
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #75, worst CA #99 · 3 markets collected
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
25 years and the warthog run still doesnt make sense
Halo 4 was slop, Halo 5 was slop, Halo Infinite was slop. Halo Campaign Evolved? Slop. How unexpected. This studio needs to retire. There is genuinely no excuses. Bungie made halo with less money and technology and less time and manage to overdeliver every single game. 343, halo studios, same poop different smell. They somehow took bungie's blueprint and desacrated it with their filthy footsteps.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gets its very well-deserved negative review. I am trying so hard to enjoy it, but I am actively fighting against this game every 5 minutes. It feels so bad to play. Frozen cutscenes, settings not saving, teleporting enemies, and just overall bad game feel. It makes sense though, why should devs put in the extra effort if they are just going to lose their job regardless of the games success.
garbage
thanks to joe biden this "remake" of a 25 year old game which feels more like a remaster is 70 bucks now
poop
This game should not have been released in it's current state, very disappointing.
I played through the campaign with three friends, and we encountered so many bugs that I can't recommend buying this overpriced version of Halo over the Master Chief Collection. During our playthrough, the game crashed around ten times, and several achievements failed to unlock properly. We completed the entire campaign on Legendary difficulty, yet we received no achievement to celebrate the accomplishment. I'm not even sure completing the game on Legendary with friends can be considered an accomplishment anyway. Whenever one of us died, we could instantly respawn, making us essentially invincible. We were able to throw our Master Chief's life away by charging enemies with reckless, suicidal Energy Sword attacks.
As a lifelong Halo fan, I have to say the game is passable remake that does what it needs to and doesn't horribly mess up the formula of Combat Evolved. [b] The graphics [/b] are a lot more faithful to the original game than Anniversary, but the overuse of VFX can make it a incoherent visual blur in combat and can lead to significant slowdown when piling up enemies and effects. The use of Unreal Engine is a mixed bag as while substantially more stable than Slipspace on it's worst days, it also throttles the performance and makes certain PCs unable to even run the game at all (as I was for some reason unable to play it on my gaming PC and had to rely on my SteamDeck to play the game, which runs the game fairly well for the most part). Also, the overuse of Halo Infinite assets do not line up with the art style of the original game. [b] The sound [/b] is one of the better improvements, as the weapons despite not using many of the same stock assets that were iconic in the original game hold up and feel approriately powerful. And while I personally miss the Elites doing their alien language, they announce their movements and where their focus is at which is good when the visuals get immensely frustrating to keep track of. The Flood benefit the best with nastier audio that makes them truly horrific when dealing with them. Aside from some audio cuts here and there, it is a definitive improvement. [b] The music [/b] is well... it's the original Halo soundtrack just digitally remastered, no reimagining like Halo 2 Anniversary, so those classic tunes that defined a generation remain strong as ever. That said, there is some weird splicing and timings that can disorientate the original feel of encounters and/or levels. [b] The combat [/b] is the biggest mixed bag. Player control feels smooth, and while sprint is an annoying inclusion into the pacing, it does have it's benefits in getting you out of danger when you overstep your hand. The problem arises with the enemy AI, which somehow is vastly worse than the original game's AI in how finicky, aggressive, and uncoordinated it is. Some fights outright have the enemy AI break down and freeze in place or will clearly not pursue due to exiting their engagement zone, other times they won't stop for any reason which makes them exceptionally easy to cheese which forgets the intelligent rhythm of Combat Evolved's AI where there is a nice push and pull that engages into that classic "thirty seconds of fun" rhythm that's lacking here, this is the most felt any time a Hunter pair shows up as the classic "dance" is completely broken. The Flood [i] especially [/i] suffer from this problem, with Infection forms getting endlessly stuck on geometry in circles and Combat Forms struggling to land their jumps. There are nice additions such as the revival mechanics of Halo 2 and 3 with the Flood Infection Forms being able to reform Combat Forms that die, which makes an imperative for destroying the bodies via the gore system to prevent further harassment, but it can be way too tedious at a point. [b] The levels [/b] are also a mixed bag, some are just literally remasters not unlike Anniversary that do nothing to improve their problems which can be felt the worst in the early half of the game. Other levels either reimagine or — in the case of the Library — completely re-envision it from the ground up, which do flow better and make the most of the combat when it [i] does [/i] end up working. Personally, the Library is the best level in the game which is a sentence I never thought I'd ever say because it feels like the whole remake was imagined to really just fix that level's fundamental problem of being too open, too long, and stuffed to the ♥♥♥♥♥♥♥ brim with Rocket Flood. The Maw also gets some much love too with more cinematic sequences going through the crashed Autumn, especially during the Warthog Run. One other complaint is that many of the levels don't make use of their sprawling nature to naturally flow you into secrets like the Skulls or Terminals, and instead are far more obtuse, which makes discovering them more convoluted and difficult than they should be. Finally, [b] the Story[/b]. This is not a Resident Evil remake situation where they make the most of the fact they are revisiting the original game and adding much more to it. It really is [i] just [/i] a remaster save for some additional lines and an easter egg here and there. Barely any addition with the books into consideration such as the original game's novel adaptation "The Flood" save for the one reference in The Library (if you've read the book, you'll know which thing is referenced), or any other media. Not that I need it overstuffed like modern Halo is with expanded media getting the way of the plot, but easter eggs off on the side would have been nice to see. Overall, my experience with the game was okay. A decent 7/10 game that doesn't disrespect the original too much but also doesn't live up the masterpiece that was Combat Evolved. However, the reason for [b] my lack of recommendation [/b] is that ultimately I do not want to encourage 343 (I am not calling them Halo Studios) to keep going down this route of just going back to the past and remaking another Halo game just because things aren't looking good for their original Halo titles. Much as I complain, I want them to figure out how to make a good Halo game on their own merit and not just put a shiny paint coat over the Bungie games that feels like it's grit has been sanded down to a passable but still forgettable sheen. (I want to make note, I did not play the prequel missions for long. They weren't exactly that great to play as they feel more like they were considerate of Halo Infinite-era gameplay and not Combat Evolved... and I'd rather never touch Halo Infinite again while I live.)
Nostalgic. Reliving childhood memories playing this remake. Graphics are excellent, a few bugs. But overall pleased so far. 4hrs in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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