
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.3Kreviews | 87% | — | $5M |
| $49.99 | 3.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very good game. Wish the cloud saves would be fixed tho.
great game from my childhood.
I remember loving the .hack infection/mutation/etc. series as a kid. But there are some issues... Your group members feel like they use their spells randomly; if I could enable/disable their spells I would like that. Also, I wish the spells could tell you it's attack type instead of needing me to figure it out. Sometimes the attack type is built into the name, but it isn't always obvious (There is water/fire earth/wind light/dark neutral). Along that line; I wish it was more obvious what element type the enemy was. Or if my attack is doing bonus damage. The storytelling is great if you just smoke a blunt and get lost in the virtual world. But the whole login/logout/open emails/login/go to bookmarked world you found in the virtual reddit rinse/repeat, to me it just happens a tad too frequently. Sometimes I just want to play the game and have the storytelling be done on the interactive side of things and not in a virtual reddit. I get that you are gathering leads, but there is literally nothing that would have stopped the developers from having a brief npc interaction in the bookmarked story driven location that gives you the next lead. The main protagonist you play is a piece of ♥♥♥♥. On the one hand he wants to stop the sentient part of the world that is putting people in comas but he doesn't have a problem using his "forbidden" avatar power to beat PK players (player killers) and potentially put them into a coma. Supposed admins (CC corp) of the game see you use these abilities and do nothing about it... OK... Doesn't make a lot of sense. It's built into the game... but it's not part of the game... idk. In tournaments you don't get disqualified for using it... idk idk idk. The menu on which you manage your equipment, party, customization, etc... is so bloated. The equipment and customizization and status menus could have been combined into a singular coherent menu but it is separate for some reason... If you want to change equipment but want to use the same customization as your old weapon you... 1. remove the customization 2. change weapon/body armor/trinket 3. apply your customization That doesn't sound so bad, but consider you might do this every time you warp to a new area that has a different primary element. And the fact that you level up frequently and find yourself equipping new items often; it gets annoying. I would like to mark my favorite items so I don't accidentally trade them. There is no easy way to compare raw stats between items. So much scrolling, so much ♥♥♥♥♥♥♥ scrolling, so much looking for items. Pausing your battle searching a menu for a scroll or power up to finish the fight ""faster""; when it would have been faster to just use basic attacks without pausing... It never feels good to use an item. They could have easily allowed you to bind items into a radial menu that you toggle into with left bumper or something. So lazy. Or allowed you to see your party members equipment from the invite party menu so that you can see which element type you specialized them into... Obvious low hanging fruit overlooked. I'll keep playing but I find myself getting sick of it within 3 hours and putting it down. I'll try to not min/max as much, maybe I will like it more. I still recommend this game. It's good. I won't finish it quickly but I will. It's better than doomscrolling. It is a nice virtual world to escape into and it feels organic and alive; that is the best part about it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.8K | 94% | $39.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $4.9M | 5.4K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 23.6K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $4.9M | 4.9K | 81% | $49.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $864.7K | 2.9K | 68% | $13.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a very fun game, worth the money.
I have always loved the .Hack series since its release on the PS2, GU is definitely a throw back series I really enjoy. From mecha grunty to the avatar fights, I was able share this with my nephew who just started gaming and he really enjoyed it as well. The only thing I can recommend about this game is be a completionist in each vol. to get the most of the games content.
这一个点进去实际上时候要几个游戏,不过有年代感不推荐,很多机制都是。剧情党当补动漫看那些老番之类的凑合还行吧,哈哈哈,而且,貌似你得插手柄玩才行
Goodo
woah
not really
Does not sabe properly, There is no propper support
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.