
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Babies first game experience is the only way to sum this up, the game treats you like you're trying to watch tiktoks while playing and assumed you have the memory of a goldfish. I've never played such a hand holding game in my life and honestly its just irritating to listen to. The performance is also shocking, 40 fps on medium is a joke and it's pretty clear the game uses DLSS and Frame gen as a crutch, granted that could just be a UE5 thing shoutout to the art team though you guys crushed it. I also know for a fact no blame can be placed on the QA team as I can confidently assume that all these issues were brought up and bugged during development and was ignored by production or the design team. Advice going forward is to stop trying to reinvent the wheel and make something new, no one here writing negative reviews wants to see the series die but they are tired of seeing the same slop
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After completing LASO I can confidently say the game is pretty fun when you aren’t checkpoint locked to the edge of a cliff (happened once)
this has been awesome, i loved the original halo ce and this has been a great and faithful remake
I really really dislike the Microsoft LOGING Screen that i have to confirm with a second Factor for every start
射击手感拉了,移动灵活度拉了,本地化拉了,如果不是因为初代的情怀,还不如回去玩无限 这游戏不应该叫《战役进化》,应该叫《战役退化》 ———————————————————— 预购的高级版就当喂洪魔了
looks as good as i remember it from nostalgia with some small changes and menu, loading screens have a retro look
excelente remake
- Co-op disconnects frequently, both people locking fps to 60 seems to help the problem. - Level completion achievements are bugged. If you disconnect or crash, which will happen, you must restart from the beginning, if you start from a checkpoint you wont get the achievement. - Some keybinds revert to default every single time you start up the game. - Levels in the main menu do not track what difficulty theyve been completed on
its halo, enough said
It works, but its not polished. There are so many quality of life features missing that it feels like they said: "good enough, send it out the door!" as soon as it had one successful run. No co-op, no multiplayer maps, no scoreboard, no firefight, no forge, no armor customization unless you want to register for every social media site and collect a code, and the bonus levels kinda suck. It feels like they spent a month rebuilding the maps, a month retrofitting Halo 2 and 3 mechanics, and the rest of the time advertising. This could have been a fun reboot with modern mechanics, but it feels too slap-dashed to give it much praise. I've encountered so many bugs that it no longer feels like a quality game from a quality studio. The main menu music NEVER STOPS PLAYING so you end up playing the game with 2 music tracks fighting each other during game play. (You can turn off the music, but that's a workaround.) The campaign progress doesn't reset itself after finishing so hitting continue will load the final checkpoint and, return to the menu you just were on? (Has never been an issue in other titles). The marine AI doesn't work half the time so they can't get into vehicles or pick up weapons to defend themselves. (Seriously, how can your NPCs perform worse than the original release!?) I remember a covenant grunt once spawned in place of a marine in Truth and Reconciliation and I was so baffled to see a friendly covenant! AND THESE ARE ALL THE FUNCTIONAL PROBLEMS!! The cutscenes are actually OK visually, but they did some narrative re-work that was done by some talentless writers who didn't care enough to tell a story organically. They did the narrative equivalent of stopping dialogue, looking at the camera, and telling you in a robotic teleprompter voice "WE ARE MAKING HALO 2". For example: Miranda and Halsey are name dropped so carelessly that it felt gross. They're gonna release updates for sure, but this should have been a day 1 win, instead they rested on their laurels and pushed out a half-baked game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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