
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.7Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its nice
loved it glad were not using the other engine anymore and had fun playing with friends the new cut scenes and the new missions don't understand the hate hope they end up doing Reach since the needle rifle in it or ODST as it'll give a lotta new life to those game and be really atmospheric
Look I'll get right to it, it's just not a game worth spending money on. Just play the MCC remaster. It just feels like a Halo Infinite mod. First off the price. Yes I am aware that ODST did sell at full price back in 2009. But at least that game had a unique perspective and it brought in something new for multiplayer to make up for it, Firefight! So that alone made up for the price in my head. The prequel missions, uh, really nothing special about them. I did like the space battles though, reminded me of Reach. Secondly, game needing to be online. Really? Thirdly, the audio, I can give credit to the voice actors but the writing and delivery just did not give the same impact as Combat Evolved. The gun sounds weren't really hitting home runs but the magnum was fun to use. And lastly, multiplayer. Just why? Why isn't there multiplayer? I can guarantee that this game would have been a lot better if multiplayer came with the game. Classics like Blood gulch, Damnation, Sidewinder, Danger Canyon and Battle Creek would have looked BEAUTIFUL with these graphics and would have played great too. I've been playing Halo since Halo 2 and I ended up playing everything down the road (Yes, even Halo 4 and 5). But let me ask this, did this game need to be made? Many were already playing CE on MCC before. But not only that, they could play almost all of the games and the spinoffs in one package! At this point, this feels like more of a cash-grab to capitalize on an already beloved classic. Game isn't bad, but just not worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é bem fiel ao original, alguns takes novos tipo os tanques do flood e a adição de novas armas são escolhas bem vindas. Mas o jogo tem alguns problemas, por exemplo, até onde sei apenas placas da AMD tem um problema que de vez em quando o jogo fecha sozinho, ou otimização bem mais ou menos, é melhor que o Silent Hill 2 Remake mas ainda sim não é nada incrível, e por mais que pessoalmente não me incomode o jogo vem sem dublagem PT-BR o que é meio estranho para o tamanho da Microsoft. De qualquer forma, o jogo é divertido, sofri no Legendary mas zerei, em geral é um 8/10
[h1]TLDR:[/h1] - Get it on sale because the game is [b]NOT[/b] worth $50+ [h1]The Good:[/h1] - Gameplay: Lots of fun, mostly snappy. They should reduce the delay from switching weapons to being able to start shooting. - Visuals: Looks nice to the eyes. - Cooperative: It's always more fun with friends. [h1]The Bad:[/h1] - Cutscenes: Jarring and downright goofy. - Enemy AI: Mostly Elites and Flood forget to move/attack. [h1]Mixed:[/h1] - Performance (FPS): Mostly runs smooth, a couple hiccups and slowdowns. - Voice Acting: Captain Keys got Zesty, Cortana is all over the place. Ended up giving up and tuning it out.
Look, it has it's problems, but at the end of the day, its a beautiful remaster of HALO Combat Evolved. A good introduction into the franchise for beginners, and a great call back for seasoned HALO veterans. Just consider waiting until it goes on sale.
Una carta de amor a los fans, el remake fue increíblemente bueno.
Despite not being perfect and having a lot of flaws, I've been enjoying this game a lot. As a fan of the franchise, it feels great, despite being the same story, the new mechanics and balance make it a lot of fun. The bad thing is, it only have two game modes: Campaign and remix. Both single player and coop. Not firefight, not pvp, nothing else, which I hope they add later (at least firefight and scores). Some cutscenes have weird things and feel rushed, but still, is not game breaking for me. Still, I can recommend it if you really love the franchise or have friends to play with, if not, try the Master Chief Collection and get this remake on sale, at least for now, if they add more game modes then it could be worth to pay full price. I've been enjoying it a lot, and is my favourite version of this campaign, but it has flaws, some fixable like bugs, other don't, like some things in the cutscenes. Despite that, I recommend at least trying it for an hour and if you don't like it, just refund.
lo recomiendo porque es una experiencia expandida de lo que era el CE en sus tiempos con un gameplay un poco mas immersivo con las mecanicas nuevas pero no le daria una calificacion perfecta, para empezar los enemigos asi como mejoraron el movimiento me esperaria algo semejante a Halo 2, un poco mas de movimiento y un combate mas frenetico, el legendario es demasiado facil, luego hay temas de inclusion forzada, un elefante en la habitacion que no se puede negar, es por eso que le doy 6.2/10 apenas aprobando dado a la experiencia expandida
Honestly, Was so amazing to play halo in general again, graphic update is incredible. A little buggy when I came to some of the achiements as well as the occassional network issue but still a 10/10. If you are a long time Halo fan you won't be dissapointed in the slightest. Even with my awfull graphics card this game ran surprisingly well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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