
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I remember loving the .hack infection/mutation/etc. series as a kid. But there are some issues... Your group members feel like they use their spells randomly; if I could enable/disable their spells I would like that. Also, I wish the spells could tell you it's attack type instead of needing me to figure it out. Sometimes the attack type is built into the name, but it isn't always obvious (There is water/fire earth/wind light/dark neutral). Along that line; I wish it was more obvious what element type the enemy was. Or if my attack is doing bonus damage. The storytelling is great if you just smoke a blunt and get lost in the virtual world. But the whole login/logout/open emails/login/go to bookmarked world you found in the virtual reddit rinse/repeat, to me it just happens a tad too frequently. Sometimes I just want to play the game and have the storytelling be done on the interactive side of things and not in a virtual reddit. I get that you are gathering leads, but there is literally nothing that would have stopped the developers from having a brief npc interaction in the bookmarked story driven location that gives you the next lead. The main protagonist you play is a piece of ♥♥♥♥. On the one hand he wants to stop the sentient part of the world that is putting people in comas but he doesn't have a problem using his "forbidden" avatar power to beat PK players (player killers) and potentially put them into a coma. Supposed admins (CC corp) of the game see you use these abilities and do nothing about it... OK... Doesn't make a lot of sense. It's built into the game... but it's not part of the game... idk. In tournaments you don't get disqualified for using it... idk idk idk. The menu on which you manage your equipment, party, customization, etc... is so bloated. The equipment and customizization and status menus could have been combined into a singular coherent menu but it is separate for some reason... If you want to change equipment but want to use the same customization as your old weapon you... 1. remove the customization 2. change weapon/body armor/trinket 3. apply your customization That doesn't sound so bad, but consider you might do this every time you warp to a new area that has a different primary element. And the fact that you level up frequently and find yourself equipping new items often; it gets annoying. I would like to mark my favorite items so I don't accidentally trade them. There is no easy way to compare raw stats between items. So much scrolling, so much ♥♥♥♥♥♥♥ scrolling, so much looking for items. Pausing your battle searching a menu for a scroll or power up to finish the fight ""faster""; when it would have been faster to just use basic attacks without pausing... It never feels good to use an item. They could have easily allowed you to bind items into a radial menu that you toggle into with left bumper or something. So lazy. Or allowed you to see your party members equipment from the invite party menu so that you can see which element type you specialized them into... Obvious low hanging fruit overlooked. I'll keep playing but I find myself getting sick of it within 3 hours and putting it down. I'll try to not min/max as much, maybe I will like it more. I still recommend this game. It's good. I won't finish it quickly but I will. It's better than doomscrolling. It is a nice virtual world to escape into and it feels organic and alive; that is the best part about it.
一番の感想は「当時、定価で買った人たちがかわいそう」でした。 ゲーム部分はびっくりするくらい面白くありません。 アクションゲームにおいて重要な「かけひき」がほぼ無い戦闘で、 爽快感とは無縁のモッサリアクションになっています。 レベルが上がりやすいので、さっさと経験値稼ぎしてゴリ押しができるのが、 不幸中の幸いでしょうか。 たびたに挟まる特殊な「アバターバトル」も面倒くさいだけでした。 ストーリーについては、根幹設定はそれなりに面白いものの、 キャラの心理描写などはかなり浅く、 良くて中の下くらいの出来だと思いました。 PS2時代のゲームだとしても、ここまで薄っぺらいとは思いませんでした。 これに8000円使うなら、最新のゲームを遊んだほうが絶対に面白いです。
woah
Para los fans maricones de SAO que tanto piden un juego como el anime, este es su juego. Por mas que no tenga online(dejen esas mariconadas y quejas de putos culos rotos), este es un juego tan perfectamente construido que parece que literalmente estas inmerso en THE WORLD, desde interacciones con los npc y foros del propio juego que literalmente te hace pensar que el juego está vivo, a ver si vos pedazo de GORDO CONO te lo compras y le dejas de entregar la rosca a Bandai Namco antes de que te cobre 50 usd por otro juego de mierda
mmorpg simulator btw
yes
it's one of the best games i have ever played
mehh, esperaba mas un ta bien.
.hack//G.U. Last Recode will always have a special spot in my heart. I played the original trilogy on PlayStation 2 and fell deeply in love with this game. The world, the characters, the story, the music, the fake MMO feeling, all of it. It became one of those games that stuck with me way past the console generation it came from. At one point, an old friend and I even made a pact that if we ever had kids, we would name them after Atoli and Haseo. We are not in each other’s lives anymore, but she eventually did have a little girl and named her Atoli. Adorable kid. Loved her. So yeah, this series is tied to some real memories for me. As for Last Recode itself, I still cannot believe we got this on PC. Not only did we get the trilogy brought back, but we got an extra chapter too? Are you kidding me? For someone who loved these games back on PS2, that felt unreal in the best way. Like someone reached into my nostalgia drawer, dusted off the emotional damage, and said, “Here. Have more.” The game is gorgeous, fun, and packed with so much to do. It has that specific .hack charm where you are playing a game about playing a game, getting pulled into online drama, mystery, friendship, identity, grief, and way more emotional nonsense than you expected from a fake MMO. Haseo is still one of my favorite disaster boys. Atoli is still precious. The whole world still has that strange, beautiful pull that made me love it in the first place. .hack//G.U. Last Recode is more than just a remaster to me. It is a return to something I genuinely loved, with enough new content to make it feel like a gift instead of just a rerelease. This game had my heart on PS2, and somehow it still does.
Great story even if the mechanics feel dated in Volume 1. The gameplay definitely improves over time in volumes 2 and 3 (played on Playstation 2). I look forward to eventually going into Volume 4 and playing the new dot hack when it realeases.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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