
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 748 reviews with recorded playtime.
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played 3 hours Got a two day matchban Would recommend
Classic selection of games. Runs flawlessly on modern hardware.
Can't play offline campaign without login in with a microsft account, so stupid
negative review just for how piss and ♥♥♥♥ awful the flood levels are inhalo 1
Playing all of these again and marking them as I go along. In any case, it's a fantastic package. Halo 1: 7/10; took me about 14 hours. Great game, with lots of great moments, but also quite a few annoying levels that have significant stretches of relative boredom. Still, nostalgic and still awesome to this day. The graphical upgrade does a lot, of course.
lo mejor de este mundo
Good.
really great multiplayer and community!
my childhood game, amazing!! i just miss the old menu's
只推荐《光环:致远星》。 以下是原因,可能涉及剧透,所有评价仅限战役模式,无法评价多人模式因为没玩过… 光环 1:关卡后期重复拖沓,没有载具抢夺,没什么亮点 光环 2:其实光环 2 做得相当好,不管是剧情、过场还是双持武器系统,但依然有关卡重复的问题 光环 3:可能是个人原因,但尸脑兽那关真的想吐,以及,前作中的俩好朋友在这里被送走了,非常不爽 光环 3 ODST:故事设定和 2 的剧情是平行的,以 ODST 的视角讲了另一个故事,挺有趣,但是前期关卡流程上时间线切换太多,比较乱 光环 4:呵,喜欢我 343 工作室拉的吗?时间线上与 3 相隔太久,中间发生了什么需要自己场外找资料去补;关卡重复度还是老问题;武器上值得吐槽的是,先行者这么领先的科技,结果武器难用得要死?最高难度下先行者敌人很难对付,可以说完全就是灌满伤害才能打死,根本没有前面几作的趣味啊;剧情方面雷比较多,最后科塔娜走了,你猜我玩下来感觉到了啥? 光环致远星,讲的是光环 1 发生前的故事,故事不长,结局很坏,致远星陷落,但是玩家不必去走完其他几部的流程,也能了解到这一作中的 noble 小队的所有努力都没有白费,最后一章的氛围烘托十分到位,代入感极强。是我心目中光环系列里的神作,没有之一。 唯一一个可能没做好的平衡点是最高难度下的太空战部分(哪一章忘了)太弱,基本就是玩家被敌方飞行战斗单位咬着打。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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