
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 262.8Kreviews | 92% | — | $133.3M |
| $39.99 | 9.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD GAME
I have played halo for along time, back in the days before covid-19. the halo franchise is my most favorite game. I used to play on the Xbox 360 first generation black console( some really fun times staying up late with friends well into the next morning . sometimes I look back on those days and wish they never went away.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Halo 3 the GOAT
El Halo CE es un poco inestable a veces, pero sigue siendo una gran compra.
Amazing bargain for purchase. I can't wait to see what the next studio will create once Microsoft gets rid of 343, and they retcon Halo back to 3.
Epic Collection of one of the greatest games in history!
Master Chief doesn't hand out recommendations very often. Usually it's a nod. Maybe one word if you're lucky. So when I asked if Halo: The Master Chief Collection was worth recommending, he looked at the screen for a moment and simply said: "Finish the fight." ...I'll translate. If there were a single place to experience nearly everything that made Halo legendary, this would be it. Six unforgettable campaigns. Countless multiplayer battles. Forge. Firefight. Custom Games. Cross-play. Mod support. Enough maps and game types to make your mission schedule look optimistic. Every game here represents a different chapter in humanity's fight for survival, and together they remind you why Halo became one of gaming's defining franchises. The gunplay is timeless, the sandbox still encourages creativity, and somehow players continue discovering new ways to launch Warthogs into low orbit. I've run the numbers. That never gets old. The Match Composer deserves recognition, too. Instead of relying on random matchmaking, it lets you choose the experiences you're actually interested in. A surprisingly logical system. I approve. Now... Let's talk about the Tour progression system. It's effective at rewarding long-term play, but it has one flaw that keeps appearing in my analysis. Eventually you reach General. For many Halo players, that's more than just another rank—it's the rank. The one you've spent dozens, maybe hundreds of hours earning. Then the Tour advances... ...and suddenly your visible rank starts over. Yes, your overall progression continues. No, you haven't actually lost anything. But perception matters. You've earned the stars of a General. Why should the system automatically replace them? If I were redesigning it, I'd leave the decision where it belongs—with the player. Reach General, and a simple choice appears. Remain General. Keep displaying the rank you've earned and continue accumulating experience behind the scenes. Or... Advance to the next Tour. Start the next prestige and continue climbing toward the collection's highest milestones. No penalties. No pressure. Just agency. After all, Spartans are trusted to make battlefield decisions that determine the fate of entire worlds. Choosing whether to prestige feels considerably less risky. Fortunately, that's a small criticism in a collection that succeeds almost everywhere else. Years of updates have transformed MCC into exactly what it should have been from the beginning: the definitive Halo experience. Whether you're revisiting Reach, defending Earth, discovering the Ark, or simply trying to convince your squadmate that driving isn't their strong suit, there's an incredible amount of content waiting here. So... Would Master Chief recommend it? He wouldn't write a review. He'd hand you a controller. And after everything I've analyzed... I'd recommend you take it. Final Verdict: ★★★★★ — Chief Approves Now, if you'll excuse me, someone just tried to stick a Hunter with a plasma grenade. Again. Some lessons take a little longer to process.
Very nice Halo Reach GOAT
GOOG GAME
halo good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.7K | 61% | $49.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $50.2M | 279.7K | 98% | $9.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $5.4M | 9.1K | 72% | $29.99 | |
| $4.5M | 17.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $134M | 44.9K | 49% | $69.99 | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $129.1M | 1.1M | 98% | $9.99 |