
Haque is a glitch fantasy roguelike adventure about cute monsters, low-bit hauntings, and a suspiciously talkative narrator. Choose your character and battle through forests, deserts and dungeons to defeat a mysterious evil. Die often. Try again!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun.
Haque is an indie gem covered in delightful glitchy filth. It's a roguelike with simultaneous turn-based gameplay that you control the pace of. The soundtrack, OOOOOOOOH it HITS, boi. The acoustic guitar backed by this haunting synth works with the unique visual presentation to make a style of its own. I want more Haque-core things. I've been doing a run each night before bed to see how far I can Haque it. My first character was Roland Goldmuscle, a beefy human fighter. It wasn't until my second night playing that I realized the characters are completely randomly generated. I will always remember Roland, This game was made with a lot of humor and heart and I highly recommend it.
genuinely my comfort game. Got it in a bundle on itch, loved it so much i bought it again. The story is rad as hell, the vibes are So Fresh & touching, the characters/dialogue can be so genuinely funny. it's a challenging delicious lil artsy piece that i can't stop replaying. There's still builds i haven't thunk up yet. Love you Haque, merry christmas (& yes, you can throw big rock)
this one was ASS dont play
This would probably be a fun game if I could read any of the text.
Pros: * Love the "glitch fantasy" theming, story, music. It's definitely a game with character * Great controller support * Nice variety of builds and weapons to explore * Not too easy or too hard Cons: * Seems like the game could be better balanced. I tried to succeed with a variety of different builds, but found there was one type of build that seemed to do better than others. (I won't tell you which to avoid spoiling it.) * Combat system not always well explained, especially around the "elemental" subsystem. So sometimes decisions about which gear to use feel a little arbitrary. * Procedurally generated levels are a bit formulaic.
Unequivocally one of the best roguelikes that's come out in years. This game was doing the kind of character-focused narrative that Hades became famous for *years* before Hades came out. The boss encounter design is top-tier, and the variety and viability of builds is tremendous. It plays great with a gamepad, too. I'm a huge sucker for the pixellated art design, too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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