
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 695 reviews with recorded playtime.
Reviews
Themes across 693 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Probably the most addictive action roguelike I’ve ever played. 40+ hours in and I’m still finding new builds, interactions, and dialogue I’ve never seen before. Played Hades II also but Zagreus will always have a special place for me. The writing is phenomenal. Characters actually remember your actions and constantly react to your progress. Voice acting is easily among the best in gaming. Every member of the House of Hades has personality. Combat is incredibly smooth and satisfying, with each weapon having a completely different playstyle. The soundtrack is an absolute banger and somehow makes every fight feel even more intense. There are no cons at least for me
I played Hades back when it was in early access, and while it was fun, it didn’t fully hook me. Came back to it a couple of years later and honestly… it’s kind of crazy how much better it got. There’s so much more content now, Everything was good from the voice acting, characters, visuals, to the gameplay. I don’t really have a lot of complaints except the true ending path was annoying.
Herkese selamlar. İncelememe başlarken her şeyden önce belirtmek isterim ki Hades; türe karşı olan önyargılarımdan dolayı biraz geç de olsa rogue-like türüne giriş yapmamı sağlayan ilk oyun oldu. Normal şartlarda bir oyunda tekrar tekrar ölüp aynı döngüde dönüp durmak pek sevdiğim bir şey değil ama Hades'e başlarken hem mitolojiye karşı olan ilgimden hem de kendi türünde aldığı övgülerden dolayı önyargımı kırıp başladım. Ve açıkçası, oyunda yaklaşık 70 saati devirdikten sonra ne kadar doğru bir karar aldığımı anladım; şimdi sizlere elimden geldiğince yorumlarımı ve deneyimlerimi aktarmak istiyorum: Öncelikle oyunun en sevdiğim ve beni kendisine bağlayan yönü, ölümlerin cezalandırıcı hissettirmemesi oldu. Aksine, çoğu durumda ödüllendirici hissettirerek her ölümde kalıcı güçlendirmeler açmamı ve hikayeyi yavaş yavaş ilerletmemi sağlayarak beni muazzam bir şekilde içine çekti. Üstelik aldığım lütuflar, kullandığım farklı silahlar ve suretleri sayesinde neredeyse hiçbir tur birbirinin aynısı hissettirmedi. Tam sıkılmak üzere olduğumu düşündüğüm an kendisini sürekli çeşitlendirdi ve tekrar tekrar oynama isteği oluşturdu. Oynanıştaki bu sürükleyiciliğin arkasını dolduran en büyük güç ise şüphesiz hikaye anlatımı ve mitolojiyi işleyiş biçimi olmuş. Yunan mitolojisini işleyen pek çok başarılı yapım gördük; Hades de kesinlikle mitolojiyi en iyi işleyen yapımlardan birisi olmuş. Mitolojik karakterleri sadece bir dost veya düşman olarak yazmak yerine, onları derin karakterlere ve bir aile dramasına dönüştürmüşler. Ayrıca karakter tasarımları ve seslendirmeler o kadar kaliteli ki, her diyalogda kendimi o dünyaya ait hissettim. Kısaca özet geçmek gerekirse Hades; ödüllendirici yapısıyla, akılda kalıcı müzikleriyle, el çizimi görselliğiyle ve mitolojik atmosferin altındaki hikayeyi muhteşem aktarmasıyla kesinlikle benim için mükemmel bir deneyim oldu. Ayrıca türe benim gibi önyargılı olup da bir şans vermek isteyen, mitolojiyi seven herkese de kesinlikle tavsiye edeceğim bir oyundur. Buraya kadar okuyan herkese teşekkür ediyor ve iyi oyunlar diliyorum :)
Bought it cause the art looked cool and people said it was fun, but I did not expect to get addicted to this game so quickly.
I love this game so much I decided to get every possible achievement. After more than 100 runs and getting the epilogue, it still had new lines of dialogues and contents! How crazy is that? I really wish we could be able to play Hades but multiplayer :')
Проще из Северной Кореи сбежать, чем из подземного мира в этой игре.
정말로 전투가 더럽게 재미없는 게임이 맞다는 걸 확인하는 데 쓴 32시간
[b]"bro it's peak."[/b] I died. Then I died again. Then I died again again. 10/10. Here's the thing. Hades is probably one of the best-designed roguelikes ever made. The gameplay loop is ridiculously polished. Every death teaches you something without making progress feel meaningless, the weapon aspects completely change how you approach combat, and the dialogue somehow keeps feeling fresh after dozens of escapes. The soundtrack absolutely slaps, the art direction is gorgeous, and somehow the characters have more personality than people I know in real life. Tips for new players: * Stop panic-dashing. Dash with purpose instead of looking like you're trying to dodge your responsibilities. * Pick boons that actually work together instead of grabbing every shiny icon your monkey brain sees. * Talk to EVERYONE after every run. The story is half the reason this game is so addictive. * Don't get discouraged by dying. It's literally the progression system. * Give Skelly a little appreciation. He's taking more abuse than your controller. Overall, Hades somehow made losing feel rewarding, which is honestly impressive. [i]"Now if you'll excuse me, I'm going to escape the Underworld for the 94th time because Dad still hasn't learned what healthy family communication looks like."[/i]
刚开始玩的时候还挺爽的,但是重复性确实有点高,通关一次推进主线剧情的幅度也小,玩起来多少还是有点累和乏味的。而且一周目实际游玩下来,主线剧情还是偏弱,虽是佳作,却无法在个人评分这里打到9分以上。 评分:8.8/10。顺便说一句,海潮冲刺YYDS!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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