
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я думал что умру от старости, но когда увидел физику тел понял что умру от смеха
Great Game
Love Halo. Been a game I could always play for the last 25 years, and continues to be that game. Played game on Ultra and had no problems. Amazing game, with slight twists to the original story. My only gripe, is the voice acting seems to have lost some of its emotion from the first game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a great remake to a beloved classic. Visually impressive and runs well on my hardware. Small complaint i have is with the weapon audio as it comes across very low and muted. Definitely recommend to any current and future Halo fan.
As someone who grew up with halo, I like the campaign revamp over infinite. While I feel it’s more of a retelling than a “remake” I’ve played through on normal to get my first thoughts through. I liked it, I enjoyed it enough to sit and play the whole thing. My main issues obviously sprinting but whatever I don’t mind. Game studios have to attend to other people. The randoml skins and stuff? I guess they’re okay. Not too bad could be cool with friends but honestly no point so I don’t care for them use them or don’t. Graphics wise it’s amazing except the optimization I feel. I had to create a file to disable film grain. Playing on mnk feels slower than controller, delayed a little. Even with a mouse smoothing set to 0/disabled in a file. Im already done done of my legendary and 100% skulls and terminals. So replayability is there. Im pumped to try 3rd person for a little. But this is genuinely just a fun experience. Something newish that made me feel happy with gaming for once in a minute. Was it worth the $70? Debatable. $40 ALL DAY. 70 I have questions when it comes to just content, $70 for the skins? No multiplayer? Mid choice but I did it to support the next halo. I feel like a lot of the reviews will be people just jumping straight to ew 343 wtf is this AI slop. Don’t listen. As someone who’s replayed all at least 5-6 times just legendary I enjoyed it, I think it needs some work but I the end id say I’m enjoying it so far. Probably will update when I get legendary and it 100%. The extra missions were cool, nice to play them a little quick but I enjoyed them. I’m really hoping the halo community can turn this boat around and get a nice H3 remake with multiplayer, or something else in the halo universe. Thank you for reading, buy it at $40 and enjoy it with your friends and a solo run.
Here is a complete review that hopefully covers everything you need to know. Pros: - Stunning cutscenes, some of them I was absolutely blown away by. - Gorgeous landscapes. - Amazing atmosphere in later missions. - Cool little added lines which add to the story. Cons: - Audio glitching and bugs with bluetooth headphones. - Game has a almost blurry filter over it which strains my eyes after an amount of time. - Enemy AI is horrid. Standing around doing nothing, getting stuck, being straight broken and not being aggressive at all. - Friendly AI is just as bad. Stand in the middle of enemies shooting blindly. Shoot through you to kill enemies. Very dumb AI. - Broken marine in the second mission. When you go to activate the light bridge if you hop out of your Warthog, the marine gunner hops out and runs back to the starting area. - Game is overly shiny and kinda looks gross for a $100 game. - Horrid Keyes recast, sounds like the va doesn't even want to be there sometimes. - Johnson can still be killed (this breaks lore) but then he just randomly stands up with a yellow flash. - Weapon sandbox is all over the shop, some weapons and their sounds are just not fun to use. - The famous pistol is basically useless. No damage, weird bullets and may as well use the ar as it is a laser beam. - Covenant cruiser redesign is cataclysmicly bad. Its fat, no longer sleek with only 2 front fins which look wildly undersized. WHY REDESIGN A PERFECT DESIGN. - Music way too quiet with everything on 100, lower game sounds to hear music and game to quiet. - Covenant designs are eh. Overall, I would not suggest getting this game at full price. It is a lazy recreation with reused assets and changes that took more effort to change which made the game worse. It's buggy and glitchy. If you get motion sick don't play as the weird blurriness makes me feel a little eh.
Halo is back to his grand adventure!
Buenísimo, aunque por alguna razón se crasheo al final de la misión "Asalto a la sala de control" cuando pilotee por la Banshee que esta hasta arriba en la última parte y, no sé si así fue en todas las cinemáticas, pero parece que se desactiva la VSYNC después de este crasheo que tuvo. Fuera de esto me parece una gozada este remaster 9/10.
[h1]To sum up how I feel about this game in two words, it would be that Halo: Campaign Evolved is faithfully unfaithful.[/h1] [h2]Short review:[/h2] What I mean by faithfully unfaithful is that Halo Studios has taken the liberty to change certain aspects of the game to the benefit of the player's experience. The game is not even close to a 1:1 remake of the original, but it feels like the natural next step in the evolution of what Halo's gameplay should be like. Visually, Halo: Campaign Evolved is a stunning game. The combat feels like something out of an original Halo title but modernized. The enemies and their AI are some of the best iterations I have seen from the franchise, drawing from the other game's cast and their behaviors to create more interesting enemies. A lot is different from the source material, but I think it is for the benefit of the quality of this game as well as the future of the franchise itself. [h2]Below is the more in-depth review:[/h2] [h3]Graphics[/h3] Personally, I'm not one to care for good graphics much, I'm a Halo fan for crying out loud! That being said, Campaign Evolved is a visually stunning game. The ring feels alive and vibrant while Master Chief is doing his thing, but also feels dead and dreary when it needs to. Of course, the drawback to good graphics is that you need a good computer to boot. Thankfully this game runs on the Xbox pretty well and doesn't require a NASA computer from what I've heard from others. Anyways, I think the graphics are where the devs made the most changes as compared to the original game, as a lot of the visual changes also bled into gameplay, map design, and visual feedback to the player. Almost all of the changes are also pulled of exceptionally well and improve the game. Most of the visual changes that the fanbase are not liking are debatably nitpicky, such as the shade turret's design being much closer to it's own future designs and Cortana looking the way she does. The cutscenes are very well done too, and are both pleasing from a visual standpoint and from the standpoint of just watching them like a movie. To top it off, if you don't like a change to something like the hud, you can customize just about any part of it. [h3]Performance[/h3] As stated, the game does require either a new generation of Xbox console or a solid PC. That being said, if you meet either the minimum or the recommended, you will be running the game completely fine. my specs are attached to the review, and my game was running completely fine, never dipping below the 70-80 frames per second range. Interestingly, other users with a similar level of hardware to what I have are experiencing issues with the game's performance and are even crashing, but that may be a separate hardware issue causing that. Do keep in mind to update certain aspects of your build, such as your graphics drivers. [h3]Glitches[/h3] The few glitches I experienced in the game were, at the very worst, minor inconveniences. The worst one I encountered myself was that certain settings like to toggle to default when the game is closed. Neither me or my friends have experienced a single crash yet. Other bugs in the game honestly fall in line with some of the glitches featured in other Halo titles, such as the ever-comedic corpses freaking out a bit or a physics glitch. The game is honestly pretty well put together, so congrats to Halo Studios on that one. [h3]Weapons[/h3] The pre-existing weapons function in their respective roles just about the same as compared to their original weapon roles within Halo: Combat Evolved, and the new weapons only add onto the weapon sandbox laid out by the original game. When shot, enemies stagger naturally and visually react to each bullet, making combat very engaging. Ammo has been made less scarce and weapon pickups are much more plentiful now that there are more opportunities for weapons to appear in a level. Certain weapon abilities, such as the plasma pistol's EMP and the rocket launcher's lock on have been backported from the future games, and add into the game's mechanical depth and overall balancing. Most of, if not all, weapons are viable to use in combat. Weapons are actually fun to use! Overall, the weapon play is pretty good in Campaign Evolved. [h3]Enemies & Allies (spoilers below, remove the censorship at your own risk)[/h3] Halo: Campaign Evolved has some of the smartest and most entertaining AI to fight in the series. Familiar behaviors are carried back from many of the games and benefit the overall combat loop of Campaign Evolved greatly. Elites retreat when harmed, jackals group up to create defensive walls, and grunts kamikaze in a blaze of glory. There are so many behaviors put into place that it would take forever to list them all off, but they all make the game so much more fun and add a lot of depth to the combat loop. Allies have seen a glow up too when it comes to what they can do. They are much, much smarter as compared to other Halo titles, and it seems that Halo Studios has really taken the time to learn from the lackluster AI of Halo Infinite's marines and used that knowledge to create a much, much more fun ally to fight alongside us down on the ring. [spoiler]The Flood and their respective missions have received almost universally good changes. Their numbers are much greater than in the original game since modern hardware can support more enemies. Tank pure forms have been added to the roster to add more variety and act very similarly to their Halo 3 counterparts. The same goes for most of the flood roster, with infection forms able to reanimate corpses and combat forms acting as they do in Halo 3 as well. They visually are much more disgusting, and their fleshy biomass can be seen everywhere they infest. The entire faction is just better in about every way.[/spoiler] [h3]Mission (re)designs[/h3] Many Halo: Combat Evolved missions ended up just being repetitive drags, such as T&R and the Library. Thankfully, multiple missions were given significant redesigns that either made the missions shorter, such as T&R , or completely different in the first place, such as the Library. Other changes include visual changes, such as new foliage, different design directions for rooms, or entirely new coats of paint to change the atmosphere of a level. [spoiler] Guilty Spark saw the most atmospheric redesigns, all of which I think improved the level and the unsettling atmosphere it is trying to create for the upcoming Flood reveal.[/spoiler] I think that some of the prequel missions added had a bit of a problem with being too repetitive, but there are still many good ideas implemented within the three missions that make them fun to play anyways. [h3]What to take away from this game[/h3] Halo: Campaign Evolved is an excellent Halo title and one of the best games to come from the franchise in a very long time. Every time Halo Studios releases another game, they get closer to the original Halo formula that the community fell in love with all those years ago. If you like Halo games, and I mean any of them, feel free to try this game out. A lot of people are very doom and gloom about it, but I think this game is worth both the time and money it asks for.
dude i genuinely am loving this, feels like good ol halo again haven't had a single issue so far outside of a random one-off crash that happened when i was messing with campaign remix game runs surprisingly well for a UE5 title, gunplay feels super fun, game looks GORGEOUS (seriously i had to stop and just admire the scenery multiple times during my playthrough) personally i think this game is great, i'm having tons of fun playing, planning on trying to 100% it this feels like a proper return to form for halo and im really excited to see what the future holds we are so back
Active players
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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