
Happy Monsters is a rogue-lite game themed around dragons and Cthulhu monsters. Players take on the role of the dragonborn warrior Sartos, fighting corruption to protect their homeland while uncovering the mysteries of the world and finding a way to defeat the monsters.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Synopsis
1.Background
A century after the dissipation of human civilization, on a newborn Earth, the stellar civilization of the Shamuron Dragonkin faces catastrophe following the fall of their king. The Demon God leads dark forces in a surprise attack on the dragonkin's home planet, aiming to devour the universe. Deprived of the protection of Draconic Soul power, Shamuron falls abruptly, forcing the scattered dragon tribes into exile. Among them, the Stellar Clan, bearing the ember of hope, crash-lands on the newborn Earth, only to find the claws of the Demon God lurking in the shadows.
Players will assume the role of the dragonkin warrior Sartos. Amidst safeguarding his newfound home and battling corrupting forces, he will gradually unravel the mystery of the hidden Dragon Crystal and his bloodline's truth. From an exile to the Child of Destiny, he must shoulder the mission to restart the dragonkin civilization, writing his legend on the perilous alien battleground.
2. Features
Experience combat with limitless possibilities and cathartic horde-clearing thrills through synergistic Skill Chains, earth-shattering Dragon Fury Bursts, adaptive Devour & Evolution, and powerful Relic Abilities.
Unlock multiple draconic forms through bloodline evolution, each possessing unique talent trees and ability branches, offering strategic depth and freedom of growth.
Delve into an epic of the dragonkin's rise and fall intertwined with Sartos's personal fate, presented through hand-drawn comic chapters.
Confront stylistically diverse Cthulhu-esque bosses, devise unique strategies within dynamic environments like plains, swamps, and magma caves, and challenge yourself to clear them all.
3. Gameplay
Traverse corrupted otherworlds overrun by monsters. Utilize different draconic forms, skill combinations, and devouring absorbed attributes to achieve dynamic growth, becoming stronger the more you fight.
In story stages, master various draconic forms, gradually unlocking combat techniques to tackle changing stage mechanics and environmental interaction challenges.
Utilize stage rewards, and the pre-battle shop's skills, runes, and items, alongside the forging functions of reforging, synthesis, and alchemy to construct differentiated combat builds.
In challenge mode, freely choose initial forms and skill combinations, confront Cthulhu-esque bosses across randomized terrains, and push for record clear times.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏体量虽然不大,但是玩法很吸引人,才玩几小时就上头了
好玩!比较休闲。玩法也挺好的。美术很不错!!!很喜欢。
游戏不错挺好玩的,加油多更新些新内容。
超出预期的惊喜之作!作为一款肉鸽游戏,它不仅在核心玩法上做出了新意——尤其是“技能重铸”和“道具吞噬”系统,让搭配策略的深度和自由度都大大提升,每一次开局都充满未知的乐趣。更难得的是,它还巧妙地融入了剧情RPG的元素,让冒险之旅不只有刷刷刷,更有代入感。多种玩法的结合毫不违和,体验非常丰富。以这个价格而言,绝对是物超所值的体验。特此好评支持,希望制作组能持续更新,让游戏内容越来越丰满!
体验还不错的,有随机性
[h1]前言[/h1] 这是款克苏鲁元素的肉鸽构筑游戏,游戏提供多种龙族形态,前期只有1只龙游玩,其他都需要玩家通过通关来解锁获取,每次通关必获取到一只,每只龙形态都拥有不同的天赋及能力。例如我最喜欢的暴速龙攻速暴击略高、比较水桶属性、岩铠皮糙肉厚自带吸血属性但移动速度慢,钢鲮则是攻速快回血攻速高却低闪避。 [h1]多种技能,自由匹配[/h1] 技能共可以带6种技能上场。技能属性分为白、绿、蓝、紫、橙五个级别,可以通过商店购买后两个同样属性合成升级,技能穿戴到身上后进入每局种自动进行攻击,不需要玩家手动操作,技能类型分为远程伤害、近战伤害。需要玩家合理搭配不同技能构筑达到最佳的效果。 [h1]龙威大招,所向无敌[/h1] 龙威系统简单来说就是龙的大招,每个龙威技能共可以镶嵌6个符文,前期只能使用3个符文槽,其他需要蓝色材料解锁,符文也是需要蓝色材料升级。所以到底是开符文槽多带符文还是对符文进行升级,需要玩家自行抉择。每次使用龙威会持续消耗光龙威值,虽然日常打怪可以恢复,龙威恢复略缓慢,不同龙威技能则对战局有不同的影响。 [h1]吞噬增减属性,让龙更有营养[/h1] 吞噬系统为商店购买道具供龙吞噬后获得不同正负属性,吞噬会有失败则属性无变化。每升一级后可以多个吞噬词条。游戏每关都有不同任务,规定时间内建造防御塔防御怪物入侵、也有在限定时间内清除巢穴、最简单是只是生存限定时间。很考验玩家对龙选择及技能道具构筑。尤其最友好的设计就是允许玩家可以在游戏失败后无限制的重试该关卡.减少失误导致前期构筑成果付之东流。 [h1]总结[/h1] 总体来说,《星渊龙契》通过构筑技能、吞噬进化、龙威大招等机制,将肉鸽玩法策略及自由的成长融合的恰到好处。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
标准幸存者肉鸽游戏,下班累了开一盘挺好。玩过土豆兄弟的兄弟应该能快速上手,在之上上有了不少改动和升级,多了道具吸收的随机性,龙威(大招)的搭配,还有一点塔防和攻城元素。目前测试阶段有些UI设计还是有些繁杂,希望能精简,整体好评。
[h1]《星渊龙契》简评[/h1] [hr] 机制堆叠-“龙族兄弟” [/hr] 自《吸血鬼幸存者》爆火近 4 年,类幸存者赛道 “换皮”游戏众多 ,《土豆兄弟》等靠 “极简操作+短局爽感”留存玩家至今。《星渊龙契》(ea阶段),以《土豆兄弟》为基做 “加法”,融入塔防、龙威、吞噬等机制,可见其想法丰富。但机制方面略显粗糙,BD 成型难,爽感实际上一般。游玩有余,喜爱不足。 [h3] 核心玩法好与坏 [/h3] 游戏的章节设计繁多,融合了诸多元素,却也因这点使得打磨与深度不足。在序章当中首当其冲的是塔防+生存守护中心水晶的设定玩法,需在工事升级与自身能力的提升之 间做资源抉择,能理解制作组想要做出亮点。但防御塔种类十分单一、升级收益与投入不成正比,导致这一机制沦为 “前期过渡”,实则没有继续游玩的动力。第二章则回归纯粹幸存者模式,取消了塔防元素,玩法变为土豆兄弟那样的模式,地图范围大而空,场景互动感不足且节奏非紧凑玩法较为平淡。第三章以rpg任务进行驱动引入 “摧毁巢穴” 的任务,玩家需主动出击才能获得更多经验与金币来提升,这一设计试图打破类幸存者游戏被动防守的约束。但巢穴机制实际上缺乏一定深度,可以认为只是一个刷怪点一样的存在,没有与其他要素产生联动,内容较空洞。 [h3] 复杂有余,流畅不足的养成系统 [/h3] 养成系统复杂欠流畅,技能分武器以及体术却无实质差异,合成规则繁琐十足。看似引入吞噬等功能实则并不如土豆兄弟两把同阶合成高阶一样简略易懂。而且吞噬这一玩法我认为实际上是分散了资源,关卡结束后选遗物还是道具?龙威威力高效果强,但资源少难养成. [h3] 斗胆谈谈优化方面[/h3] 其一,释放资源,优化bd的成型门槛。提升资源获取效率,平衡遗物与龙威强度。其二,解决游戏的 “粗糙感”,提升流畅度。优化操作与反馈,添加手柄支持,补充机制联动例如龙威与装备词条联动。其三,应该专注某一玩法突破,而非雨露均沾。 [h3] 总结 [/h3] 综上,《星渊龙契》有一定潜力,漫画剧情、题材融合可圈可点(如果愿意看的话,实则基本不看),但需记住自己是类土豆游戏,应该保持低学习成本以及爽感。喜欢克苏鲁与龙类的玩家可尝鲜,追求流畅体验者建议等更新。毕竟幸存者游戏的魅力,在 “玩得爽” 而非 “机制繁”。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
玩法和美术还是很不错的,观望的可以支持下
玩法还可以
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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