
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.7Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very pretty game that includes a lot more story telling and Halo lore in general, but it doesn't function. I can't play co-op without the game crashing at least 5 times in one hour. For a game that cost $50, it should work better than it does.
一点拉动新人的闪光点都没有,首次启动甚至疯狂掉帧,我根本想象不到这是2026年的游戏,我4070ti都跑不动。剧情非常白开水,关卡重复,用怪海来硬凑氛围紧张感。如果你是第一次玩光环游戏千万不要玩这个。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这他妈还不如343呢
Not worth the full price, wait for 50% sale
w master chief collection advert
It was simply love at first sight back in the days, and the love still strong! thanks for this beautiful remake.
Going to give a recommend with the caveat that this is a very buggy game so buyer beware. Pros: I think it’s a very faithful *evolution* of the original game, not a replacement. The sandbox is excellent. Every gun is given a niche and a use against the different factions. Gone are the Bungie-era days when half the sandbox - including the iconic Assault Rifle - is useless on higher difficulties. I love how punchy the AR is and how much fun it is to mow down goes with fully automatic rifle at medium range. There is no gun that can cleanly take down every enemy type at every range. You have to pick the gun to adapt to the situation, and every gun has a niche and fulfills its niche excellently. The revamped level design and combat encounters are a stark improvement compared to the original game. People don’t like to hear it but the original CE level design is outdated and boring. Most levels except for the vehicle sections boil down to narrow corridors after narrow carrier. You’ve got human spaceship corridors, purple alien spaceship corridors, gray alien structure corridors, and in the latter half of the game, all of those same corridors except WITH ZOMBIES. Boring. This game doesn’t get rid of the corridors but it at least makes every corridor play differently with different enemy positions and compositions. What they’ve done to 343 Guilty Spark and the Library are truly excellent. But there are improvements to every level. A lot of people complain that the game’s enemy AI got downgraded from CE but I would disagree. I really like the reach AI. Elites are very aggressive. Once your shields are down they will beeline to you to smack you in melee for the instant KO. Jackals aggressively flank you. And the changes they made to the Hunter AI make them really truly fearsome. While many would say that CE’s flood being hyper aggressive at charging the player is a good thing, I would disagree. Hyper aggressive flood means that medium range weapons become a lot harder to use and justify against the flood. I like that I can opt for the pistol or the beam rifle against the flood and they aren’t totally useless options. I get that the hyper aggressive CE flood was trying to go for a specific horde feel, but it gets really tiring after a while constantly running and kiting flood. When I play CE I get exhausted and bored fighting the flood and praying for the game to end by the time I get to Keyes. Not so here. Here I can experiment with the sandbox with different weapons other than the Shotgun to fight flood. I really enjoy that they have energy shields to all elite combat forms as it forces plasma weapons back into the sandbox. And the tank forms are awesome and really fun to fight in every encounter they appear in. I feel that the flood is a stark improvement over CE’s in my opinion. Cons: The game is just buggy as hell, even after the first patch. Two weeks after release, I still experience major stuttering in certain sections of the game. My custom keybindings are reset every time I close and relaunch the game. And there was this really weird issue where pressing Resume Solo Game into Pillar of Autumn would play the Main Menu music in the game itself. And if you have Frame Generation enabled, the game will *halve* the 30fps cutscenes down to 15fps for some ridiculous reason. Thankfully there’s a mod on nexus that fixes this. But holy crap this really ruins the game. I hope that they fix these bugs eventually. But they were a huge annoyance for me so I would caution people to wait even longer for more fixes before buying the game. Another thing I didn’t like were the new bonus missions. Remember how I was glazing their new level and encounter design in the original missions? Well they certainly didn’t put that same effort into these missions. Levels were bland and boring. It looked visually boring too as the repeated purple alien corridors for 3 levels straight were really tiring. They tried to spice it up with some open space areas and some of those corridors are white instead of purple. But… it was nothing fantastic. The story was nothing to write home about. Don’t buy the game to play these missions. I did really enjoy the space battle at the end though! Conclusion: If I could give a mixed rating I would. But I don’t feel like the game deserves a Do Not Recommend. There are legitimate improvements to the main campaign. I really enjoy the new sandbox. I would be happy to play a Halo 2 Remaster going in with this sandbox and AI. The experience is just bogged down by bad bugs. The game visually looks great and plays great. I’m also really encouraged to see modders already modding the game. That would breathe some extended life into this game.
Halo4以降のメカニクスとグラフィックで初代Haloを楽しむゲーム。前回のリメイクであるCEAは今の水準だと不親切でちょっと辛い、という人も多いと思うので、現代的で快適なゲームプレイでありつつHaloらしさを失わない本作はよいリメイクだと思います。 ただし要求スペックはかなり高いので自分の環境(Gen10 i5/RTX3060laptopのゲーミングノート)だと最終面などFPS低下がつらいです。デスクトップなら大丈夫だと思いますが。 なおMarathon以来の[strike]めんどうな[/strike]熱心なファンがARの精度が高すぎる! とかSPNKRのロックオンは余計だ! などとSNSで主張してますが一種の信仰告白なので普通の人は気にしないでください。
cuando jugue halo tenia 7 años (2008) en mi 360 y me encanto tanto que juegue casi toda la entrega (menos halo 5), siempre me fasino esta entrega, ahora jugar este remake me hizo mucha ilusion, ya que era algo que jugaba con mis amigos y familiares, me encanto su lavado de cara y todo el aditamento extra que le dieron; ahora solo me queda esperar al remake del incompleto 2 (ahora sera completo 2? jajaja)
UE5画面确实不错,优化也还凑合,就是关卡感觉纯堆怪,AI很唐,CG动画动作略僵。 新的奖励战役做的一般,没有多人对战,感觉也不值298这个价格,建议还是打折入。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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