
Happy Monsters is a rogue-lite game themed around dragons and Cthulhu monsters. Players take on the role of the dragonborn warrior Sartos, fighting corruption to protect their homeland while uncovering the mysteries of the world and finding a way to defeat the monsters.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Synopsis
1.Background
A century after the dissipation of human civilization, on a newborn Earth, the stellar civilization of the Shamuron Dragonkin faces catastrophe following the fall of their king. The Demon God leads dark forces in a surprise attack on the dragonkin's home planet, aiming to devour the universe. Deprived of the protection of Draconic Soul power, Shamuron falls abruptly, forcing the scattered dragon tribes into exile. Among them, the Stellar Clan, bearing the ember of hope, crash-lands on the newborn Earth, only to find the claws of the Demon God lurking in the shadows.
Players will assume the role of the dragonkin warrior Sartos. Amidst safeguarding his newfound home and battling corrupting forces, he will gradually unravel the mystery of the hidden Dragon Crystal and his bloodline's truth. From an exile to the Child of Destiny, he must shoulder the mission to restart the dragonkin civilization, writing his legend on the perilous alien battleground.
2. Features
Experience combat with limitless possibilities and cathartic horde-clearing thrills through synergistic Skill Chains, earth-shattering Dragon Fury Bursts, adaptive Devour & Evolution, and powerful Relic Abilities.
Unlock multiple draconic forms through bloodline evolution, each possessing unique talent trees and ability branches, offering strategic depth and freedom of growth.
Delve into an epic of the dragonkin's rise and fall intertwined with Sartos's personal fate, presented through hand-drawn comic chapters.
Confront stylistically diverse Cthulhu-esque bosses, devise unique strategies within dynamic environments like plains, swamps, and magma caves, and challenge yourself to clear them all.
3. Gameplay
Traverse corrupted otherworlds overrun by monsters. Utilize different draconic forms, skill combinations, and devouring absorbed attributes to achieve dynamic growth, becoming stronger the more you fight.
In story stages, master various draconic forms, gradually unlocking combat techniques to tackle changing stage mechanics and environmental interaction challenges.
Utilize stage rewards, and the pre-battle shop's skills, runes, and items, alongside the forging functions of reforging, synthesis, and alchemy to construct differentiated combat builds.
In challenge mode, freely choose initial forms and skill combinations, confront Cthulhu-esque bosses across randomized terrains, and push for record clear times.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《星渊龙契》是一款龙族主题的肉鸽类生存游戏。 游戏的美术还可以,比较独特的卡通风格,角色造型很多,每种形态都有独特的属性加持。而且每一大章节开头都有漫画形式的故事情节介绍,而且还有中文配音,能让玩家了解故事的剧情介绍,这一点还是相当值得肯定的。故事设定上主角是一位龙族人,要与邪恶势力对抗,救回自己的同伴。 游戏的玩法很丰富,在土豆兄弟的类生存玩法基础上又增加了很多新的内容和挑战,比如第一章是生存加塔防,第二章是类生存,第三章就需要迎着敌人去摧毁巢穴,每一章都有简单、普通、困难三种难度,打完之后可以开启下一章体验新玩法,也可以开启高难度。 游戏的内容也做了很多扩展,角色可以装备最多6个技能,可以是体术也可以是武器或者是魔法等,不同的技能之间还可以有相互加成,有些技能还有多个属性,可以凑出更多的加成效果,而且相同技能也可以取得加成效果。不过总的来说技能加成部分做的比较简单,通常就是加强数字而已,玩的时候完全可以根据形态的特点来无脑堆一类。技能可以重铸、同类合成,还可以使用3个合成更高一级的技能,最高可以合成到橙色品质。 游戏中的角色可以最多拥有3种龙威,也就是大招,龙威需要积攒足够能量才能开启,还可以在商店购买符文来降低消耗、提升威力、延长时间等。由于龙威通常需要较多能量才能释放,因此战斗中释放频率不高,个人体验来说冰冻算是最好用的一个,不但全屏冻结还百分比减少boss血量。大部分龙威释放时没有无敌效果,还是需要躲避敌人的。另外,龙威等级越高,消耗能量越高,有时候不升级反而可以更频繁释放。 游戏中的道具物品不是直接生效的,而是通过吞噬来获得部分被动属性,根据品质等级会吞噬1或多条属性。由于吞噬具有随机性,因此最好是选择和购买全正面属性道具来吞噬,不然吞个负面属性又亏钱又变弱,得不偿失。通过普通、困难难度也会奖励一些多词条的道具可以拿来吞掉。 战斗结束后可以从被动属性、遗物、技能等多个选项中进行选择,属性包括了攻击力、幸运、射程之类,而遗物会提升角色的被动能力,比如降低商店售价、增加商店刷新、提高收入等,个人感觉如果有遗物的话还是先选遗物,毕竟一旦拥有就可以在结束前一直生效。 当然游戏也有一些做的不是很好的地方,比如地图面积相对较大,特别是拆除巢穴的地图,就很容易被怪的子弹迎面打中,而且怪的子弹好像是无视墙壁的,可以穿墙。另外就是地图的边界相对来说不算很明确,有可能会造成卡位。不过总的来说,能够看得出来游戏开发者的思路还是很开阔的,新增的玩法也挺有意思,游戏中的形态、技能、道具数量众多,内容非常丰富,是一款颇有新意的类生存游戏,喜欢的可以入手尝试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1][b]龙族少年的冒险之旅[/b][/h1] 《星渊龙契》是一款奇幻风格的肉鸽游戏,其融合了类幸存者、塔防等多种玩法,玩家扮演的是龙裔战士萨托斯,为了守卫赖以生存的家园,为了揭开一切背后的秘密而开始了战斗。 本作的美术风格非常不错,游戏打造了一个暗黑风的奇幻世界,龙族遭受邪神入侵,在主角的拼死抵抗之下终于将敌人击退了。 然而故事并没有结束,角色需要肩负起寻找新栖息地的重任,但关键物品却被邪神抢走,于是一场命中注定的冒险开始了。 游戏打造了一系列关卡,有的是类幸存者玩法,有的则是塔防玩法,有的还需要主动出击寻找敌人。 玩法方面和《土豆兄弟》类似,杀敌拾取经验值升级后可以获取属性、遗物等构筑内容。 此外角色还有一个装备系统,装备可经由战斗和商店获得,可以提升角色各项属性和能力,还可以进行合成和强化。 《星渊龙契》的这套玩法缝合了多种有趣的元素,随着不断游玩,还可以解锁角色的多个形态,如近战、远程等,加上不同的关卡,体验还不错。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
不好玩
画风挺吸引人的,玩起来很舒服,选择负面效果大的遗物还挺刺激的,富贵险中求哈哈,虽然还有需要完善的地方,大框架的东西都有了这个EA值得,希望越来越好
不好玩
时间杀手 停不下来 ,非常适合用来消磨时间,画风也很舒服,非常具有耐玩性。推荐 推荐
很不错的一款游戏,建筑功能不错,如果能为建筑升级加上更醒目外观就好了
有TD养成和肉鸽元素,内容看着也很多。休闲好玩。
双玩法混搭直接戳中爽点!第一关的塔防开局就惊艳,布局陷阱、调配火力的过程充满博弈感,每波怪的冲阵节奏都刚好踩在 “紧张但不焦虑” 的点上。而第二关回归吸血鬼玩法,使用高速移动、高频打击搭配吸血续航,清屏技能触发时的爽感直接拉满。
This is a battlefied survival type of game, where you fight waves and waves of enemy, getting upgrades between waves. Here are some reasons why you might want to try this one over the others (though you can certainly play them all too, if you love this game genre): 1. Dragons: It's obvious, but you get to play as dragon people in this game; 2. Cute art style: Another obvious thing; 3. Story Presentation: This game has a story, of course, it's not shakespeare, but they actually drew little comics, and it even has voice acting (albeit in Chinese). It's not crazy good or anything, but there's clearly some heart-- the dev clearly has some sort of vision with this game; 4. Decent English: Those with some experiences with Chinese games can tell that some of them have awkward if not entirely broken English. This game is not one of those. Of course, you might still find a few things that sound wrong/ambiguous or could be better (like "Gold Recovery +10%". Does that mean picking up gold would heal you, or is it going to drop more gold, or is it the pick up radius? Although the game has another term for their pick up radius, hence my confusion)... but as far as I'm concerned, the game has decent English. Of course, I find the game pretty fun as well. There are different game modes, and the story missions have you do that, with different mandatory forms. Aside from the story missions, there's a free form challenge mode that lets you play as any character form. Finally, there are difficulty settings, so you can crank it up to hard if you want a challenge-- I haven't tried that yet, but it's there. Although the big downside about this game is just that it's still in Early Access. As of this posting, there are only four story missions, plus the challenge mode. But it's clear that the devs would like to add at least two more modes (since you can see them on the map/mode selection) and 6~8 more story missions (just an estimation from looking at the story map). It's something to keep in mind if you're buying this game at this juncture-- the risk of Early Access. (The flip side is you'd be supporting them early, and perhaps that's the difference between them finishing this game or not-- but I think the devs is serious enough. Wouldn't have bothered with having VAs otherwise, I'd think. And the VA sounded professional to me.) (And if you're reading this from the future, pay attention if it still has the Early Access label or not. Perhaps I'll update this review in the future, if the game keeps updating.)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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