
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 10.7Kreviews | 89% | — | $911.6K |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白い。おすすめ。とても雰囲気が良い。繰り返し遊べる。毎回ランダムな要素が多く飽きない。戦闘が面白い。ターン毎の迷いながらする決断が楽しい。
Great Roguelike Deckbuilder with Batman Arkham style combat. Very immersive.
Помню увидел эту игру у кого-то на стриме и понял, что тоже хочу пройти свой путь. Шикарная игра с не менее шикарным продолжением.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
интересный рогалик))
发布于 2026年7月23日: 游戏还是有蛮多小巧思的,策略、战斗融合的方式蛮有趣。 看到系列新作《命运之手:人各有命》换开发商、发行商了,又翻找了一下,一代7991评价,二代5256评价。二代销量大概率不如一代,卖不过前作团队就解散了,独立游戏不好做。
Считай настольная игра по Королю и Шуту с экшен-боевкой. С уникальной атмосферой (напоминающей Darkest Dungeon), с любовью нарисованными картами и персонажами и с интересными событиями. Игра довольно проста и казуальна, здесь нет сверхсложных билдов и долгих обдумываний выбора карт встреч, 10 лет назад я прошел её за вечер, Советую всем любителям настолок, рогаликов и старых книжек-игр, вместе с DLC. Первая часть слегка кривовата, самое заметное - в местных боях в стиле Бэтмена во время контратаки ты не бессмертен - пока ты разворачиваешься и парируешь удар ты вполне можешь получить лещей от обступившей толпы. Мне это вначале даже нравилось - реалистично, во второй части оказуалили, добавив к контратаке короткое бессмертие. Но это чревато бугуртами и ощущением несправедливости. Также присутствует частый прикол старых игр - скорость игры (и соответственно её сложность) привязана к FPS. Тем не менее, я все равно советую вначале пройти эту часть, прежде чем приступать ко второй - с её линейными сюжетными линиями.
前期开荒乐趣比较多,对于收集党来说,解锁各种武器装备还是能获得很多快乐的,但游戏进入后期想完成全成就的话就变得枯燥乏味,甚至痛苦不堪,因为不能从无尽模式中去解锁单角色成就,再加上翻牌的存在(虽然在失败的时候可以秒退) 但重复太多次后也会觉得玩不下去,很有挫败感,再加上没有这方面的修改器可用(毕竟后期打剧情做成就基本也是大佬重走新手村)现在基本玩一阵子弃一阵子,看什么时候才全成就吧,到时候回来补评论
Hand of Fate is a masterful blend of Arkham/WB style combat (parry/strike/combo) and rogue like boardgame progression. In all respects a hidden gem, it requires patience, planning, luck and skill to succeed. This title is more streamlined and accessible than Hand of Fate 2, which was itself a terrific game and also worth playing, and this one should be played first, though Hand of Fate is shorter and with less content overall for your money. If one is also interested in Hand of Fate 2, play this first as a proper initiation. There's not another series on the market quite like Hand of Fate, and anyone who has played and enjoyed Shadow of War, Batman: Arkham or other similar WB fighting games will have many enjoyable evenings of solo RPG/boardgame style exploration as the Dealer unveils his hidden world to them. Highly recommended.
Very cool style and interesting story. The combat reminds me of the Arkham Asylum style which is by no means a bad thing. The voice of the Dealer sticks with you for long after you stop playing.
Looked a bit hokey so wasn't sure if I'd get into it, but this is a great game! Let's make something clear: The combat is ♥♥♥♥♥♥♥. It's not that there's anything particularly bad about it, you roll around, block, counter, roll, hit stuff... the usual 'melee' stuff. The animations and the environments are actually incredibly well done for the battle sequences. Buuuuut roll around and hit stuff gets boring after X hours (fill in X according to personal patience level). By the late game you'll REALLY be getting sick of encounters - easy or hard, you'll groan when the game pulls another set of golems for you to fight. BUT the reason you're groaning is cause you want to keep drawing cards! In this game you have 'story' cards, and when you beat one in one play through you unlock items, plus the next card in that 'story'. You can of course unlock heaps of story cards in a play through, so even when you fail the run - who cares! The run ends, all the story 'tokens' you've earned break open one by one in a great way, and you have new cards to do the next run with. Not really got more to say - I got hooked on the whole card thing, was fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.7K | 1.6K | 87% | $19.99 | |
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| $910.9K | 2.6K | 79% | $14.99 | |
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| $910.4K | 2.8K | 89% | $7.99 |