
Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC. Halo Wars: Definitive Edition includes improved graphics, new achievements and all of the DLC created for the landmark real-time strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun!!!!!!!!!!
Shes not the prettiest girl at the ball, but she'll turn a few heads. its a halo RTS that i still go back to time and again. my play time is mostly on xbox but it runs just foine here on pc. i very much recommend to any halo fans out there.
Forge la cabra
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Czech, Hungarian, Japanese*, Korean, Polish, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something Something All Units something something Local Units something something
Pretty simple RTS, great for beginners! Lacks some modern features and has questionable balance, but I like it.
Simply a great game. Halo Wars: Definitive Edition is proof that you can make a fantastic real-time strategy (RTS) game set in a beloved sci-fi universe. There’s no need to overcomplicate it—it is just an incredibly fun, polished, and solid game from start to finish. Whether you are a hardcore Halo fan or just someone who loves strategy games, this spin-off nails the atmosphere perfectly. The campaign is engaging, the cinematic cutscenes are gorgeous, and the base-building and combat mechanics are smooth and easy to get into. It might not have the extreme, overwhelming complexity of some other PC strategy games, but that's actually part of its charm. It gets straight to the fun part: building your army, controlling Spartans, and blasting the Covenant. 9/10 — No complaints here. It is just a genuinely great game that holds up amazingly well.
Un exelente juego de estrategia y lo mejor un que es de Halo.
i have crazy nostalgia for this. i think it still holds up and is a lot of fun
A fairly simple RTS even for its day, but it's charming in its simplicity and pretty addictive to boot, it doesn't feel shallow or unfinished at all. Artistically it's extremely faithful to the feel of the original Halo games (back then they were the only Halo games lol) in visuals, sounds, and overall tone/mood. The PC port is also a little better than the original version I remember playing so many years ago, they added some new hotkeys (including control groups) and slightly improved the graphics. I especially love the skulls and alternative gamemodes, not a lot of RTS games go beyond the basic KOTH/annihilation gamemodes and not a lot of games in general have quirky difficulty modifiers. My favourite game type is Reinforcement where your resources are consumed automatically every minute (on average, there's some random variation) in exchange for a random assortment of units. Even as an RTS veteran, I find Halo Wars to be a nice break from other games because its simplicity makes it so easy to pick up. It makes a good depression game in that respect, doesn't take much energy to get started here. Also, being able to see where your allies are looking on the minimap is a nice quality of life feature that I wish was in other strategy games.
To this day, still a sweet ass game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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