
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.6Kreviews | 98% | — | $125.7M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overrated, sorry The best thing about this game is the conversations and characters And the gameplay is good too But neither is as great as people act like it is I mean, I would recommend it, maybe not at full price, but it is not a “perfect masterpiece” While at first it is cool to hear some lines all the time, you get to the point where the important stuff has been said and things have been hinted at quickly enough for it to become annoying down the line People just will not shut up, even though you already know these things. They will just use different phrasing, or might as well repeat themselves, I do not know, it is too much of the same. No matter if you already got the actual information, they will continue dropping hints about things already said And even if you get to an interesting point through all that nonsense, they just drop the ball again and keep dropping random phrases until... something happens and the story continues for a single line The characters and story are a major reason to keep playing, but it is a grind. A hard, long ass grind filled with random bs. And while the dialogue is good, it is not life-changing and basically never worth it And the same goes for all the other aspects of the game, all the little meta progressions, not just the rogue-lite elements. It is okay to grind on these. After all, the game is supposed to play well without them, and it does. But oh boy, the game is such a ridiculous grind And if you do not want to grind it all, but just the important stuff, well, the game does not tell you what to focus on. It is a “figure it out along the way” thing, but you might waste 20 hours on a single line of dialogue, and that is it. Nothing to get out of it. Besides that, the gameplay is not absolute peak “best game of all time” either. There are boons that just suck and have no value whatsoever, or even sabotage you. The game cannot decide between “close the gap, go for the kill, and clear the room fast” and “wait a minute, how about you just stay there and wait for your window” Especially armored enemies, which look just the same as the non armored ones, can mess up the game flow quite badly Such a game highly depends on the build you get together, but there are several things to choose over others no matter what. No niche to fill besides... “messing up” your run so you do not end up with the perfect build every time you play, I guess... Good game, sure, but 98% rating? lol no
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 12.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinly one of the best games of all time
rlly good game unless u don't like repitiveness and roguelites story is very interesting with beautiful visuals and very diverse in terms of gameplay (such as the deities u speak to and the bosses you fight which only sometimes change).
¡Excelente historia!
çok güzel
very good game i would crack
Thia game so peak even thouigh hades has 5minutes of screen time
[b]"bro it's peak."[/b] I died. Then I died again. Then I died again again. 10/10. Here's the thing. Hades is probably one of the best-designed roguelikes ever made. The gameplay loop is ridiculously polished. Every death teaches you something without making progress feel meaningless, the weapon aspects completely change how you approach combat, and the dialogue somehow keeps feeling fresh after dozens of escapes. The soundtrack absolutely slaps, the art direction is gorgeous, and somehow the characters have more personality than people I know in real life. Tips for new players: * Stop panic-dashing. Dash with purpose instead of looking like you're trying to dodge your responsibilities. * Pick boons that actually work together instead of grabbing every shiny icon your monkey brain sees. * Talk to EVERYONE after every run. The story is half the reason this game is so addictive. * Don't get discouraged by dying. It's literally the progression system. * Give Skelly a little appreciation. He's taking more abuse than your controller. Overall, Hades somehow made losing feel rewarding, which is honestly impressive. [i]"Now if you'll excuse me, I'm going to escape the Underworld for the 94th time because Dad still hasn't learned what healthy family communication looks like."[/i]
no.
肉鸽最精髓的道具组合套路爽感不够,大部分重玩动力是剧情,但是美术我特别喜欢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| — | 0 | — | — | |
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