
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.6Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Very Good; but I question its S-Tier Status[/i] The difference between good and exceptional status in my opinion comes down to elements that can seem a bit nitpicky; but I think that is what holds Hades back from the highest accolades. First, I’d like to highlight the strong points of the title. The mythology theming is great and is continuous throughout all facets of the game including the ever-present story dialogs. The art style is also very visually pleasing. Combat feel and control is generally very good, which is essential since that is what this game is about 90% of the time. Enemy attacks and intentions are fairly telegraphed in most instances. Six different weapon types to select from; each offering solid variety from one another and a ton of boon enhancements to alter the playstyle. Also, the game makes good use of long-term progression currency sinks to keep you coming back run after run to make little improvements. Now for some of the areas that I think could have been better. The game requires a ton of repeated clears to advance the story to the conclusion; likely far too many for most players. The last biome seems considerably less developed than the prior zones. The interior areas are generally extremely small and the main obstacle generally becomes ground damage from poison spills or hard to see projectiles. The story element delivery is hit and miss and can get pretty repetitive constantly talking to every NPC each run and listening to the excess banter. However, I think it does work when placed at the end of a successful run giving that little extra incentive to keep completing clears. In a similar vane to the large number of repeat clears; you cannot skip past difficulty level increases. Each +1-difficulty level has to be cleared progressively and they are weapon dependent. For example, you cannot skip to +5 right away you have to clear +1,+2 first and you will have to do this for each weapon type. This added a lot of additional time required to get to the higher challenge levels and is overly restrictive. There are these hammer upgrades nodes that are extremely transformative to your active attacks. Often, they change the behavior of an attack making a weapon play very differently; good idea but I don't love the implementation of getting this intra-run. I would have preferred this to have been a loadout choice at the start of a run paired with the Aspects. Overall, this is still a staple in the genre but don’t come into it thinking it’s a perfect masterpiece.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 98% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽
非常优秀,我玩了很久,很久前就开始玩,一直觉得是一款值得投入的神作
Overhyped beyond space and time. Beat the tutorial run which apparently was special. Voice acting meh, music bad, gameplay meh. Was better than hades 2 at least.
It's okay
很长一段时间不知道玩什么游戏,一方面是没时间,一方面是电脑配置不行,在网上找到这个游戏的评价,说是肉鸽游戏里非常好玩的,下载下来能较为丝滑顺畅游玩,简单无脑,打打打刷刷刷,确实挺有意思的,不知不觉就玩了12个小时
имбовый рогалик надо было брать раньше
Grossartigige artworks, musik, gameplay, story(s) und und und. Alles einfach Toll <3
难
If I had to recommend one game that everyone needed to have in their libraries, no matter what stage in life they were in, it would be this one. Cos you can pick it back up, re-learn it and start having fun with near endless replayability & fun, even in short sessions. And any decent modern laptop can run it too. This game is a BOON.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78M | 123.4K | 96% | $29.99 | |
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| $7.3K | 21 | 95% | $14.99 | |
| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $165.2K | 478 | 70% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.7M | 210.9K | 96% | $29.99 | |
| $123.3M | 262.9K | 96% | $39.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $129M | 1.1M | 98% | $9.99 | |
| $121.8M | 62.1K | 47% | $69.99 | |
| $130.1M | 243.6K | 81% | $39.99 |