
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.7Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tan hermoso como aquella primera vez
想了比现在这篇评论还要多许多的东西,但还是删了,因为全是作为光环玩家的牢骚。生活总得向前看,所以就对可能存在的新玩家和这个系列的未来写下这个评论。 总结一下,这款游戏可以是一个新的开始,也可能会是一个体面的结束。光环的很多东西在以前是开拓性的,而现在只能说是一般,制作者也没有在玩法上进行大刀阔斧的改动,只是进行了必要的现代化改造,使其不至于太过时。 建议 优化确实一般但这个游戏不需要太高帧数,同时画面光影和美术很不错,但噪点很严重,请在保证60帧,尽可能提高画面清晰度和锐度的情况下降低画质以保证帧数稳定,各个档位区别不大,不会影响美术的发挥。我的配置可以在高画质+2k+dlss原生 开启帧生成的设置保持在50帧左右,供大家参考。建议关于动态模糊和震动,会比较晕。 至于会不会迷路,制作组添加了比原版多得多的路标,且优化了地图路线,相比原版是符合现代的游戏体验的,认真跟随路标和留意科塔娜的语音提示就可以,这对于通关过任何一作现代fps游戏战役的玩家都不是问题。 对了,老玩家们可以试试简中配音,因为台配都是原版人马,但声音和配音时的发挥都尽显老态,尽管如此他们还是尽力在还原以前的味道,这给我这个小时候也玩过好几遍老CE一种缅怀的感觉,不免感到失落(但,还是感谢他们的演出,不论现在还是过去)。而新版配音其实除了凯斯比较脸谱化和女角色二次元游戏的感觉比较重以外,你会发现制作组还是考量了光环的一些东西,比如野猪兽的配音很尽力的在还原“野猪兽”的味道,以及士官长的配音换掉了无限中大男主的声线,选择了更接近台配和英文原配的声音(没看制作组名单,不知道是不是高全胜老师哈哈哈) 希望这确实只是部试水作而不是盖棺作,积累技术重置一下优秀的老作品还是有机会焕发第二春的,感兴趣的新人们玩完后可以在打折时入手士官长合集玩一玩。 综上,Forever Halo and 117
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错
MIERCOLES, Llore con la ultima mision, fue justo lo quye esperaba recibir de el remake de el primer juego que jugue en mi vida, soy fanboy xD, tremendo goty, god y +10 🔟
Really good gunplay, nice weapons sandbox, although there's a lot that could be improved upon
很好的重制 既尊重原版又适当调整了一些原版素材过于复用的关卡,画面也很精美尤其是粒子特效,要是能提供关闭胶片颗粒和色差的画面选项就更好了。优化在虚幻5游戏里算不错的了,寂静岭2重制版就很容易掉帧
puto juego estupido ta re weno, 10/10
沒了山東腔的強森(中文配音) 就像是沒有經歷過粗壯大手揉弄得麵團一樣 沒內味了!!
nostalgic as hell
优化其实还行,看了这么多虚幻5车祸,这个帧数竟然还正常,至少没有shader编译的卡顿,有些遍历卡顿但介于是UE5,我要求真不高。 光污染吐槽无力了,从4代开始就这样,现在再加上Lumen、色差、胶片颗粒,真的瞎狗眼了,强制胶片颗粒和色差,很怪,很怪,我只能认为是一种美术选择。 但是Gameplay很差,很不光环,地图没变,但是敌人的密度大大增加,原版的“30秒循环”,手雷、破盾、走位、爆头不复存在,取而代之的是蹲坑对射,完全没有意义的堆怪和堆血,安静制图机最后一个走廊能出6个隐形精英你敢信?经常会毫无征兆的在背后刷新敌人,完全不给玩家留出战术穿插和利用地形的空间,猎人血槽奇厚无比,手枪点肾也没法一击必杀了,击杀一个要无聊的二人转很久,光束剑近战就是砍棉花,我也不知道加进来干嘛,不止是光束剑,牢大铁肘的判定也和视觉完全对不起来,武器切换现在有延迟了,没法像以前一样优雅的破盾爆头,我觉得甚至豺狼人的手也难打了?盾牌的判定和射击反馈被改得非常诡异,只能硬耗,红盾豺狼人更是畜中畜。 把初代这么好的底子改成这样,真的疯了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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