
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 262.7Kreviews | 92% | — | $133.3M |
| $39.99 | 9.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
requires microsoft cancer login every time i open this game and going through my emails to verify.
childhood to adulthood this game has carried me.. from the xbox 360 with my older brother to a PC playing solo. if your looking for a game to kill boredom and infinte fun? Halo Fun with CO-OP and solo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The fact that I have to login to Microsoft to play this is insane. More barriers and disrespect for the customers time.
I'd love to recommend this, but the co-op netcode is truly atrocious and I cannot fathom why it functions the way it does. In most games, at least these days, when you connect to a server, you control your character on your pc, and it sends updates to the server for other players to see. In MCC, you control the server entity *directly* - meaning you have to wait for the server update for your inputs to work. I have 300ms ping to my friend in the US - in many games, this is slightly rough but bearable. In this game, I press a movement key and have to *wait 300ms for my character to start moving*. I start shooting and *have to wait 300ms for the gun to fire*. Playing a game like that is absolutely impossible, and I'm baffled it works like this:( I was really looking forward to playing this game with my friend, but this made that completely impossible. How on earth this is still an issue after 7 years (or more counting Xbox release) is beyond me.
It's Halo.
after playing and beating through the bungie era games for first time i could understand why the halo saga was so important and influential to people who grew up with them. going through CE, 2, 3, ODST and Reach for the first time was such a cool experience. i get the nostalgia now lol. the music, atmosphere, characters, story, everything just hits different. especially reach, knowing how much these games meant to people growing up, i can definitely see why halo was such a massive part of gaming for so many people. really glad i finally played through them.
very fun game
Разговор Сержанта Эйвери и Чифа: - Чиф, мне что-то упирается сзади. - Убрать? - Ни в коем случае, Чиф. Ждем Ремейк первой!
Played through the whole thing solo on Legendary to get myself ready for the next Halo. That's a lot of hours with a controller in my hands, and most of them were good ones. The campaigns still hold up. Legendary solo is still Legendary solo. No complaints about the games themselves. My problem is with what this collection is supposed to be. It's called the Master Chief Collection, and the pitch has always been "every Halo in one place." Except it isn't. Halo 5 isn't here. Infinite isn't here. Halo Wars isn't here. I get that there are technical and licensing reasons, but I'd have paid for DLC to fold them in without thinking twice. Having to bounce between three storefronts and two launchers to play a series that ships as a single package is exactly the problem this collection was made to solve. Then there's the unlocks. There used to be cosmetics you earned by finishing every campaign on Legendary — a genuine badge, the kind of thing you'd only have if you'd actually put in the work. They patched that. Now you can just buy them. I found this out after the fact, which somehow made it worse. If the reward for the hardest thing in the game is also sitting in a storefront, the achievement stops meaning anything. It doesn't break the game, but it takes the air out of a playthrough I specifically undertook to earn something. So: the games are great, the collection is fine, and the stewardship is disappointing. Buy it on sale, play the campaigns, don't expect the definitive Halo package the name promises.
requires a microsoft account even for single player
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $50.2M | 279.5K | 98% | $9.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $4.5M | 17.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $131.7M | 62.3K | 81% | $39.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $138.6M | 143.7K | 96% | $59.99 |