The soundtrack, composed by Lena Raine, plays a significant role in maintaining atmosphere, blending soft, introspective themes with more dramatic motifs that underscore pivotal moments. Voice acting across the cast is consistently strong, lending credibility and emotional depth to even the most abstract conversations. What ultimately defines Harmony: The Fall of Reverie is its willingness to prioritize ideas over immediacy. This is not a game driven by action or constant plot twists, but by reflection and consequence. It asks players to think critically about the systems that shape society and the values they are willing to elevate, even when those values conflict with personal desires or emotional comfort. The game does not present clean answers, and many of its endings feel less like resolutions and more like statements about compromise and responsibility. As a result, Harmony: The Fall of Reverie is likely to resonate most strongly with players who appreciate complex storytelling, philosophical themes, and experimental narrative mechanics. It may frustrate those who prefer emotionally reactive choices or cinematic pacing, but for players willing to engage with its systems and ideas on their own terms, it offers a thoughtful and distinctive experience. Harmony stands as a bold, sometimes uneven, but undeniably sincere exploration of what it means to see the future—and still have to choose. Rating: 7/10
For a Dont Nod game, I think the fact that it has sub 500 reviews should be enough to say that it Harmony is hardly a smash hit. In truth, a lot of these reviews argue about the story or the writing, but beyond that is the poor pacing and quality of life features that any modern game (especially visual novels and Dont Nod themselves) were solved a long time ago. At the time of writing this review, the game is only 2 years old but feels far older. Pros: - Some of the character designs are cool - Early choices siding with certain characters has interesting consequences Cons: - The artwork is horrible - The music is a single soundtrack that sounds like they bought it off some free website. It never matches the tone of whats going on at all - They pull you in and out of scenes to drag you back to the big choice map even though some of the scenes are literally 3 sentences long - It overstays its welcome - You are often forced into specific paths whether you like it or not - Story is cliche and generic - No fast forward button - No skip previously seen scenes button - No save slots, it's all autosaved - The main core mechanic of the game, the Augural (aka plot map) actually ruins and takes you out of the game itself. It's like really bad meta gaming that mostly feels awkward - Nothing is titled or conveyed well so you have no idea what kind of choices you are making - Most of the characters motivations make no sense - Queer characters are shoe-horned into it
Good Story telling, great depiction of Depression by the end of Act 3. Overall story telling and emotional tell-tale was beautiful. Act 5 was a little bit of a streatch. But overall a great narrative.
Came for the visuals yet stayed for the plot. Very cozy and casual, love unwinding to this x 💗
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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