
The legendary hero is dead, and a strange glitch is spreading across the kingdom. Explore dangerous dungeons, and defeat the eight archangels to restore order to an unraveling world in this epic action-adventure RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Turns out the glitches aren't just a gimmick. The first time I played, it seemed like a fun Zelda-like with some meta humor. The second time, I just got a black screen. I found out from the discussions that pressing F11 turns off fullscreen, and apparently fullscreen mode is just hopelessly broken. Now I can see, but only in a tiny window and the textures are all messed up in ways they weren't before. This could be a great game if it actually worked.
I really wanted to like this game because I’m such a fan of LoZ: The Minish Cap, the idea of procedurally generated dungeons, and Bytten Studio’s other game, Cassette Beasts, but sadly I found the experience overall lackluster. I want to say that it’s very cool that they created a system for procedurally generating the entire game world and all its dungeons, but the execution of this system just made it so that every dungeon room is more or less the same. There isn’t really any variation between dungeons. It’s as complex as fighting some enemies in every room, finding the dungeon-specific item (which is basically just the same tool reskinned to traverse a kind of barrier, with some exceptions) and finding a singular key somewhere in the dungeon to unlock the boss room. There aren’t really any puzzles except the same few easy ones. This is the game’s biggest weakness, the gameplay just gets so repetitive. I usually try to 100% games, but to 100% this one, it would require multiple playthroughs and completing the same kinds of challenges with little differences. The gameplay is not compelling enough to make that enjoyable. This leads me to conclude that what made The Minish Cap so fun, just like other entries in the LoZ series, is that all the rooms in every dungeon all tie in the together with specially designed puzzles and combat encounters. Lenna’s Inception doesn’t have that. However, I want to recognize Bytten Studio’s creativity and story-crafting, especially when it comes to boss design. They were the best part of this game, hands down. I’m happy they evolved as a studio and got to channel this creativity into a much better executed game, Cassette Beasts. It fits their style more. Despite their creative strengths, I can’t recommend Lenna’s Inception even for fans of LoZ. You’ll probably find it lackluster as well.
This game is extremely good. Despite the world being procedurally generated, progression feels natural, Blocking you off from doing dungeons out of order without the proper items, but never softlocking the player and still feeling like it could have been hand made. Also despite clearly being inspire be the Zelda series, it feels like this game doesn't tread in its the footsteps too much, subverting and parodying a lot of the tropes that often comes with the genre. The story is also extremely good, there's a twist that completely took me by surprise and yet upon replay it turns out they were foreshadowing since the very beginning. I highly recommend this game.
It's okay, nothing particularly good. I'd vote neutral if I had a choice. The few things the game does, it does really well. But there's just not enough for a thumbs up here, im sorry 1) Game is ridiculously easy. 2) Controls are so-so 3) Story is inexistant, pretty much 4) Another of those, well, don't want to spoil it 5) Game is too short. Overall a pass for me, but it wasn't a bad way to spend a few hours for $2.
Unfortunately, Lenna's Inception appears to be more of a speedgame rather than a proper Legend of Zelda homage. The art and music are fine, but the random worlds and dungeons make this more of a slog than anything. Was easy to burst through once, then realised that I just couldn't be bothered to piss about on the annoying map (traversal is a pain because it is so item-heavy) to complete side quests for the probably "good" ending. Then again, I'm sure if you liked old Zelda for the combat it's fine.
https://youtu.be/7BHEOX8edAY Leaning a bit too far into the memes and gimmicks detracts from the other elements of the game.
Really fun and challenging! Also go play cassette beasts
A Zeldalike with roguelike elements. I had a few problems with this game, but I got it for cheap and did ultimately finish it.
This game is a loveletter to zelda games. You have a large overworld, divided in screens. As well as 8 dungeons you have to clear. Impressively, it's all procedurally generated, yet the progression still works. The story is interesting, and has a few meta tricks up its sleeve. There's lots of hidden secrets. It is a great combination of nostalgia, time-tested gameplay and some interesting additions. Absolutely recommended!
like real life, lenna's inception is about two things. get money and ♥♥♥♥ ♥♥♥♥♥♥♥
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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