
Happy Monsters is a rogue-lite game themed around dragons and Cthulhu monsters. Players take on the role of the dragonborn warrior Sartos, fighting corruption to protect their homeland while uncovering the mysteries of the world and finding a way to defeat the monsters.
Modeled estimate, not a reported figure. How we estimate →
About
Game Synopsis
1.Background
A century after the dissipation of human civilization, on a newborn Earth, the stellar civilization of the Shamuron Dragonkin faces catastrophe following the fall of their king. The Demon God leads dark forces in a surprise attack on the dragonkin's home planet, aiming to devour the universe. Deprived of the protection of Draconic Soul power, Shamuron falls abruptly, forcing the scattered dragon tribes into exile. Among them, the Stellar Clan, bearing the ember of hope, crash-lands on the newborn Earth, only to find the claws of the Demon God lurking in the shadows.
Players will assume the role of the dragonkin warrior Sartos. Amidst safeguarding his newfound home and battling corrupting forces, he will gradually unravel the mystery of the hidden Dragon Crystal and his bloodline's truth. From an exile to the Child of Destiny, he must shoulder the mission to restart the dragonkin civilization, writing his legend on the perilous alien battleground.
2. Features
Experience combat with limitless possibilities and cathartic horde-clearing thrills through synergistic Skill Chains, earth-shattering Dragon Fury Bursts, adaptive Devour & Evolution, and powerful Relic Abilities.
Unlock multiple draconic forms through bloodline evolution, each possessing unique talent trees and ability branches, offering strategic depth and freedom of growth.
Delve into an epic of the dragonkin's rise and fall intertwined with Sartos's personal fate, presented through hand-drawn comic chapters.
Confront stylistically diverse Cthulhu-esque bosses, devise unique strategies within dynamic environments like plains, swamps, and magma caves, and challenge yourself to clear them all.
3. Gameplay
Traverse corrupted otherworlds overrun by monsters. Utilize different draconic forms, skill combinations, and devouring absorbed attributes to achieve dynamic growth, becoming stronger the more you fight.
In story stages, master various draconic forms, gradually unlocking combat techniques to tackle changing stage mechanics and environmental interaction challenges.
Utilize stage rewards, and the pre-battle shop's skills, runes, and items, alongside the forging functions of reforging, synthesis, and alchemy to construct differentiated combat builds.
In challenge mode, freely choose initial forms and skill combinations, confront Cthulhu-esque bosses across randomized terrains, and push for record clear times.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
标准幸存者肉鸽游戏,下班累了开一盘挺好。玩过土豆兄弟的兄弟应该能快速上手,在之上上有了不少改动和升级,多了道具吸收的随机性,龙威(大招)的搭配,还有一点塔防和攻城元素。目前测试阶段有些UI设计还是有些繁杂,希望能精简,整体好评。
游戏体量虽然不大,但是玩法很吸引人,才玩几小时就上头了
好玩!比较休闲。玩法也挺好的。美术很不错!!!很喜欢。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
说完你就更新
游戏不错挺好玩的,加油多更新些新内容。
玩法和美术还是很不错的,观望的可以支持下
双玩法混搭直接戳中爽点!第一关的塔防开局就惊艳,布局陷阱、调配火力的过程充满博弈感,每波怪的冲阵节奏都刚好踩在 “紧张但不焦虑” 的点上。而第二关回归吸血鬼玩法,使用高速移动、高频打击搭配吸血续航,清屏技能触发时的爽感直接拉满。
玩法还可以
画风不错,支持一下
[h1]前言[/h1] 这是款克苏鲁元素的肉鸽构筑游戏,游戏提供多种龙族形态,前期只有1只龙游玩,其他都需要玩家通过通关来解锁获取,每次通关必获取到一只,每只龙形态都拥有不同的天赋及能力。例如我最喜欢的暴速龙攻速暴击略高、比较水桶属性、岩铠皮糙肉厚自带吸血属性但移动速度慢,钢鲮则是攻速快回血攻速高却低闪避。 [h1]多种技能,自由匹配[/h1] 技能共可以带6种技能上场。技能属性分为白、绿、蓝、紫、橙五个级别,可以通过商店购买后两个同样属性合成升级,技能穿戴到身上后进入每局种自动进行攻击,不需要玩家手动操作,技能类型分为远程伤害、近战伤害。需要玩家合理搭配不同技能构筑达到最佳的效果。 [h1]龙威大招,所向无敌[/h1] 龙威系统简单来说就是龙的大招,每个龙威技能共可以镶嵌6个符文,前期只能使用3个符文槽,其他需要蓝色材料解锁,符文也是需要蓝色材料升级。所以到底是开符文槽多带符文还是对符文进行升级,需要玩家自行抉择。每次使用龙威会持续消耗光龙威值,虽然日常打怪可以恢复,龙威恢复略缓慢,不同龙威技能则对战局有不同的影响。 [h1]吞噬增减属性,让龙更有营养[/h1] 吞噬系统为商店购买道具供龙吞噬后获得不同正负属性,吞噬会有失败则属性无变化。每升一级后可以多个吞噬词条。游戏每关都有不同任务,规定时间内建造防御塔防御怪物入侵、也有在限定时间内清除巢穴、最简单是只是生存限定时间。很考验玩家对龙选择及技能道具构筑。尤其最友好的设计就是允许玩家可以在游戏失败后无限制的重试该关卡.减少失误导致前期构筑成果付之东流。 [h1]总结[/h1] 总体来说,《星渊龙契》通过构筑技能、吞噬进化、龙威大招等机制,将肉鸽玩法策略及自由的成长融合的恰到好处。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Players by region
Where this game's players are, estimated from review languages.
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