
Happy Monsters is a rogue-lite game themed around dragons and Cthulhu monsters. Players take on the role of the dragonborn warrior Sartos, fighting corruption to protect their homeland while uncovering the mysteries of the world and finding a way to defeat the monsters.
Modeled estimate, not a reported figure. How we estimate →
About
Game Synopsis
1.Background
A century after the dissipation of human civilization, on a newborn Earth, the stellar civilization of the Shamuron Dragonkin faces catastrophe following the fall of their king. The Demon God leads dark forces in a surprise attack on the dragonkin's home planet, aiming to devour the universe. Deprived of the protection of Draconic Soul power, Shamuron falls abruptly, forcing the scattered dragon tribes into exile. Among them, the Stellar Clan, bearing the ember of hope, crash-lands on the newborn Earth, only to find the claws of the Demon God lurking in the shadows.
Players will assume the role of the dragonkin warrior Sartos. Amidst safeguarding his newfound home and battling corrupting forces, he will gradually unravel the mystery of the hidden Dragon Crystal and his bloodline's truth. From an exile to the Child of Destiny, he must shoulder the mission to restart the dragonkin civilization, writing his legend on the perilous alien battleground.
2. Features
Experience combat with limitless possibilities and cathartic horde-clearing thrills through synergistic Skill Chains, earth-shattering Dragon Fury Bursts, adaptive Devour & Evolution, and powerful Relic Abilities.
Unlock multiple draconic forms through bloodline evolution, each possessing unique talent trees and ability branches, offering strategic depth and freedom of growth.
Delve into an epic of the dragonkin's rise and fall intertwined with Sartos's personal fate, presented through hand-drawn comic chapters.
Confront stylistically diverse Cthulhu-esque bosses, devise unique strategies within dynamic environments like plains, swamps, and magma caves, and challenge yourself to clear them all.
3. Gameplay
Traverse corrupted otherworlds overrun by monsters. Utilize different draconic forms, skill combinations, and devouring absorbed attributes to achieve dynamic growth, becoming stronger the more you fight.
In story stages, master various draconic forms, gradually unlocking combat techniques to tackle changing stage mechanics and environmental interaction challenges.
Utilize stage rewards, and the pre-battle shop's skills, runes, and items, alongside the forging functions of reforging, synthesis, and alchemy to construct differentiated combat builds.
In challenge mode, freely choose initial forms and skill combinations, confront Cthulhu-esque bosses across randomized terrains, and push for record clear times.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《星渊龙契》简评[/h1] [hr] 机制堆叠-“龙族兄弟” [/hr] 自《吸血鬼幸存者》爆火近 4 年,类幸存者赛道 “换皮”游戏众多 ,《土豆兄弟》等靠 “极简操作+短局爽感”留存玩家至今。《星渊龙契》(ea阶段),以《土豆兄弟》为基做 “加法”,融入塔防、龙威、吞噬等机制,可见其想法丰富。但机制方面略显粗糙,BD 成型难,爽感实际上一般。游玩有余,喜爱不足。 [h3] 核心玩法好与坏 [/h3] 游戏的章节设计繁多,融合了诸多元素,却也因这点使得打磨与深度不足。在序章当中首当其冲的是塔防+生存守护中心水晶的设定玩法,需在工事升级与自身能力的提升之 间做资源抉择,能理解制作组想要做出亮点。但防御塔种类十分单一、升级收益与投入不成正比,导致这一机制沦为 “前期过渡”,实则没有继续游玩的动力。第二章则回归纯粹幸存者模式,取消了塔防元素,玩法变为土豆兄弟那样的模式,地图范围大而空,场景互动感不足且节奏非紧凑玩法较为平淡。第三章以rpg任务进行驱动引入 “摧毁巢穴” 的任务,玩家需主动出击才能获得更多经验与金币来提升,这一设计试图打破类幸存者游戏被动防守的约束。但巢穴机制实际上缺乏一定深度,可以认为只是一个刷怪点一样的存在,没有与其他要素产生联动,内容较空洞。 [h3] 复杂有余,流畅不足的养成系统 [/h3] 养成系统复杂欠流畅,技能分武器以及体术却无实质差异,合成规则繁琐十足。看似引入吞噬等功能实则并不如土豆兄弟两把同阶合成高阶一样简略易懂。而且吞噬这一玩法我认为实际上是分散了资源,关卡结束后选遗物还是道具?龙威威力高效果强,但资源少难养成. [h3] 斗胆谈谈优化方面[/h3] 其一,释放资源,优化bd的成型门槛。提升资源获取效率,平衡遗物与龙威强度。其二,解决游戏的 “粗糙感”,提升流畅度。优化操作与反馈,添加手柄支持,补充机制联动例如龙威与装备词条联动。其三,应该专注某一玩法突破,而非雨露均沾。 [h3] 总结 [/h3] 综上,《星渊龙契》有一定潜力,漫画剧情、题材融合可圈可点(如果愿意看的话,实则基本不看),但需记住自己是类土豆游戏,应该保持低学习成本以及爽感。喜欢克苏鲁与龙类的玩家可尝鲜,追求流畅体验者建议等更新。毕竟幸存者游戏的魅力,在 “玩得爽” 而非 “机制繁”。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
丰富的构筑,手绘的画风,又好看又能打
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Hours played at review time, across 40 reviews with recorded playtime.
速速做手柄适配!!!! 还有,能不能把炼化的技能自动装配到装备栏里?
畫風挺有意思的,操作也很簡單,沒有太多複雜的選擇,只是靠自己的操作就okay。希望越做越好!
胖子龙难度不合理,纯si关
不好玩
不好玩
有TD养成和肉鸽元素,内容看着也很多。休闲好玩。
《星渊龙契》这款游戏给我留下了很矛盾的印象,它底子非常好,但一些细节上的处理又确实影响了体验。 首先说说这游戏的画面和引导。它采用了一种没有颜色的暗色调漫画风格,非常有特色,但玩起来有时候真的分不清主次,整个画面容易糊在一起。游戏的故事叙述采用漫画配音形式,而且很日漫风格,听起来还挺燃。 而且游戏开始几乎没有任何引导和介绍,我一开始完全没意识到这是个塔防肉鸽,还是看了介绍片才明白,这点对新玩家不太友好。 不过一旦玩进去,它的核心玩法确实让人上头。你不仅能造塔和墙来防守,自己更是一个强大的龙族英雄。说实话,主角有点强得过头了,远比防御塔有用,导致策略性变成了到处救火。角色的成长系统很丰富,有六个技能槽,能搭配不同的体术装备和强大的“龙威”大招,后期还能解锁吞噬形态来融合词条,这种肉鸽构筑的乐趣是十足的。 但游戏目前有几个比较影响体验的问题。第一是词条池子太乱,第一关根本没有近战武器,却会刷出近战强化词条;第二关没有魔法武器,也一样会出相关词条,这纯粹是污染卡池,让人构筑起来很烦躁。第二是有些道具设计不合理,比如前期的“血之契约”遗物,每秒扣1血但战斗后加钱,在前期根本没法回血,带上就是等死。 另外,游戏目前缺乏局外的永久成长,所有强化都依赖局内紧张的金币,玩起来资源规划压力很大。虽然还有个入侵别人基地的模式丰富了目标,但核心的肉鸽部分成长线还是单薄了些。 总的来说,《星渊龙契》是个好玩又让人上头的肉鸽游戏,各种词条构筑和龙威爆发都很有成就感。只是目前它在画面辨识度、引导和部分数值平衡上还需要再多打磨打磨。 喜欢新鲜感、喜欢肉鸽、守家形式的玩家可以尝试游玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
lxl是这样的
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Players by region
Where this game's players are, estimated from review languages.
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